10 Second Hero by Diogo Muller
NEWEST: ADDED .NET 4.0 SUPPORT. *Most* people should already have this on their machines. Sorry for any inconvenience.
NEW: ADDED LINUX SUPPORT. We compiled it on a binary so Mono shouldn't be needed, works on our machines, but would love if someone could test it for us.
This is our first Ludum Dare, and we are pretty proud of this game.
WASD and/or Arrow keys move your character. Pick up the objective and drop it at the green area.
Made using C# Monogame. Windows and Linux only, for now.
Sorry, but no OS/X version. Unfortunately, I lack the experience to port it on that platform, and was quite busy those last days.
Programmers: Diogo Muller and Joao Vitor
Art: Melanie Young
Music: Moises 'Musashi' Santana
This game requires .NET Framework version 4.0/4.5. Linux version already includes the necessary Mono version embeeded.
NEW: ADDED LINUX SUPPORT. We compiled it on a binary so Mono shouldn't be needed, works on our machines, but would love if someone could test it for us.
This is our first Ludum Dare, and we are pretty proud of this game.
WASD and/or Arrow keys move your character. Pick up the objective and drop it at the green area.
Made using C# Monogame. Windows and Linux only, for now.
Sorry, but no OS/X version. Unfortunately, I lack the experience to port it on that platform, and was quite busy those last days.
Programmers: Diogo Muller and Joao Vitor
Art: Melanie Young
Music: Moises 'Musashi' Santana
This game requires .NET Framework version 4.0/4.5. Linux version already includes the necessary Mono version embeeded.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.16 | 269 |
| Audio(Jam) | 3.04 | 217 |
| Fun(Jam) | 3.35 | 123 |
| Graphics(Jam) | 2.65 | 463 |
| Humor(Jam) | 3.12 | 118 |
| Innovation(Jam) | 2.93 | 315 |
| Mood(Jam) | 2.92 | 288 |
| Theme(Jam) | 3.49 | 113 |
We tought about making only the target pickable (in one of the levels it still is), but also found it was funnier if your hero could pick wrong targets, like a drunk/desperate hero. If more people think it would be better that way, we can revert it, no problems.
About the collision code, sorry, it's because we use Bounding Boxes instead of pixel collision. I can see what we can do to make it better, but I'm not sure if there's much. Maybe if we change the map a bit it'll help?
I also changed the scoring a bit to reflect that.
Music works well, graphical style fits with the kind of game it is. Overall a nice little entry.
The only real problem I had with this game I think lies in the fact that you need to complete as many scenarios as possible in 10 seconds. The idea is pretty fun, sort of a speed-run kind of thing, complete as much in 10 seconds as you can. Though I'm not sure how well it works with only 10 seconds. Let me elaborate :)
When it comes to these sort of games, I can get very competitive with myself (So good job on that part! You got me to want to do better each run). Unfortunately, most of the time I was kind of frustrated because I felt a lot of my time is wasted either having to read the scenario text of what to do (if it's a new one), or if I've already done the scenario having to establish what to do again. Having to go through these processes so quickly within one 10 second play I feel is pushing it, as most of the time I really worried mostly about understanding the scenario than I did trying to complete it as fast as I can, since it feels in 10 seconds every single thought counts.
Besides the timed aspect, I feel the game idea could have much potential for becoming a bigger game. It is great fun flying around doing the objectives, though perhaps with those kind of complex scenarios, perhaps it would work better with having 10 second scenarios than trying to force as many scenarios into 10 seconds as possible :)
BerdiNerdi, our initial idea was "each scenario has 10 seconds", but we found out the complexity of them would have to be a lot bigger, if it was the case. We limited ourselves to doing more, but shorter scenarios, for now. Of course, if we continue developing this game, the idea of more complex, longer scenarios is a very big possibility. :) That and online leaderboards (or something similar), we really liked the "beat your high score" direction we ended up with.
The music was really good
Thanks for the reminder, I'll add a link to it on the game description.
One of our dropped puzzles involved a baby cart down a ramp, and for that we would need some acceleration/inertia/gravity. :)
cute little game though. My first two plays I randomly drew the same 3 jobs and it was a bit disappointing, after that though I got to try them all.
Getting to level 6 is my record :)
If you want more testing with the Linux version just message me and I will be glad to help.
System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Graphics.GraphicsContext ---> System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Platform.Factory ---> System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Configuration ---> System.DllNotFoundException: libc
Thanks for the help!
Problem Event Name: CLR20r3
Problem Signature 01: tensecondhero.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 521df73d
Problem Signature 04: TenSecondHero
Problem Signature 05: 1.0.0.0
Problem Signature 06: 521df73d
Problem Signature 07: 81
Problem Signature 08: 2d
Problem Signature 09: System.IO.FileLoadException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 93dc
Additional Information 2: 93dc5102dc487fd12658226153db25f9
Additional Information 3: 0636
Additional Information 4: 06367b88ce1fd2879529443ee7b37c90
Are you running from the compressed file, or did you extract it before?
Sorry about all the questions and no solutions. Thanks for all the help!
I'll try updating to 4.5 and see how that goes.
We'll see if there's something strange with the 4.0 version, sorry for all the inconvenience!