Marrow Wind by ampersandbear
MarrowWind is a real-time roguelike game taking place in a haunted castle changing and updating evey 10 seconds. The walls are shifting, rocks are emerging from nowhere and the ancient evil is about to awake...
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Move:
Revive: (not possible during the boss fight)
Use teleporter:
To buy items in the shop simply walk into them (you need enough gold to be able to do that).
The world is changing randomly, so if you find yourself in a deadlock just wait till the next Marrow Wind gust will come.
There are some hidden secrets in the castle as well. Can you find the 2 golden chests? Can you explore the old-time throne room and the treasury? Can you spot the potion effect?
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I'm actually using a light engine created by FatalSleep: http://sandbox.yoyogames.com/games/196743-dynamic-block-lighting-engine
And the 'Circle HealthBar' gex for Game Maker 8.0: http://forum.hellroom.ru/index.php?action=dlattach;topic=3780.0;attach=4185
The graphics style was inspired by Derek Yu's roguelike tileset: http://makegames.tumblr.com/day/2013/01/23
The main music theme by chubbiercherub: http://www.mediafire.com/download/6zfdq2cmc9t1ga5/DUVAKHIIL.mp3
______________________________
Move:
Revive:
Use teleporter:
To buy items in the shop simply walk into them (you need enough gold to be able to do that).
The world is changing randomly, so if you find yourself in a deadlock just wait till the next Marrow Wind gust will come.
There are some hidden secrets in the castle as well. Can you find the 2 golden chests? Can you explore the old-time throne room and the treasury? Can you spot the potion effect?
______________________________
I'm actually using a light engine created by FatalSleep: http://sandbox.yoyogames.com/games/196743-dynamic-block-lighting-engine
And the 'Circle HealthBar' gex for Game Maker 8.0: http://forum.hellroom.ru/index.php?action=dlattach;topic=3780.0;attach=4185
The graphics style was inspired by Derek Yu's roguelike tileset: http://makegames.tumblr.com/day/2013/01/23
The main music theme by chubbiercherub: http://www.mediafire.com/download/6zfdq2cmc9t1ga5/DUVAKHIIL.mp3
| Windows | https://ampersandbear.com/assets/MarrowWind/MarrowWind.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25962 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.52 | 109 |
| Audio(Jam) | 1.63 | 494 |
| Fun(Jam) | 3.35 | 123 |
| Graphics(Jam) | 3.73 | 164 |
| Humor(Jam) | 3.18 | 109 |
| Innovation(Jam) | 3.17 | 204 |
| Mood(Jam) | 3.28 | 153 |
| Theme(Jam) | 3.45 | 133 |
Good concept, interesting form of putting the theme in the game, graphics are cute. Absence of audio maybe?
Congratz, good entry! Have fun!
@[-BipolarDesign+], I am definitely going to expand the current features range. I am even thinking of a post-compo version with some music and procedural rooms generation.
@esayitch, it works fine for me... But I re-uploaded it anyway.
I'm also glad to say the Web port is coming out soon!
Good job! :)
@Diptoman, you don't really loose your items after death...
@Linusson, yes, definitely there's a small delay between the time you've actually pressed a key and the time you can press it again. That's a combat system feature.
And a bad news: I have a huge problem with porting, as... I am afraid the Web version is never out. Soooo sorry for that
@Empyrealhell, yeah, that's really annoying even for me, but this feature hopefully makes battling multiple enemies a way harder.
@wally2069, some areas (such as small prison rooms near spawn) can be reached only by waiting for the walls to crush. But basically you don't have to wait till that happends to proceed to the next location and finish the game.
By the way, guys, has anyone...
- finsihed the game by killing the final boss?
- been to the throne room or to the treasury?
- tryed to walk into the web in the spawn location?
- spotted the potion effect?
Hard game, too!
Nice job :)
Really nice art and dialogues!