10 Seconds Treasure Hunt by GodsBoss

[raw]
made by GodsBoss for LD27 (COMPO)
The level screen looks shitty, but I ran out of time and my art skills are ridiculous.

I think the game may be too hard with a fast browser, my Firefox is a bit slow so the levels are beatable.

The game was tested in Google Chrome and Mozilla Firefox. Internet Explorer 10 should work too, but I cannot test this here.

Ratings

Coolness 61% 3
Overall 3.03 584
Fun 2.79 666
Graphics 3.52 218
Humor 2.58 383
Innovation 2.76 714
Mood 2.88 432
Theme 2.91 786

Feedback

panuo
26. Aug 2013 · 11:08 UTC
it was a well made game. i think the graphix were good at least as well as the gameplay. But i don't really think the game fits to the theme, it would be fun puzzlegame, but the 10second timelimit made it too hard imo.
Zelun
26. Aug 2013 · 15:44 UTC
Damn, my mouse button just broke ;P
lekochen
26. Aug 2013 · 16:02 UTC
Game is fun, but you should make a keyboard control option IMO. It won't affect the gameplay and it's much easier to play this game in keyboard.
Mjiig
26. Aug 2013 · 20:09 UTC
Really neat idea, but I found it exceptionally hard to do within the time limit, especially as I kept accidentally highlighting the game so my clicks didn't go through properly. Perhaps keyboard controls would improve it?
BradleySmith
26. Aug 2013 · 23:44 UTC
Really simple and quite a neat idea.. enjoyed the gameplay and the level design. The pixel art is beautiful too. Rated this very highly, excellent work for 48hours! :D
Thermite
27. Aug 2013 · 20:35 UTC
Liked it, reminded me a bit of chip's challenge :D
fferro234
27. Aug 2013 · 20:38 UTC
I enjoyed the gameplay. I wish I could use the arrow keys to move the character though.
udo
27. Aug 2013 · 20:47 UTC
Arrrr! That was fun! I'm too slow for any of the non-tutorial levels though, it's just mega-hard. A keyboard option would probably help, too, since I kept getting stuck while mousing around. Anyway, great concept, great execution. Awesome!
Tainted_Code
27. Aug 2013 · 20:49 UTC
Well, I kinda love the graphics, those animated natives were quite cool.
sev_inf
27. Aug 2013 · 21:08 UTC
Very interesting theme and well designed game with good art that fits this concept. I have played it a lot of times. :) This game remembered me about 1990's King's Bounty game, first of all with controls :) Big plus of this game, I think, that map can be "rotated" sometimes, it's make it playable again and again.

However, I found this game "unbeatable" for me. I thought that I'm a hardcore player, but in this game I have completed only 3 missions after all tutorials, and my arm hurts a little after this :)

Also I think you can add "clickable area" around the game screen, because when you try to take something near the gamescreen's border - you can miss and lose too many valuable time.

Overall, I very enjoyed the game! Thank you!
xrm0
28. Aug 2013 · 11:11 UTC
Using the keyboard would have been more fun than using the mouse
KeithE.
28. Aug 2013 · 19:14 UTC
Really like the pirate sprite and the animation on the water tiles. It's an interesting idea for a puzzle game. Wish it would have had keyboard controls as well.
🎤 GodsBoss
28. Aug 2013 · 19:43 UTC
Currently, my time is short, but there is a list of things I will change (the Ludum Dare version itself will remain unchanged, of course!). Keyboard control is definitely on the list, and so is an easier gameplay. Maybe I'll just make the seconds longer. ;-)
Ossi
30. Aug 2013 · 08:56 UTC
I really liked the graphics and the writing was pretty funny! Well designed maps and really cool concept. The theme was implemented well but man my finger is tired from clicking so much! Maybe add an option to tap the arrow keys to move. Well done!
TheDreik
30. Aug 2013 · 08:59 UTC
It's strange, thats in Firefox game too hard to play for me. But I like idea of game anyway and want to beat this if you make it in more slow temp.
SnoringFrog
03. Sep 2013 · 02:55 UTC
Never managed to get very far in this one. Really could have used keyboard controls instead of just the mouse. Playing with a trackpad was a nightmare.
foumart
05. Sep 2013 · 19:43 UTC
The game has very nice look but themed that way with the controls works against it. Things could be right if there was a pathfinding implemented (at least to not get stuck)
nilo
05. Sep 2013 · 21:51 UTC
Fun game and well done, however, really hard on laptop with touchpad, would be nice if i could have used the arrow keys
ZYXer
08. Sep 2013 · 19:39 UTC
Really fun game! Nice, simple and funny artstyle! Well done! (Too bad my computer is too fast to beat the levels in time.)
little-automaton
08. Sep 2013 · 19:58 UTC
The different types of barriers all work the same way. Like a door with a big key and a door with a small key, what disappoint me.
I like that if you retry a level it change a little bit.
The general map is nice.
porglezomp
14. Sep 2013 · 22:04 UTC
The controls feel awkward. I think that's the main limiting factor of the game. It's funny and very hard, but those controls man.