10 seconds of hope by tobbez
Instructions are available in-game.
The game is beatable.
I had initially planned to include sound this time, but there wasn't enough time (partly because I decided to use SDL2 for the first time).
The game compiles and works on linux (using the provided Makefile) as long as you have the required libraries installed (SDL2, SDL2_image, SDL2_ttf).
Tools used:
* Visual Studio 2012
* SDL2 (and SDL2_image, SDL2_ttf)
* Paint.NET
* MinGW (for redistributable binaries)
For timelapse:
* Chronolapse for capture
* MeGUI for encoding
The game is beatable.
I had initially planned to include sound this time, but there wasn't enough time (partly because I decided to use SDL2 for the first time).
The game compiles and works on linux (using the provided Makefile) as long as you have the required libraries installed (SDL2, SDL2_image, SDL2_ttf).
Tools used:
* Visual Studio 2012
* SDL2 (and SDL2_image, SDL2_ttf)
* Paint.NET
* MinGW (for redistributable binaries)
For timelapse:
* Chronolapse for capture
* MeGUI for encoding
| Windows | http://ryara.net/ld/ld27.zip |
| Source | https://github.com/tobbez/LD27 |
| Timelapse | http://ryara.net/ld/ld27.mkv |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=19361 |
Ratings
| Coolness | 93% | 2 |
| Overall | 2.26 | 1124 |
| Audio | 1.52 | 919 |
| Fun | 2.10 | 1090 |
| Graphics | 2.39 | 851 |
| Humor | 1.71 | 864 |
| Innovation | 2.24 | 1021 |
| Mood | 2.05 | 993 |
| Theme | 2.72 | 912 |
Also, I'm unable to change the screensize... on my wide-screen monitor, I can't even see the entire game.
But hey, nice concept, and all that within 48 hours. =)
The defense drones didn't really seem all that effective either.
So, my two primary concerns were difficulty and the main objective of the game not really feeling as important as it should.
Bullets were also very hard to see, and because I tried to focus so much on avoiding enemies, I didn't feel I even had enough time to try and aim the places I wanted to.
Besides this, the pixel art is very colorful :) And I also like the small history-driven intro to the game, that little story could spark some interesting ideas.
This is all just my own personal opinion though, and I don't mean to sound harsh at all. Just wanted to give some constructive criticism :) Good job on finishing an entry and good luck in the competition!
My computer is not very fast, so if your game is CPU intensive maybe it's just too slow here.
By the way, I didn't even know I could shoot until I beat the game and read some of the comments. After going back, it turns out that just dodging was more fun and was actually easier than trying to focus on shooting(which didn't seem to have much effect).
I didn't manage to beat it, sadly. Maybe add an option to choose difficulty level? Nice backgrounds, are they procedurally generated?