10 seconds to die by mrcdk
Hello there!
In my first entry in Ludum Dare I present you "10 seconds to die" a platformer game where the objective is to... die.
The game is made in Haxe with HaxeFlixel as an engine.
Sadly, I've had no much time this weekend to work in the game so it's only 5 levels long :( Also I had some ideas that, at the end, couldn't get into the game. Anyway, I've enjoyed the competition and making a game in 48 hours was quite a challenge :)
The controls and the history are in the entry, check them out and enjoy the game! Good luck!
*** NOTE: The instructions in the intro screen are a bit messy, read the text under the game ***
In my first entry in Ludum Dare I present you "10 seconds to die" a platformer game where the objective is to... die.
The game is made in Haxe with HaxeFlixel as an engine.
Sadly, I've had no much time this weekend to work in the game so it's only 5 levels long :( Also I had some ideas that, at the end, couldn't get into the game. Anyway, I've enjoyed the competition and making a game in 48 hours was quite a challenge :)
The controls and the history are in the entry, check them out and enjoy the game! Good luck!
*** NOTE: The instructions in the intro screen are a bit messy, read the text under the game ***
| Web (Flash) | https://dl.dropboxusercontent.com/u/23209045/ld27/index.html |
| Source | https://github.com/mrcdk/ld27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25271 |
Ratings
| Coolness | 66% | 3 |
| Overall | 3.35 | 282 |
| Audio | 2.84 | 384 |
| Fun | 3.49 | 152 |
| Graphics | 3.02 | 474 |
| Humor | 3.65 | 66 |
| Innovation | 3.27 | 343 |
| Mood | 3.03 | 341 |
| Theme | 3.76 | 94 |
I actually played that for almost 20 minutes. Wow.
Nice work!
@N0_Named_Guy, thanks for the video review :D
@cafeine Haha, it's a bit tricky but beatable! keep trying!
And for all of you, thanks for playing! It's means a lot for me :D
The music was a bit annoying though.
(Also, damn fake ninjas.)
I liked it! I wish the wall jumping was easier, it's quite a tough mechanic to get just right! Polish this up and put it up somewhere, you've got a winner :D
The controls felt really stiff, the music got very repetitive quickly, and after I forced myself to play through the thing I was greeted with a blank white screen.
In terms of theme, because of how you designed the mechanics it really doesn't feel like you're trying to die in the game, falling on spikes apparently isn't good enough for example, you still need to get to the end, after collecting enough coins like most platformers.