Legend of Epikouros by Erhune
A Zelda-esque quest, but with a twist: you can only participate for 10 seconds... once and for all. And then you can only contemplate the consequences of your choices while your fellow players push on forward.
Will you all, hundreds of players, be able to combine your efforts and finish this epic Relay Quest?
Will you all, hundreds of players, be able to combine your efforts and finish this epic Relay Quest?
| Web | http://tenseconds.npng.org |
| Source | https://dl.dropboxusercontent.com/u/15822262/ld27/epikouros_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26007 |
Ratings
| Coolness | 73% | 3 |
| Overall | 3.92 | 36 |
| Audio | 3.20 | 199 |
| Fun | 3.11 | 393 |
| Graphics | 3.00 | 480 |
| Humor | 2.89 | 237 |
| Innovation | 4.72 | 1 |
| Mood | 3.86 | 34 |
| Theme | 4.65 | 1 |
It's legen… wait for it
Dary!!
I will totally keep checking to see the ending of this marathon!!
…damn it I wanna play again. >< just 10 more seconds pls.
Good job.
Thank you all for the nice comments!
During the contest, I thought a lot about a speed-up feature, especially because I didn't want to "waste" the time of my voters. I put it aside for 2 reasons: the obvious one being the time constraint (just having the real-time replay was still a big part of the coding effort), and the less obvious is that it would change the "taste" of the game. By that I mean that many parts of the level are design so as to give clues to what happen next, or hints on how to solve a future problem. Of course getting the hint or not is up to the viewer, and some hints have been skipped by the path choices so far, but that's part of what makes the concept so powerful I think. Anyway what's done is done, adding the feature now would be quite against the compo rules :) I might add a "total time so far" indicator though, because I agree that not knowing if you have to wait 1 min or 1 hour is not very fun when you are rating dozens of games.
@Nerlin > Send me your IP by mail/Twitter (my contact info is on the bottom of the game page) and I'll look into it. Btw I loved your entry! :)
@HeroesGrav > If you send me the details of the error I'll check what's wrong!
Such a metaphor for the onward march of man...
The idea is cool. When I realized I'll get to play after all the previous people in a persistent world, I started to get excited. "Maybe I'll find the door!".
Nice idea overall, but again, so boring to wait for all those players!
The concept itself is reminiscent of both Journey's online mode and http://donottouch.org/.
I couldn't help but see a metaphor of each "generation" of humans bringing a little something to the advance of mankind at large. Some have a useless and bland life, some an exciting and dangerous one, some make breakthrough they are only partially responsible for. I, Fred, am proud to say I got to open the last of the three doors in the north using the key in the grove :D
Of course it's part of the concept, but I still regret you have to wait such a long time before playing. Anyway, it's a great game, brilliant concept, with decent art and music. Congratulations!
I went through watching the playthrough a second time, just to see if my successor finished the job I started.
I really like that you opted for the adventure-style genre - it makes sense to watch what previously happened so that you can get hints and know what was already explored and where players stopped.
Excellent idea (first game I've given 5s for innovation and theme in this compo). Getting to see the story so far is great. The playtime is so short that this is more like watching a video and getting to influence it in a small way, but heck, this isn't a bad thing. I love the retro Zelda-style graphics, and the music is beautiful.
Good luck with this project!
While its fair I can't play again for the same play through is it just for this playthrough or for all playthroughs?
Now the question is : how to push this concept further ? I'd really love to see that.
Perhaps you could add a "speed-up" feature. A button or something to see "the story so far" in a shorter span of time.
Or perhaps a "summary" made of a subset of the events discretely sampled. As the list of events (players) grow, you can "skip" certain segments and make a transition between the remaining sections with fade-to/from-black as if it were the "previously on..." of a series.
Good work ! :)
I keep trying, maybe this time it will be better.
How are we supposed to get the key in the middle of the forest, killing every monster ?