The Path by Dezzles

[raw]
made by Dezzles for LD27 (COMPO)
Set the amount of power for each engine component that you have and click 'Next'. You have three sets of engine settings that can be used before the 'Run' button can be selected. Your ship will then fly for 10 seconds following your settings (Each for 3.3333 seconds).

Positive amounts of energy push the ship away from the engine, negative amounts pull towards the engine.

Aim to hit the Orange Cylinder without leaving the confines of the blue path.

Lower scores are better.

Feedback

Fireblend
28. Aug 2013 · 00:50 UTC
Pretty good! It was really difficult at first (and it only got less difficult from there), but after starting to grasp how much each "unit of movement" meant, I could actually make it look like I knew how to play for a few seconds without realizing I'd gotten the direction wrong again and I'd have to start again. Pretty unique concept! It'd be good to be able to look at the whole map (some sort of minimap?) to plan out moves even more precisely.
anmorales
28. Aug 2013 · 00:51 UTC
Nice game! I like it, it was hard, but it looks really cool, nice work!! Too bad it had no music, but the graphics are nice!!
BlackBird
28. Aug 2013 · 01:57 UTC
Interesting concept but controls felt very unintuitive to me. I did manage to grasp the concept and beat level one, as well as make it a ways down LD48.
Beardbotnik
28. Aug 2013 · 01:58 UTC
Interesting concept, the interface wasn't the most useful, it always said I was using engine component 0 or 1, but if there is just 3 components for each 10 seconds, Should it list components 1-3? I felt like I was doing something wrong because it was red text and never knew when it was going to move until later on when I just started seeing similar patterns. Feel like with a little more direction/polish it would be a lot more fun from the get go. Looks nice and the concept seems like a cool idea though.
Steve
28. Aug 2013 · 02:14 UTC
I think this is actually the game I spent the most time on so far. Maybe because it's pretty slow, but without getting too boring. I think the slow pace and obviously deterministic behaviour prevents failure from feeling too frustrating.

I like the control idea a lot. I kept trying over and over with slightly different inputs, I really felt like I wanted to beat it. I managed to beat 2 levels finally.

Some suggestions:

- You should be able to reset an input page to all 0s with a single key
- .. and input values by keyboard, way more quicker (at least if you play by trial and error, like me..)
- The ability to look around the course could be nice
- Maybe have the overall speed a little higher? Full throttle should be a lot faster, but this is a minor point

And of course, sound effects would make the overall experience more rewarding I think.

Great game though o/
GigaBass
28. Aug 2013 · 02:17 UTC
Fun game, liked it more than most other turn-based plan sort of games I've played so fast. My main gripe is that I can't move the camera to see the course ahead!
Typedeaf
29. Aug 2013 · 10:52 UTC
Nice concept! It was however very hard to steer, Some kind of tutorial levels would have been nice to get the feel of the controllers

//Udrian
NeiloGD
04. Sep 2013 · 10:23 UTC
Difficult to figure out, but not too bad to get going with.