Final Glow by Yword

[raw]
made by Yword for LD27 (COMPO)

Ratings

Coolness 100% 1
Overall 3.69 87
Audio 3.51 83
Fun 3.47 166
Graphics 3.92 88
Humor 2.00 693
Innovation 3.94 45
Mood 3.12 276
Theme 3.75 104

Feedback

Linus Lindberg
26. Aug 2013 · 13:31 UTC
That's a great game, lovely graphics and music!
CustomPhase
26. Aug 2013 · 13:32 UTC
This is awesome! Really loved it.
dylanigan
26. Aug 2013 · 13:33 UTC
What do you do?
GreenyUk
26. Aug 2013 · 13:33 UTC
This game fucking rocks. Never seen a gameplay mechanic like this! It's really fun and hits the theme spot on. Great rob man. 5 stars
ratalaika
26. Aug 2013 · 13:34 UTC
Really nice graphics!!! Good job :).
Nitrodeus
26. Aug 2013 · 13:37 UTC
Very nice game ;) well done !
sounds are great too.
randomelginguy
26. Aug 2013 · 13:41 UTC
Great looking game, I had a problem understanding what exactly was required in order to kill the enemies, music is stuck in my head now too :).
mitkus
26. Aug 2013 · 13:42 UTC
Cool concept, interesting gameplay! A very impressive game, I can't find any flaws about it.
JD557
26. Aug 2013 · 13:44 UTC
Really great game, congrats.
Very polished for a 48h game.
Sheep
26. Aug 2013 · 13:46 UTC
Really cool concept. Lots of levels. It's still a bit confusing but fun overall.
Vaughn
26. Aug 2013 · 13:47 UTC
Definitely some interesting mechanics here. Bonus points for the added physics and the visuals, although the final boss... was a bit weird looking.
urth
26. Aug 2013 · 13:59 UTC
Played the whole game and loved it!
The controls could have been better instead of selecting a number each time you could have made it that each time you click it switches automatically to the next number with the location circle containing the number.
ashdnazg
26. Aug 2013 · 14:04 UTC
Not too difficult, and with a very nice atmosphere!

Music is a bit repetitive though.
dudsen
26. Aug 2013 · 20:03 UTC
Links down? :(
senseidav
27. Aug 2013 · 12:34 UTC
Dropbox link down.
Alexander Ponomariov
27. Aug 2013 · 12:38 UTC
Whoops, can't play(links are dead) =\
Beavl
27. Aug 2013 · 12:38 UTC
Yeah. Link is down. We will stop by later and play it. Cheers!
dom2d
27. Aug 2013 · 12:50 UTC
Broken link!
DanHayesGamer
27. Aug 2013 · 12:51 UTC
Can't play... :(
dumasflo
27. Aug 2013 · 14:15 UTC
The best game i've played so far on this LD

Addictive, responsive, really fun, graphical rewards... Awesome game ! Loved it ! Great work :))
🎤 Yword
27. Aug 2013 · 14:21 UTC
Thank you all for your comments ^-^
timtipgames
27. Aug 2013 · 14:36 UTC
Amazing work. Music fits absolutely perfect and really got me! Graphics are as awesome as the mechanic itself. Being able to use keys to go from one timestep to the next would be nice. Should also play nice on touchscreens. Well done!
EggDestroyer
27. Aug 2013 · 14:44 UTC
Such a satisfying game ! The sound of the blade is excellent and the feeling of the game is great. Plus, your take on the theme is fantastic. It just lacks some sort of tutorial to explain some mechanics (purple mob, red & yellow crates), apart frop that it's a really great entry !
yokcos700
27. Aug 2013 · 16:12 UTC
While it is sometimes difficult to know what to do (the Triforce level being the prime example), I do have noting else to complain about.
GSM Productions
28. Aug 2013 · 11:09 UTC
Awesome effort! The production values are quite high, even if the music got a tad repetitive towards the end. But you could clearly expand the game and the mechanics and have post-compo version of this. Congratulations on the great game!
gritfish
29. Aug 2013 · 13:52 UTC
Interesting gameplay idea, but I felt the fact that the enemies moved made their positions during the input phase irrelevant.
Mironix
29. Aug 2013 · 15:03 UTC
Great game design, strategy game at it's finest. good execution.
nixeldev
29. Aug 2013 · 19:20 UTC
I really liked this, took a few goes to figure out how the timeline stuff worked but I figured it out :)
Pickens Inc.
29. Aug 2013 · 19:24 UTC
Love it in every way :) A tutorial would be nice, but I figured it out by the first level :D Highest rated so far :)
ChronusZ
29. Aug 2013 · 19:32 UTC
Excellent game, I loved it! :) Some sort of tutorial or description would've been really nice, though. It took me quite a while to figure out what I was supposed to do, and I still don't understand the different colours of boxes and monsters and what they change.
Dining Philosopher
29. Aug 2013 · 20:24 UTC
At the level with four yellow boxes and four ghosts I didn't know why I got annihilated every time, and the game had gotten a bit repetitive. I do think there's some good puzzling potential here. Excellent graphics!
psychomonster
29. Aug 2013 · 20:39 UTC
Style is cool, music is cool... gameplay is simple to learn but not so easy to master... result: a decent game!
Dining Philosopher
30. Aug 2013 · 22:40 UTC
Ah, got the 8th level by accident. The last two were the most interesting.
Diptoman
31. Aug 2013 · 16:03 UTC
5 stars for everything. By far the best game I've played in this jam till now! Excellent idea, brilliant execution!
TomboFry
31. Aug 2013 · 16:04 UTC
Once I figured out what to do I thought this game was just fantastic. Although, I like finding out what I have to do, it feels rewarding when I realise what I was doing wrong
Zap
31. Aug 2013 · 16:18 UTC
Man, it took me ages to figure out what was going on- this game is in desperate need of instructions because it's really good! I fear some players may not have the patience to work it out themselves (I'm still not sure what the different colours mean :S)
Interesting interpretation of the theme by creating a fun, unique mechanic, executed with high polish. Really cool entry!
Submundo Games
31. Aug 2013 · 22:30 UTC
Great Puzzle! Nice effects!
Christina Antoinette Neofotistou
01. Sep 2013 · 12:21 UTC
5/5 for innovation, fun, theme and graphics! This is a fantastic entry! Kudos!!!
ArcturusDeluxe
03. Sep 2013 · 13:49 UTC
VERY cool concept. Presentation is top notch. It was a little tricky to figure out though, and sometimes playing the same sequence of actions will result in different enemies dying or not dying. I didn't quite get it, but overall very cool.
Ravenous Games
04. Sep 2013 · 14:00 UTC
Fantastic game! I really enjoyed the concept and everything was very smooth. Impressive stuff. The only thing I can say is that I would have liked to be able to cycle through time slots with A/D instead of alternating clicking between placing the icon and advancing time every time.
SaintHeiser
09. Sep 2013 · 14:49 UTC
Well done! Very interesting puzzle game =)
It will be better if time moments switched with digits from 0 to 9.