{"author_link":"\/author\/porocyon\/","author_name":"PoroCYon","author_uid":"27382","comments":[{"author_name":"Lightmare Studio","author_uid":"24728","time":"Aug 27, 2013 @ 12:41am","epoch":1377563760,"text":"Doesn't work when I unzip it then try to launch it..."},{"author_name":"PoroCYon","author_uid":"27382","time":"Aug 27, 2013 @ 7:14am","epoch":1377587340,"text":"Did you install .NET 4 Client Profile and XNA 4.0? (links in the description)"},{"author_name":"kacperski1","author_uid":"17819","time":"Aug 27, 2013 @ 9:40pm","epoch":1377639300,"text":"Good, but way too confusing for me :\/"},{"author_name":"DaanVanYperen","author_uid":"22396","time":"Aug 28, 2013 @ 6:04pm","epoch":1377712740,"text":"Visually interesting! Would benefit from easing the player into it's mechanics."},{"author_name":"Eelfroth","author_uid":"7288","time":"Sep 16, 2013 @ 6:03pm","epoch":1379354280,"text":"Interesting twist on the classic brakout. I love how the screen is rotated so you have to figure out the directions every time. Confusing, but in a good way."}],"images":["ld27\/27382-344cf16dcb802daaf3b93df7bad5f1e5.jpg","ld27\/27382-ea3fc0abbccb6e0d061e359cc36ea6a1.jpg","ld27\/27382-9d84a499ed4eb1120f74d3df3ba31c05.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/jka6m6jp7an26i8\/SquareKade.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/w7ogzthy0txlf86\/SquareKade%20Source.zip","text":"Source"}],"metadata":{"g_key":"23107","g_author":"27382","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"23137","g_title":"SquareKade","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27382-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27382-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27382-shot2.png-eq-900-500.jpg"],"text":"A Brick-breaker like game (but *a lot* harder), that I and Zander made.\r\n\r\nYour surroundings change every 10 seconds, from the walls to the screen rotation!\r\n\r\nThe ball's special effect changes by which wall it touches.\r\n\r\nThe blocks are only destroyable in a certain sequence\r\n(red->yellow->blue->green->purple),\r\nonce you destroyed a red block, you can destroy yellow one, and so on.\r\n\r\nA green wall resets the ball to no special effect,\r\nthe red wall makes the ball fly through blocks when they are destroyed,\r\nthe blue walls make the ball slower, the yellow ones faster,\r\nthe ball can teleport randomly when it touched a pink wall, and if the ball touches a black wall\r\n(*usually* on the same side as the platform), you lose a life.\r\n\r\nComplete support for the Xbox 360 Controller.\r\n\r\nRequires .NET 4.0 (available here: http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=17851 ),\r\nand XNA 4.0 Client Profile (available here: http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=20914 )","title":"SquareKade"}