The Clock's Curse by M.O.U
Ratings
| Coolness | 68% | 3 |
| Overall(Jam) | 3.56 | 94 |
| Audio(Jam) | 3.33 | 131 |
| Fun(Jam) | 3.00 | 255 |
| Graphics(Jam) | 4.44 | 29 |
| Humor(Jam) | 2.90 | 166 |
| Innovation(Jam) | 3.38 | 132 |
| Mood(Jam) | 3.73 | 46 |
| Theme(Jam) | 3.58 | 84 |
| Coolness | 68% | 3 |
| Overall(Jam) | 3.56 | 94 |
| Audio(Jam) | 3.33 | 131 |
| Fun(Jam) | 3.00 | 255 |
| Graphics(Jam) | 4.44 | 29 |
| Humor(Jam) | 2.90 | 166 |
| Innovation(Jam) | 3.38 | 132 |
| Mood(Jam) | 3.73 | 46 |
| Theme(Jam) | 3.58 | 84 |
It would have been nice to see the whole route of the bunny instead of the last 3 cells, unless that was on purpose.
The time restriction wasn't really an important feature, I just tried to evade the traps and I managed to pass the levels.
Still, I had to finish it in order to continue living in peace with myself :D.
Great game!
Thanks again!
*sorry for my english
I found the mood (graphics style and audio style) quite unsettling. I don't know if that's what you intended or not.
I love the graphical style though! You've almost build your own world just for this game and you can almost tell a story just from looking at the background.
You did a great job with the animations as well.
It would have been nice if you could see the whole path you've drawn and not just 3 - 4 highlighted squares.
It would also be nice to have a "skip" button when time is running.
Other than that I really enjoyed it :)
Great job!
A good gameplay idea on paper, but then in reality it's either very easy or very trial-and-error.
Not sure about the utility of the timer, and yes, i'm curious about that: why did you choose a three-squares path ?
Please continue to work on this, and place this on greenlight so we can, you know, buy it :)