{"author_link":"\/author\/evilbrainman\/","author_name":"EvilBrainMan","author_uid":"25365","comments":[{"author_name":"Korda","author_uid":"14993","time":"Aug 25, 2013 @ 11:19pm","epoch":1377472440,"text":"Really fun game\r<br\/>High score: 16788"},{"author_name":"Ghostik","author_uid":"6198","time":"Aug 26, 2013 @ 2:15pm","epoch":1377526200,"text":"Nice concept!"},{"author_name":"Omnus","author_uid":"25491","time":"Aug 26, 2013 @ 3:12pm","epoch":1377529620,"text":"Great idea, great implementation.  I like the level designs!"},{"author_name":"fgielow","author_uid":"26275","time":"Aug 28, 2013 @ 4:03am","epoch":1377662280,"text":"good concept and really intuitive, but i think that there should be some kinds of lose conditions, such as areas you should protect from infections or something the like xD but I really enjoyed this, keep it up, I am also on my first entry"},{"author_name":"MrRoboman","author_uid":"27479","time":"Aug 28, 2013 @ 4:05am","epoch":1377662400,"text":"hmm, for some reason the menu graphics are all glitchy in both the web version and windows version for me. Probably my machine. I'm on an old windows xp."},{"author_name":"Shmarah","author_uid":"15672","time":"Aug 28, 2013 @ 4:05am","epoch":1377662400,"text":"Addictive. I think this would have done well in Ludum Dare 24: Evolution!"},{"author_name":"Stryphe","author_uid":"19128","time":"Aug 28, 2013 @ 4:10am","epoch":1377662700,"text":"Enjoyable game, well done!"},{"author_name":"Brian Stegmann","author_uid":"24792","time":"Aug 28, 2013 @ 4:16am","epoch":1377663060,"text":"This game really grew on me. The scaling of the challenge is really well done, and the cell-like mechanic was really neat. It forces you to start strategizing once you get up to higher levels. The only thing I would change is the control scheme. The mouse clicking became fatiguing after a while. Perhaps click and hold would work better, where holding the mouse over a cell causes a charging effect and then it's populated."},{"author_name":"wally2069","author_uid":"5461","time":"Aug 28, 2013 @ 6:10am","epoch":1377669900,"text":"Could have had some kind of sound effect to help with reinforce the gameplay"},{"author_name":"Cthulhu","author_uid":"14665","time":"Aug 28, 2013 @ 6:25am","epoch":1377670800,"text":"Really good idea. I wish there were more different types of infection. I didn't really get the difference between yellow and red. Also being able to loose when the infection reaches 50% of something would be nice. I found the first levels too easy and I had to skip a few of them to reach the real fun!\r<br\/>\r<br\/>I really enjoyed playing your game. Great work!"},{"author_name":"EvilBrainMan","author_uid":"25365","time":"Aug 28, 2013 @ 6:30am","epoch":1377671100,"text":"Thanks for all the feedback. @MrRoboman, I will have to load up xp on an old machine and have a look, it will be interesting to see if I get glitches too as I am just using the default Unity GUI"},{"author_name":"J.Barrows","author_uid":"25415","time":"Aug 28, 2013 @ 6:34am","epoch":1377671340,"text":"I found the later levels to be much more fun than the early ones. I would like to have a clear loss condition (eg. protect 5\/7 bonus cells?) and click + drag would be a blessing"},{"author_name":"kirbytails7","author_uid":"4767","time":"Aug 29, 2013 @ 7:49am","epoch":1377762240,"text":"I definitely like the concept. While having limited controls is usually a bad thing, the need to click each tile individually really makes this, I think."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Aug 31, 2013 @ 11:51pm","epoch":1377992760,"text":"Really nice game, love the look of it. Nice use of the theme. I featured it in my video compilation series of Ludum Dare 27 games, if you would like to check it out! http:\/\/www.youtube.com\/watch?v=ksgU2Iicu2g"},{"author_name":"Purplescape","author_uid":"19858","time":"Sep 2, 2013 @ 3:40am","epoch":1378092900,"text":"Cool idea! Glad you included the speed up button, it was helpful sometimes. The first few levels were maybe too easy, but it got much more interesting."},{"author_name":"Dohan","author_uid":"14678","time":"Sep 5, 2013 @ 4:33pm","epoch":1378398480,"text":"Very addictive!"},{"author_name":"cwkx","author_uid":"26001","time":"Sep 15, 2013 @ 11:38am","epoch":1379244780,"text":"Really awesome entry once you get into it :)"}],"images":["ld27\/25365-de3390f99461e4de12ec637bca7107a3.jpg","ld27\/25365-a6b3732a58ae68f8e39e3e856270b8ff.jpg","ld27\/25365-a3f969a08540c6882a09e8d1c12661d1.jpg","ld27\/25365-c0381b2b7a0ccf84fc76910924059c50.jpg"],"links":[{"url":"http:\/\/evilbrainman.com\/Games\/InfectedHexes\/Win\/InfectedHexes.zip","text":"Windows"},{"url":"http:\/\/evilbrainman.com\/Games\/InfectedHexes\/Mac\/InfectedHexes.app.zip","text":"OS\/X"},{"url":"http:\/\/evilbrainman.com\/Games\/InfectedHexes\/Linux\/InfectedHexes.zip","text":"Linux"},{"url":"http:\/\/evilbrainman.com\/Games\/InfectedHexes\/Web\/InfectedHexes.html","text":"Web"},{"url":"http:\/\/evilbrainman.com\/Games\/InfectedHexes\/Src\/InfectedHexes.zip","text":"Source"}],"metadata":{"g_key":"23100","g_author":"25365","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23130","g_title":"Infected Hexes","g_status":"UCHK1","g_place":"435","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25365-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25365-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25365-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25365-shot3.png-eq-900-500.jpg"],"text":"Hi all, this was my first Ludum Dare and I had a lot of fun making Infected Hexes. The aim of the game is to stop the infected hexes spreading.\r\n\r\nMade using Unity and Paint.NET\r\n\r\nnote: Mac and Linux builds have not been tested","title":"Infected Hexes"}