Legend of Epikouros by Erhune

[raw]
made by Erhune for LD27 (COMPO)
A Zelda-esque quest, but with a twist: you can only participate for 10 seconds... once and for all. And then you can only contemplate the consequences of your choices while your fellow players push on forward.

Will you all, hundreds of players, be able to combine your efforts and finish this epic Relay Quest?

Ratings

Coolness 73% 3
Overall 3.92 36
Audio 3.20 199
Fun 3.11 393
Graphics 3.00 480
Humor 2.89 237
Innovation 4.72 1
Mood 3.86 34
Theme 4.65 1

Feedback

h_double
25. Aug 2013 · 23:23 UTC
this is incredible.
BubbleTea
25. Aug 2013 · 23:26 UTC
SO GOOD. I got dem shivers, imma bookmark this and check it out repeatedly! I commend you sir for taking the theme so awesomely.
Delta Square
25. Aug 2013 · 23:40 UTC
Good idea! This is an interesting take on the "hardcore/permadeth" concept.
SuperPokeunicorn
25. Aug 2013 · 23:43 UTC
Wow, just wow. This is incredible. I believe we have a winner.
SuperPokeunicorn
25. Aug 2013 · 23:47 UTC
You should make a version of the game available for download once the main one is completed.
Cherno
26. Aug 2013 · 00:05 UTC
This is honestly the coolest concept I have seen for this theme. Well done!
tylorlilley
26. Aug 2013 · 01:00 UTC
Very interesting concept. I'm digging the music as well!
HeroesGrave
26. Aug 2013 · 06:21 UTC
Doesn't work for me.
Paprika
26. Aug 2013 · 09:09 UTC
OMG this is such an awesome concept!!
It's legen… wait for it

Dary!!
I will totally keep checking to see the ending of this marathon!!
…damn it I wanna play again. >< just 10 more seconds pls.
Tiago
27. Aug 2013 · 04:41 UTC
Such an unique mechanic! Really awesome, just wish there was a way to speed up the "the story so far" bit, but great job, this game is amazing!
D-e-X
27. Aug 2013 · 04:41 UTC
Interesting idea, not really my cup of tea, sadly.
Nerlin
27. Aug 2013 · 05:12 UTC
Really interesting idea. But they don't let me to play this even 10 seconds. Maybe someone did it before with same IP? Nvm.
Good job.
supersammy7000
27. Aug 2013 · 06:32 UTC
this is a really cool game keep making games like this and you will be rich.
KhaoTom
27. Aug 2013 · 06:56 UTC
5 stars for concept alone. Bravo. Definitely need a way to speed up the replay. Fantastic game and LD entry.
Ossi
27. Aug 2013 · 07:58 UTC
Wow, this is amazing! What a fantastic use of the theme. Knowing that everyone you've watched has experienced part of the adventure in game play and you by watching them really gives you a different perspective on how you use your time. The only thing I really would like is some kind of indication on how close to your turn it is. Depending on how many people play it, it seems like it could take a while before you have a chance. It's really great and I'll definitely keep following this!
🎤 Erhune
27. Aug 2013 · 08:21 UTC
Author here.

Thank you all for the nice comments!

During the contest, I thought a lot about a speed-up feature, especially because I didn't want to "waste" the time of my voters. I put it aside for 2 reasons: the obvious one being the time constraint (just having the real-time replay was still a big part of the coding effort), and the less obvious is that it would change the "taste" of the game. By that I mean that many parts of the level are design so as to give clues to what happen next, or hints on how to solve a future problem. Of course getting the hint or not is up to the viewer, and some hints have been skipped by the path choices so far, but that's part of what makes the concept so powerful I think. Anyway what's done is done, adding the feature now would be quite against the compo rules :) I might add a "total time so far" indicator though, because I agree that not knowing if you have to wait 1 min or 1 hour is not very fun when you are rating dozens of games.

@Nerlin > Send me your IP by mail/Twitter (my contact info is on the bottom of the game page) and I'll look into it. Btw I loved your entry! :)

@HeroesGrav > If you send me the details of the error I'll check what's wrong!
theholychicken
27. Aug 2013 · 10:03 UTC
Hoho wow, I've never been so excited to walk 15 tiles in a game!
Such a metaphor for the onward march of man...
Tainted_Code
27. Aug 2013 · 15:25 UTC
YEHAW! I got a key! That is such an amazing idea, well done! So impressed.
Will Edwards
27. Aug 2013 · 15:25 UTC
Crikey the story-so-far is slow! :D
Latency
27. Aug 2013 · 15:25 UTC
That is awesome, love how you used the theme, absolutely brilliant
wally2069
27. Aug 2013 · 15:28 UTC
This is awesome, a collaborative story game where everyone plays for ten seconds, nice work!
Omar_q8
27. Aug 2013 · 15:28 UTC
I had to wait a few minutes to get to play the game, and only for 10 seconds!

The idea is cool. When I realized I'll get to play after all the previous people in a persistent world, I started to get excited. "Maybe I'll find the door!".


Nice idea overall, but again, so boring to wait for all those players!
Antidote
27. Aug 2013 · 15:29 UTC
Very interesting idea!
SnoringFrog
27. Aug 2013 · 15:29 UTC
Wonderful idea. I completely wasted my 10 seconds, unfortunately, but I still love the game and will definitely be coming back to watch more of it. Awesome stuff.
Arcana
27. Aug 2013 · 15:30 UTC
What a great use of the theme. It was really fun watching other people doing their thing but I think I wasted my 10 seconds since I couldn't figure out how to attack like everyone else did. :(
jordanbloemen
27. Aug 2013 · 17:21 UTC
Very cool concept
dcolgan
27. Aug 2013 · 17:34 UTC
This is a really cool idea for the theme of 10 seconds. I'm not sure how much fun I necessarily had or how much replay value it has, but super cool concept.
Lightmare Studio
28. Aug 2013 · 01:04 UTC
Wow wow wow. Just wow! Although the actual gameplay is not really fun (does it need to be?) and you have to "wait" for quite some time, the take on the theme is by far the most brillant one I've seen so far.

The concept itself is reminiscent of both Journey's online mode and http://donottouch.org/.

I couldn't help but see a metaphor of each "generation" of humans bringing a little something to the advance of mankind at large. Some have a useless and bland life, some an exciting and dangerous one, some make breakthrough they are only partially responsible for. I, Fred, am proud to say I got to open the last of the three doors in the north using the key in the grove :D

Of course it's part of the concept, but I still regret you have to wait such a long time before playing. Anyway, it's a great game, brilliant concept, with decent art and music. Congratulations!
grayhaze
29. Aug 2013 · 11:29 UTC
An interesting idea, but I think so many people have played it now that it takes too long to get to your 'turn'. I gave up watching after a few minutes. There doesn't appear to be any way to skip ahead. Despite this, it looks like a lot of work went into building the engine and game world within a short space of time. I just wish I could play the game myself!
udo
29. Aug 2013 · 16:08 UTC
Sadly, the game stopped forever after 10 seconds, which in itself might be the truest expression of the theme I've seen yet. But I think it was a bug ;) Anyway, what I saw was pretty nice!
Volute
30. Aug 2013 · 17:34 UTC
Fantastic idea !
Hypnohustla
30. Aug 2013 · 17:35 UTC
Wow this is something else. I really feel like I've been part of something beautiful! :) Awesome.
Zer0Kelvin
30. Aug 2013 · 17:49 UTC
Similar idea to what I came up with the lifetimes, but you took it way further, awesome stuff! It took a looong time to get to my turn and I kind of wished I could fast forward a bit. Once I got to my turn I just flailed around and did everything wrong as I figured I would. No pressure, right?! lol Good stuff!
Anachron
30. Aug 2013 · 18:02 UTC
That rock had it coming... really cool concept!
jomomomo
30. Aug 2013 · 18:20 UTC
Oh my that is... just awesome.
Tifu
30. Aug 2013 · 21:08 UTC
This is a genius idea! I managed to kill something in my play, so I feel accomplished %D
KevinZuhn
30. Aug 2013 · 22:18 UTC
Well, that built up some monumental anticipation as I watched all of the other players go. I opened a door in front of the fifth heart, so I guess I accomplished what I wanted on my play! Almost.
I went through watching the playthrough a second time, just to see if my successor finished the job I started.
jplur
30. Aug 2013 · 22:35 UTC
Amazing! I can proudly say I was the first to kill an enemy ;) This hits the theme so well, you should be proud!
TobiasW
31. Aug 2013 · 13:52 UTC
I love you. The basic concept ("Each player session lasts for only 10 seconds, but the game lasts much longer") was on my list of ideas, but I opted for something easier instead. You didn't. And now you made this game and I can still play it, and that makes me pretty happy! :D

I really like that you opted for the adventure-style genre - it makes sense to watch what previously happened so that you can get hints and know what was already explored and where players stopped.
Zerkruemler
31. Aug 2013 · 15:22 UTC
This is really really cool. So I played my 10 seconds of the epic quest. A real multiplayer game.
paulmcgg
31. Aug 2013 · 19:19 UTC
It was kinda painful watching dozens and dozens of other people first, but fantastic idea.
withoutpillow
01. Sep 2013 · 09:46 UTC
the gameplay isn't really fun but the concept is so amazing i don't care.
syawqy
01. Sep 2013 · 12:48 UTC
you're genius!!! this is really fit the theme so well
Christina Nordlander
01. Sep 2013 · 21:58 UTC
I... don't know how to review this. Rest assured, my ratings speak for me.

Excellent idea (first game I've given 5s for innovation and theme in this compo). Getting to see the story so far is great. The playtime is so short that this is more like watching a video and getting to influence it in a small way, but heck, this isn't a bad thing. I love the retro Zelda-style graphics, and the music is beautiful.

Good luck with this project!
DreamTeam
01. Sep 2013 · 22:55 UTC
Wow. Amazing concept. It sucked having to watch a bunch of people make the same mistakes over and over (some kind of social experiment, maybe) but the idea was really mind blowing. It was kind of over before I got a turn, but it was still awesome to influence this story in some way. The song was very soothing although the sound effects were a bit harsh and really cut through the mood set by the situation and the music. Great innovation and approach to the theme!
porglezomp
01. Sep 2013 · 23:29 UTC
Amazing!
andwhatnot
02. Sep 2013 · 17:27 UTC
I love how this collaborative and the way one person plays effects everyone's experience! Very innovative.
darkshadow
02. Sep 2013 · 18:19 UTC
Love the music, started off being quite relaxed watching the other people succeed or fail to be useful. As it was getting closer to my turn, I started getting tense "Would I be one of the people who progressed the story, or would I be a failure and a time waster?" In the end I was a bit of both! Really looking forward to seeing the final video - Jim playthrough 6

While its fair I can't play again for the same play through is it just for this playthrough or for all playthroughs?
jujule
03. Sep 2013 · 10:41 UTC
The best take on the theme so far. I liked the thrill near the end of the "show" when you wonder if you'll be in a position to do something meaningful other than just walking and then the frantic attempt to not waste your precious 10 seconds.
Now the question is : how to push this concept further ? I'd really love to see that.
almightyzentaco
03. Sep 2013 · 20:29 UTC
This is the most interesting use of the theme I've seen. Nice work.
ConflictiveLabs
05. Sep 2013 · 04:42 UTC
AMAZING use of the theme. Definitely the most innovative entry I've seen so far. It's really incredible.
Perhaps you could add a "speed-up" feature. A button or something to see "the story so far" in a shorter span of time.

Or perhaps a "summary" made of a subset of the events discretely sampled. As the list of events (players) grow, you can "skip" certain segments and make a transition between the remaining sections with fade-to/from-black as if it were the "previously on..." of a series.
lesterpig
05. Sep 2013 · 08:43 UTC
A very frustrating game but ... AMAZING IDEA !
Good work ! :)
Linus Lindberg
05. Sep 2013 · 15:02 UTC
That's an incredible concept... LOVE IT! :D
Demurgos
05. Sep 2013 · 18:42 UTC
This is a great concept, I shared it with lots of friends : maybe we'll succeed (they represented 50% of the seventh adventure... which was a big failure :D).

I keep trying, maybe this time it will be better.
How are we supposed to get the key in the middle of the forest, killing every monster ?
ratking
08. Sep 2013 · 10:51 UTC
Moody, neat little game. I SO love the concept. It's klike a participative Let's Play! I just had the feeling that I had less than 10 seconds :( I just walked a bit and time went off. A speed up, if you want to try it again would be very nice. Or at least skip to the last 5.
joekinglake
16. Sep 2013 · 16:59 UTC
This is incredible. Perfect.
LegacyCrono
17. Sep 2013 · 16:07 UTC
I'm speechless, amazing game!
RadJor
18. Sep 2013 · 01:37 UTC
Neato! I think it was sensible to have us watch everything that came before so that we wouldn't (likely) make the same mistakes, and like ratking said, it felt like a strange Let's Play. That being said, a 2x or 3x fast forward option or something would be nice. It would still show the progression, but not have us waiting 10 minutes for 10 seconds. Anyways, kewl concept. I'm still not sure if there is an end though! Especially with that "Its all about the journey" stuff on the sign ;)