Once upon a Night by zanval
NOTE: Sadly, Slick2Ds Wiki and Website were offline this weekend, so I had to learn the engine without any documentation... frustrating but possible.
This limited what we were able to do in the short time. :(
This is a small game I built together with a friend of mine.
We didn't have the time for any fancy art, but we liked the game idea.
Programming, Music, Concept: Zanval
Art, Concept: Akuhra
You are a ghost who is afraid of the dark.
You have 10 seconds of light, which you can use in each room.
Your goal is to find the sun in every room.
Evil shadows and ghosts haunt you and drain your light when they hit you :(
Controls: WASD for movement, SPACE for light
Requires Java 7.
Tested in Linux and Windows 7.
I have no clue about OS/X...
We also uploaded the generic Java jar, just in case.
This limited what we were able to do in the short time. :(
This is a small game I built together with a friend of mine.
We didn't have the time for any fancy art, but we liked the game idea.
Programming, Music, Concept: Zanval
Art, Concept: Akuhra
You are a ghost who is afraid of the dark.
You have 10 seconds of light, which you can use in each room.
Your goal is to find the sun in every room.
Evil shadows and ghosts haunt you and drain your light when they hit you :(
Controls: WASD for movement, SPACE for light
Requires Java 7.
Tested in Linux and Windows 7.
I have no clue about OS/X...
We also uploaded the generic Java jar, just in case.
Ratings
| Coolness | 37% | 1452 |
| Overall(Jam) | 2.65 | 493 |
| Audio(Jam) | 2.65 | 341 |
| Fun(Jam) | 2.45 | 471 |
| Graphics(Jam) | 2.60 | 478 |
| Innovation(Jam) | 2.95 | 306 |
| Mood(Jam) | 2.65 | 386 |
| Theme(Jam) | 3.10 | 280 |
Nice idea.
I really love the concept too, a ghost afraid of the dark. That's just a wonderful idea.
Only thing I would like to see to make it possible to avoid the monsters. Right now as a player, I just feel like it's something I have no control over.
Loved it though, cheers
I love the arcadey feeling of the game, it is paced just right, and I love the coherence of the graphic style (maybe the sun is a bit out of place, but then again it is easier to spot that way). The music felt also really appropriate. All in all, great job, and very cool idea that fits very well with the theme and scale of the game!
Very quick game.
Hard to avoid enemies when running that fast.
Even harder on level 7+ when there are enemies all around ^^