10 second onsalught by wilbefast
Bug fixes
===========
27/08/2013
- units couldn't be placed in a 200x200 pixel area to the bottom-right of other units (Fixed).
About
===========
The year is 4241...
20 years ago an alien attack wiped out all life on our home planet in UNDER 10 SECONDS. Now at last we have invented a machine to take us back to this most fateful moment.
At last comrades, it is time to change the past: send your SOLDIERS and ORDINANCE back in time to DEFEND THE MOTHERPLANET!
How to play
===========
Use the timeline at the bottom of the screen to choose when each unit will appear on the battlefield. Use your units to defend monuments for the "hairy menace".
Protecting monuments in the past makes the future populace inspired and therefore productive: this means before resources for the war effort!
Credits
===========
Programming by William Dyce and Antoine Seilles.
Art by Thomas Renault.
Sound by William Dyce.
===========
27/08/2013
- units couldn't be placed in a 200x200 pixel area to the bottom-right of other units (Fixed).
About
===========
The year is 4241...
20 years ago an alien attack wiped out all life on our home planet in UNDER 10 SECONDS. Now at last we have invented a machine to take us back to this most fateful moment.
At last comrades, it is time to change the past: send your SOLDIERS and ORDINANCE back in time to DEFEND THE MOTHERPLANET!
How to play
===========
Use the timeline at the bottom of the screen to choose when each unit will appear on the battlefield. Use your units to defend monuments for the "hairy menace".
Protecting monuments in the past makes the future populace inspired and therefore productive: this means before resources for the war effort!
Credits
===========
Programming by William Dyce and Antoine Seilles.
Art by Thomas Renault.
Sound by William Dyce.
| Newgrounds (Flash) | http://www.newgrounds.com/portal/view/624185 |
| Kongregate (Flash) | http://www.kongregate.com/games/wilbefaster/10-second-onslaught |
| Jupi plays (Video) | http://youtu.be/W1OMEshCeQ0?t=1m10s |
| Source | https://github.com/wilbefast/TAW-ld27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14535 |
Ratings
| Coolness | 45% | 1281 |
| Overall(Jam) | 2.91 | 385 |
| Audio(Jam) | 2.59 | 361 |
| Fun(Jam) | 2.27 | 524 |
| Graphics(Jam) | 3.30 | 279 |
| Humor(Jam) | 2.42 | 285 |
| Innovation(Jam) | 2.78 | 366 |
| Mood(Jam) | 2.44 | 453 |
| Theme(Jam) | 2.91 | 373 |
The games works fine (hard though) but it's not very instinctive at first, since we don't see how much soldiers we buy for each statue. Hopefully, the war animations are fun enough in counterpart ^^
Great anyway !
@Jupiter: cool \o/ mind if I link to your video at the top of the page?
We're planning on having more varied monsters in the post-compo version, so you'll need to be a bit more strategic with your placements (for instance: monsters with mortar attacks will encourage you to appear behind enemy lines).
This is awesome. You should keep working on it, adding more units and maybe other buildings. :)
On the second level at the end of the 10 seconds though, I have one statue left but it just restarts the level with 4000 cash. I'm not sure if I lost or won? I cant seem to get to the next level.
Anyway this could be very cool if there can be be a variety of objectives!