10 Seconds Before the World Ends by Lustdante
Made with Unity + 2d Toolkit
- Side arrow keys for moving, up arrow key for jumping, and space for Pause/Unpause time.
- When you unpause time, you become vulnerable. Try not to get hit by debris. Stay away from explosion.
- You are safe to unpause time while on top of an object.
- There are two ending routes and three endings.
- When the game ends, it does not restart!
- You can skip the opening cutscenes with space.
I blindly trusted Unity to handle Linux compilation - I don't have Linux to test it. I would really appreciate if someone could verify it for me.
Thank you and Enjoy.
- Side arrow keys for moving, up arrow key for jumping, and space for Pause/Unpause time.
- When you unpause time, you become vulnerable. Try not to get hit by debris. Stay away from explosion.
- You are safe to unpause time while on top of an object.
- There are two ending routes and three endings.
- When the game ends, it does not restart!
- You can skip the opening cutscenes with space.
I blindly trusted Unity to handle Linux compilation - I don't have Linux to test it. I would really appreciate if someone could verify it for me.
Thank you and Enjoy.
Ratings
| Coolness | 100% | 1 |
| Overall | 4.02 | 21 |
| Audio | 3.06 | 261 |
| Fun | 3.77 | 51 |
| Graphics | 3.55 | 205 |
| Humor | 3.34 | 111 |
| Innovation | 4.23 | 12 |
| Mood | 3.66 | 68 |
| Theme | 4.44 | 4 |
This is a perfect example of what you can do with "10 Seconds"
Calibration is perfect, game is short and funny, perfect way to spend 10 minutes. Well done !!!
I had this concept weeks before the competition in order to prepare for themes like 'time' and 'end of the world'. You have no idea how loud I screamed when LD27 theme was announced.
I will look forward for your entry, too.
Good luck in the challenge!
Really nice idea and great execution
That's why i rated 2 in fun.
The song is also really boring.
I'm speak about the wrong game
@Xotraz Not being able to delete or even edit comment is indeed a big inconvenience for community oriented website like LD.
I have some troubles with the limited jump or the collision detection.
Worth dig for more mechanics (tools, weapons, ...) and better collisions !
Excellent base, I want to see more !
What i didnt like is the inconsitency in the graphics. Either do only pixel-art or only hand-drawn, but dont mix both in varying qualities. I assume you did that because of time reasons, but it still doesnt look very pretty.
I thoroughly enjoyed my time playing.
Yet I was unsure before LD if it's fine to use 2d Toolkit at compo or not (it's not free at all). Still unsure to be honest.
Loved it! I played it 4 times and got both endings.
You should really consider a full game with this concept.
Rated all 5's except for graphics and audio.
I didn't realize the goal in the third screen, so I spent a lot of time trying to climb straight up (which was impossible) and I was close to giving up when I noticed the hallway leading forward.
I find it strange that dying resets the screen but running out of time resets the whole game. It meant that getting stuck was way more punishing than getting crushed, so I actively tried to die in many cases. I understand you don't want players resetting on a screen when they might not have enough time left. If that's so, a button to self destruct might have helped.
I firmly believe the game deserves post-compo edition. Take away a unique mechanic, the game is acceptable for such a hospitable community like LD but still has long way to go for the world. I can't promise anything but I will die trying to get this more polished with better visual, better music, and better collision detection. This still will be worked on alone, so it's going to be a free web game. Thank you all for great support!
The second thing you pointed out was another anomaly. I will try to resolve this on post-compo edition.
-ENDESGA
Simple, but effective!
It has a good plot, cute graphics and it's so **** fun.
Really like the mood in the end.
How do you get all the endings? description says there is 3 of them. I've gotten to the ending and picked both choices.
excellent art and mechanic. wow that you did this yourself in 2 says without a crap theme. seriously what can you do with 10 sec
Lots of checkpoints and restarting there without any hassle: Check. I wish everybody would do it this way. When the time is up, it restarts at the beginning - that's understandable I guess, but why is time unpaused then? I'd also rather have an option to restart at the last checkpoint instead.
The characters and backgrounds look superb. His walking animation is hilarious though, I hope that was intentional :D
I really like how things happen at exact the same times, whether you are there or not. On my second playthrough, I arrived earlier and saw four more cars explode. Nice! (What's not so nice is that I was standing on one of them when it started to explode, haha.)
The gameplay is cool. I loved to walk in those frozen environments, jumping and walking an debris, promenading under falling obstacles like a silent observer not the least bit concerned by the danger this object poses normally. I don't know, it just feels strangly good.
The music fits well, as to the sound effects.
Also damn it, I wanted to start writing shorter comments to be able to rate more games, but I guess I just like this game too much.
By the way, how did you do the checkpoints? Save every position/rotation/velocity? Are those Unity physics?
Cheers mate! Good job - and congratulations on finishing your first LD entry!
PS: Some people just want to watch the world burn.
@TobiasW Thank you for the long comment. I love compliments but love opinions (esp. long and honest one) even more.
Yeah, it was a bit of mistake to unpause time after world resets. Also, animating with less than dozen pixels turn out to be really tricky. The car explosion was totally intended.
Here is how I did the time thingy with Unity. 10 seconds with 0.1 timestep means 100 sized array of positions and rotations. While the intro is running, I basically let each stage run the physics engine and store position, rotation, and sprite frame each 0.1 second. When the time is up, I got rid of all the rigid bodies and updated each scene based on rotation and position stored.
So yeah, 100 sized List of position and rotation (and some other information) for every single object in the game.
@AdventureIslands There are two ending routes, which depend on the completion time. Each has two choices while sharing one, making it three.
Congratulations!
I also liked the pixel art avec animation ! Thanks and good work ! :D
@Crowbeak Granted.
@Lokarunith Did not mean to make it sound offensive. It was my awkward attempt for pun.
@dlan Thank you very much for confirming that it works on Ubuntu. This LD actually makes me want to start learning Linux.
Art was nice, reminded me of old pc platformers like cosmos/jazz jackrabbit.
(spoilers) http://i.imgur.com/OPUolDE.png
Is that really the good end? :< Kinda lame :p
Let's just all agree that this community is awesome :D
Good job!
Very cool game, awesome concept and pretty innovative. I'm seriously impressed. :)