Color Maze by TnT

[raw]
made by TnT for LD27 (JAM)
You start near the upper left corner (hexagon (2,2)). Try to get to the rainbow tile before time runs out, but you can only step on tiles of your current color, which changes every 10 seconds (or 1 if you have no move).
Controls
WASD or arrow keys to move
1,2,3 (or spacebar) to use powerups you have in your inventory.
See help screen in game for more detailed info.
Its currently in executable jar form, so it should work on Windows or other OSes with a JVM. There is a known bug in the jar which causes it to not run properly on some computers. To fix this bug (on windows) attempt running it from command line with "java -jar colormaze.jar". This isn't guaranteed to solve the problem, but in most cases it fixes it (reason unknown).



We know game play is a bit slow, it would be better if we could dynamically alter the time between switching, but 10 seconds is 10 seconds :/.

PORT: finally ported to Web in Applet form.

Ratings

Coolness 51% 3
Overall(Jam) 2.48 558
Audio(Jam) 1.43 509
Fun(Jam) 1.86 592
Graphics(Jam) 1.67 601
Humor(Jam) 1.59 471
Innovation(Jam) 3.47 100
Mood(Jam) 2.09 527
Theme(Jam) 2.83 418

Feedback

brogrammers
27. Aug 2013 · 02:14 UTC
The idea is original, but the gameplay is a bit slow :)
oxysoft
27. Aug 2013 · 02:14 UTC
Could be pretty cool if it wasn't so boring; Idea's alright though
Croze
27. Aug 2013 · 02:23 UTC
Idea could have been better made, but is a good idea nonetheless
wally2069
27. Aug 2013 · 02:27 UTC
Kind of awkward turn based game, could use a little bit more polish
Angrycrow
27. Aug 2013 · 02:38 UTC
It was hard to find my character at the start of the game. Maybe because I was the same color as the zone I started in.
Tanser
27. Aug 2013 · 02:56 UTC
I like the idea, though it needs some polishing.
Cthulhu
27. Aug 2013 · 05:11 UTC
I like the idea. good job.
Dew
28. Aug 2013 · 10:47 UTC
Nice composition, but so slow.
namrog84
30. Aug 2013 · 10:50 UTC
Quite a cool concept.

could be a quite a popular game if you reworked some of the mechanics and changed the timing and other things around
Diogo Muller
30. Aug 2013 · 12:06 UTC
The character could move a bit faster, and the game could show a bit better where it is, I was a bit lost at first.

Pretty fun idea, anyway.
bassarisse
04. Sep 2013 · 03:39 UTC
Some more polish on the core idea would make this a really good game. Maybe the colors should never change in a way that you can't move away from your current hexagon.
jprogman
10. Sep 2013 · 02:04 UTC
There should be a way for the next color to be one of the colors that you are next to instead of randomly selecting any color.
I really like the concept.