Love Your Pets by DaanVanYperen
When a Captains dream of playing fetch is crushed by Xenomorphs in the bulkheads of the SCC-Benjamin, and a deadly darkness descending every 10 seconds due to a failing generator, there is only one thing left for him to do: make the rescue quota and get the hell off this boat!
=== TIP: AVOID THE VENTS WHEN IT GOES DARK ===
I didn't quite manage to finish and polish as much as I would've liked, but it was entertaining to make nonetheless. I hope you enjoy playing it!
Controls: awsd, e for throw ball/interact, space to progress dialog, r to restart level (only available during loss conditions).
Required: Java 6+, OpenGL. Tested on Windows only, might work on other platforms as well.
Post compo version under construction. !! Please use the LD27 version for rating !! Like to see something in the post competition version? Leave a note!
=== TIP: AVOID THE VENTS WHEN IT GOES DARK ===
I didn't quite manage to finish and polish as much as I would've liked, but it was entertaining to make nonetheless. I hope you enjoy playing it!
Controls: awsd, e for throw ball/interact, space to progress dialog, r to restart level (only available during loss conditions).
Required: Java 6+, OpenGL. Tested on Windows only, might work on other platforms as well.
Post compo version under construction. !! Please use the LD27 version for rating !! Like to see something in the post competition version? Leave a note!
| Windows (Jar, Java) | http://ludum.mostlyoriginal.net/game/loveyourpet/files/loveyourpet-ld27.jar |
| All (Jar, Java) | http://ludum.mostlyoriginal.net/game/loveyourpet/files/loveyourpet-ld27.jar |
| Post Compo Version (Work In Progress) | http://www.mostlyoriginal.net/love-your-pets-post-compo/ |
| Source | http://ludum.mostlyoriginal.net/game/loveyourpet/files/loveyourpet-ld27-src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22396 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.33 | 296 |
| Audio | 1.57 | 911 |
| Fun | 2.88 | 592 |
| Graphics | 3.91 | 92 |
| Humor | 2.86 | 248 |
| Innovation | 3.35 | 289 |
| Mood | 3.30 | 186 |
| Theme | 3.26 | 479 |
Hindsight makes the concept too broad for 48 hours. I ended up having only about an hour for the levels, and missed some of the core mechanics and polish needed to make the concept shine. But that's Ludum, you roll with the punches! I'll have to save it for the post competition version.
I love how the graphics turned out though. I'm happy with the end result overall.
Anyone struggling with the plasma doors, you can use the ball to send your crew to their deaths on them and trigger a blackout, giving you a second to run through while the panels recharge.
Each grate has one Xenomorph in it. Xenomorphs will start hunting upon crewmembers passing their grate (you can see the grate getting damaged just a tiny bit). During the next blackout they will attempt to devour a nearby crewmember. They always prefer a crewmember over the captain, since the captain never showers, so when passing areas with grates, either time your move or have sufficient crewmembers to protect yourself from death.
Also, aliens will stay close to their grate, and when they've been fed they will not hunt again until one blackout has passed.
The escape pod not working is a bug, not sure what triggers it. Best way to deal with it until the post compo version is restarting the game.
To finish the first room: follow the tutorial, then wait in the back near the couches for the next blackout to avoid being eaten, run up to the two crew members, highlight them and 'e' to get them to follow you, wait in a safe spot for a new blackout, then run to the escape pods. Highlight one of the pods and press 'e' to order your crew on the pod. After that you can use the second pod for yourself.
Also, there /is/ a way to rescue your pet, and level three has Steve hidden somewhere.
I think the feedback loop needs some love :)
@timtipgames: thanks for rating :) if you have any ideas about the post compo version drop me a line ;)
I found the controls challenging which cut into my enjoyment of it. Seems like there is a small bug where it won't let you walk forward right away in a level, you seem to have to turn first.
The xenomorphs only coming from grates was not clear to me, seemed like sometimes someone would die and sometimes not, might make it more explicit in the instructions. Or maybe I just missed it :D
The graphics were really good but I struggled a little to tell what some stuff was. I tried to get a plant to follow me more than once.
Really good start overall, I'm looking forward to seeing what it can turn into if you do some post compo work.
Gameplay was tight, but the spinning camera can be disorientating and wall vents are difficult to see. That being said, the theme incorporation was absolutely brilliant, I really loved what you did with this game. Very unique. The tutorial was inspired, the power rebooting was both cool to look and and thrilling to experience, waiting to see if you (or your crew) had survived. Would love to see more of this.
Sound will absolutely make this game killer too.
Great idea though! The blackouts and the flashing creates an atmosphere one can dive in. Only the sound was missing to make the flow :) Keep up the good work and of course make a post-compo version!
The game is very polished but it needs sound!! :)
I love the dark humor in this game, I had a good laugh! Good twist (not the camera)!
Actually nthird said all the thoughts i had in mind ! :p
The controls are pretty inventive, too.
Nice entry!
Awesome concept!
Myself or the crew gets stuck on the wall sometimes and couldn't move.
But this game is just too awesome!
I really want to try the post compo but the link is 403 forbidden right now.
I'll check back again later!
Where this game shines the most is in its innovation, humor and mood. I love the idea of leading animals by throwing a ball! I didn't get far enough to need to use it though; I might come back and check out the postcompo later.