Captain Robert by koe415
Control Robert as he explores a derelict, seemingly abandoned ship. Darkness and empty halls are everywhere. See if you can figure out the fate of the crew and if it's not too late to avoid a similar fate. Perhaps not everything is as it seems here.
Captain Robert is a moody exploration game with a heavy focus on the setting and the story being told, similar to old school metroid games. I tried to spend a lot of time on the backstory and layout of the ship itself.
The controls are:
Arrow keys for movement/jumping.
X to interact with the world (doors, picking up items, reading things)
C to use any special item you may or may not pick up.
As this was my first LD, I may have tried to do too much with this submission. I am happy with how it turned out (that I finished it at all amazes me) and I now know not to try to learn a language by making my first game as large in scope as this was. Forgive me if you look at that the source. I think a slight wind will knock over my whole game.
Please let me know what you guys think. Any criticism is welcome. This was a lot of fun. It's definitely not going to be the last LD for me. Cheers!
Code: Flixel with FlashDevelop
Graphics: Photoshop, MS Paint
Sound: Audacity, sfxr, Reaper
DAME was used for the level creation portion.
Captain Robert is a moody exploration game with a heavy focus on the setting and the story being told, similar to old school metroid games. I tried to spend a lot of time on the backstory and layout of the ship itself.
The controls are:
Arrow keys for movement/jumping.
X to interact with the world (doors, picking up items, reading things)
C to use any special item you may or may not pick up.
As this was my first LD, I may have tried to do too much with this submission. I am happy with how it turned out (that I finished it at all amazes me) and I now know not to try to learn a language by making my first game as large in scope as this was. Forgive me if you look at that the source. I think a slight wind will knock over my whole game.
Please let me know what you guys think. Any criticism is welcome. This was a lot of fun. It's definitely not going to be the last LD for me. Cheers!
Code: Flixel with FlashDevelop
Graphics: Photoshop, MS Paint
Sound: Audacity, sfxr, Reaper
DAME was used for the level creation portion.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.63 | 112 |
| Audio | 2.98 | 302 |
| Fun | 3.35 | 231 |
| Graphics | 3.49 | 235 |
| Humor | 1.94 | 750 |
| Innovation | 2.76 | 714 |
| Mood | 3.89 | 30 |
| Theme | 1.48 | 1185 |
I enjoyed the game a lot though. I also liked how you structured the ship so you wouldn't get lost too much while searching. Would love to see a picture of the overall ship layout :)
Good game.
Sorry to leave you guys with that ending. Given a little more time, it would be more clear what exactly happened in those final moments. If I make an extended version of this game, that's something I'm definitely going to revisit. At least it will be more clear that that is indeed the ending. And the game really needs a map or guider later in the second half of it.
As for the dialogue and it's length, I really didn't have much of a choice as the mood and atmosphere were the main aspects developing well with the game. At least I kept the critical path dialogue somewhat reasonable :)
If anyone's interested in my thoughts on how the game turned out, check out the post-mortem below:
http://www.ludumdare.com/compo/2013/08/26/post-mortem-captain-robert/
It was a nice change of pace to play a story driven game and explore the ship.
Good control, gameplay, everything was pretty good
I think the ending is pretty good as is, left kind of open to interp.
Is it possible to get the message in the black area that you can see from the bottom left of the greenhouse? I found a few vents, but none seemed to lead to there =/
Just, I think the dialogue are tooo long, or at least, for me. Good work ! :)
I quite liked your visual style, I loved the variation in the colours of the different parts of the ship. The level felt really well designed and quite claustrophobic in a good way -- proportionally realistic in relation to the size of the player. I liked the variety of music, it was simple, but it really set the mood when it changed at different points.
There was a lot of dialogue but it all flowed well. The story was enjoyable. Overall a really nice job.
loved it nonetheless. But I couldn't see the theme anywhere.
Don't fit with the theme, and jump is really frustrating.
However, graphics and sounds are really nice ! Good work.
Story is interesting and well-written.
I'd like a less squared character, but that's not necessarily a lack.