Ten Seconds To Home by MrSecretUnlock
This is a time-travel text adventure based on the idea that you can visit ten different time zones but only spend a given second in history in each one.
There's no audio and I'm not an artist but the main reason for the text approach was it interested me when I had the game idea. Proving that a game's structural logic is solid through text only is quite an intriguing tool imo.
The game's very simple once you work it out. I didn't work on it as much as I would have liked due to other commitments over the weekend - only did about 18 hours in total. It needs a lot more work and testing really. but, hey, I'm sure lots of entries are like that.
Disclaimer - Mac and Linux builds are provided blind so let me know if they don't work (and if you can see the problem, even better.)
There's no audio and I'm not an artist but the main reason for the text approach was it interested me when I had the game idea. Proving that a game's structural logic is solid through text only is quite an intriguing tool imo.
The game's very simple once you work it out. I didn't work on it as much as I would have liked due to other commitments over the weekend - only did about 18 hours in total. It needs a lot more work and testing really. but, hey, I'm sure lots of entries are like that.
Disclaimer - Mac and Linux builds are provided blind so let me know if they don't work (and if you can see the problem, even better.)
Ratings
| Coolness | 62% | 3 |
| Overall | 2.78 | 820 |
| Audio | 1.44 | 937 |
| Fun | 2.37 | 972 |
| Graphics | 1.73 | 1146 |
| Humor | 1.58 | 912 |
| Innovation | 2.67 | 787 |
| Mood | 3.11 | 282 |
| Theme | 3.39 | 328 |
Fix game completion stopper bug.
A couple of typos in the text.
Changed font to a free one. (Not sure if there was an issue using the default Unity one but done just in case.)
The very first puzzle -- the Roman bit you allude to in an earlier comment -- is by far the hardest in the game. Once you're through that, it's pretty straightforward.