Stator Chronicle by Sergey Mohov
Stator Chronicle is a ridiculously honest video game about wizardry and the sensation of being lost. A linear storytelling/procedural gameplay crossover experiment, it combines skill-based gameplay with encouragement through curiosity of the player.
The world is procedurally generated. There are no pre-designed level sequences, so no repetitiveness, everything is done with maths. Think Minecraft, not Spelunky.
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IMPORTANT: THE FARTHER YOU GET INTO THE FOREST, THE MORE ROTORS YOU WILL FIND
Controls: move with arrow keys or WASD/ZQSD, perform actions with other keys (as specified per action).
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Soundtrack is available here: https://soundcloud.com/sergey-mohov/neon-swink
YouTube gameplay video (sorry about the quality, some text may be unreadable): https://www.youtube.com/watch?v=E2Bj0gmDMIs
Hi, I'm @krides.
The world is procedurally generated. There are no pre-designed level sequences, so no repetitiveness, everything is done with maths. Think Minecraft, not Spelunky.
************************************************************************************************************************
IMPORTANT: THE FARTHER YOU GET INTO THE FOREST, THE MORE ROTORS YOU WILL FIND
Controls: move with arrow keys or WASD/ZQSD, perform actions with other keys (as specified per action).
************************************************************************************************************************
Soundtrack is available here: https://soundcloud.com/sergey-mohov/neon-swink
YouTube gameplay video (sorry about the quality, some text may be unreadable): https://www.youtube.com/watch?v=E2Bj0gmDMIs
Hi, I'm @krides.
| Windows | http://www.mediafire.com/?7wwx17btk4ysyz8 |
| OS/X | http://www.mediafire.com/?9f3c1bu5n6u73al |
| Linux Universal | http://www.mediafire.com/?0bjx1c5qd70zw2p |
| Web (Kongregate) | http://www.kongregate.com/games/sergeymohov/stator-chronicle |
| Source (Bitbucket) | https://bitbucket.org/sergeymohov/ld27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=9963 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.41 | 239 |
| Audio | 3.43 | 110 |
| Fun | 2.68 | 766 |
| Graphics | 3.75 | 136 |
| Humor | 2.30 | 503 |
| Innovation | 3.39 | 265 |
| Mood | 3.68 | 63 |
| Theme | 3.26 | 479 |
wind feel a bit buggy sometimes, but it work great.
The camera view can be a bit frustrating sometimes (we would like to have a bigger depth of field), but overall I really enjoyed the game.
Like minimalistic design =)
Nice execution.
If I had to give you any suggestions, I think that I would have made each story element only cost 1 rotor, but make the player find their way back to the house themselves. That way you get a better sense of being lost and helpless the further out into the forest you go. Just my two cents :)
Cool!
(Also if you truly want to give a sensation of getting lost, you should remove the home button)
Cool concept and great mood though, I wish it were shorter so I could read the ending.