10 Seconds To Live by eskivor
Hello everyone, I'm eskivor, from France.
Originally, 10 Seconds To Live was a comtemplative "game" about how life can be short (1 life = 10 seconds) and how the player has to interact with other people to make children to continue to live through the next generation. Finally, some features have been killed (specially other people in this world).
You can see here how is the result.
I hope you'll have fun and like it ! :)
Controls : Arrow Keys to Move, and if you can't move, don't panic, just left click on the game screen first.
Music : Chopin - Nocturne #1
Originally, 10 Seconds To Live was a comtemplative "game" about how life can be short (1 life = 10 seconds) and how the player has to interact with other people to make children to continue to live through the next generation. Finally, some features have been killed (specially other people in this world).
You can see here how is the result.
I hope you'll have fun and like it ! :)
Controls : Arrow Keys to Move, and if you can't move, don't panic, just left click on the game screen first.
Music : Chopin - Nocturne #1
| Web | http://www.kongregate.com/games/eskivor/10-seconds-to-live |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25329 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.27 | 587 |
| Audio(Jam) | 3.03 | 221 |
| Fun(Jam) | 1.70 | 601 |
| Graphics(Jam) | 3.10 | 335 |
| Humor(Jam) | 2.08 | 376 |
| Innovation(Jam) | 2.67 | 412 |
| Mood(Jam) | 2.79 | 337 |
| Theme(Jam) | 3.53 | 97 |
Feedback
nikkesen
27. Aug 2013 · 01:52 UTC
Good concept but not much point.
skullbonejp
27. Aug 2013 · 01:55 UTC
I liked the idea, art and audio. I just needed an objective to make this a good game. Now it is a good something xD
nicotr014
27. Aug 2013 · 02:01 UTC
I don't think there's much to do other than die, right? Either way, I like the overall "flow"... It's very much like "rogue legacy"which is cool. I think its cool when death is an inevitable part of a game.
Blupsy
27. Aug 2013 · 02:07 UTC
I love me some experimental games, great job!
sP0CkEr2
27. Aug 2013 · 03:37 UTC
really cool concept -- but not much else there -- gret job on the graphics -- i loved the transition
roaet
27. Aug 2013 · 03:37 UTC
I really like the concept and the way the people age. Needs an objective.
Pitzik4
27. Aug 2013 · 03:39 UTC
The idea and the visuals are nice, but in the end it seems like all there is to do is walk around and die. This seems like a good candidate for further work, though.
LittleThor
27. Aug 2013 · 07:18 UTC
Good idea but need an objective or a more philosophical thing to do than walking.
MrAwesomeHimself
27. Aug 2013 · 12:58 UTC
I quite like the contemplative side of it.
pereubu
28. Aug 2013 · 13:34 UTC
like the "transition-between-ages" idea :3
MisterDerek2
29. Aug 2013 · 19:29 UTC
Cool idea. Rogue Legacy meets an experimental art project. Would like to have seen some sort of interaction that made the death more significant. Kinda depressing, but funny.
Photon
31. Aug 2013 · 18:57 UTC
Some of the graphics look nice and the music is good... but of course, it doesn't mean that much without an objective.
SecondDimension
07. Sep 2013 · 06:14 UTC
As others have said it just needs an objective, once you have that it could be a very good game.
wademcgillis
16. Sep 2013 · 13:29 UTC
The goal is to see how many gravestones are created before the player quits, right?