The Duellists by jay griffin
A tale of two Generals, their ten trusty seconds and a whole lot of duels to the death.
Controlled entirely with the mouse and the left mouse button. Click to start, hold your cursor still until the bell, touch the flashing cursor to load and left-click to fire.
The Web version is missing the persistent graveyard from the Windows version, but is otherwise identical. Audio does not seem to work in vanilla Firefox, you'll need a browser with WebAudio support (some beta versions of FF or any recent version of Chrome will do) or try the native Windows download instead.
If my server goes down, try the mirrors at GameJolt: http://gamejolt.com/games/arcade/the-duellists/17099/
UPDATE (28/08): Due to the positive response the game has been getting (thanks so much), I'll be continuing active development and have plans to expand the game considerably over the next couple of weeks. Hopefully I should have the first of a few updates live over the next few days, with the first of the planned features that didn't make the cut (which should help the difficulty level make a little more sense). The original competition version will remain as is, but I'll provide extra links to the new version when it becomes available. I'll keep you posted.
UPDATE: New Version details at http://www.ludumdare.com/compo/2013/09/01/the-duellists-alpha-2/
Controlled entirely with the mouse and the left mouse button. Click to start, hold your cursor still until the bell, touch the flashing cursor to load and left-click to fire.
The Web version is missing the persistent graveyard from the Windows version, but is otherwise identical. Audio does not seem to work in vanilla Firefox, you'll need a browser with WebAudio support (some beta versions of FF or any recent version of Chrome will do) or try the native Windows download instead.
If my server goes down, try the mirrors at GameJolt: http://gamejolt.com/games/arcade/the-duellists/17099/
UPDATE (28/08): Due to the positive response the game has been getting (thanks so much), I'll be continuing active development and have plans to expand the game considerably over the next couple of weeks. Hopefully I should have the first of a few updates live over the next few days, with the first of the planned features that didn't make the cut (which should help the difficulty level make a little more sense). The original competition version will remain as is, but I'll provide extra links to the new version when it becomes available. I'll keep you posted.
UPDATE: New Version details at http://www.ludumdare.com/compo/2013/09/01/the-duellists-alpha-2/
Ratings
| Coolness | 100% | 1 |
| Overall | 3.87 | 47 |
| Audio | 2.77 | 419 |
| Fun | 3.80 | 45 |
| Graphics | 4.41 | 14 |
| Humor | 3.29 | 127 |
| Innovation | 3.59 | 161 |
| Mood | 3.47 | 115 |
| Theme | 3.51 | 233 |
Could use a little more fanfare when you win overall (I like my fanfares...) but really, really good game. :)
(Oh and bonus points for interesting interpretation of the theme!!)
I really liked it!
However, sometimes they seem to miss completely even though had the cross hair over the head? Is this a bug or am I missing something?
Waiting longer will give you a much more accurate shot but at the risk of being shot yourself. Shooting earlier is much more random, but can sometimes "panic" your opponent into completely messing up their shot (especially at lower levels).
As for meeting the theme, the characters themselves are the theme, as there's ten of them and they're all "seconds", duellists appointed to stand in for their respective challengers. It's an old duelling term.
Best LD27 so far
Incredible graphics, nice sfxr-like sounds, addicting gameplay (can't stop playing xD), hilarious names and so on
Oh.. and unbelievably polished for 48h parameters, this is just amazing.
Definetely going to be checking your site from now on. :DD
I didn't get audio to play though, I couldn't hear the bell (running Firefox on Linux).
http://www.newgrounds.com/portal/view/554695
And @Morgawr, The bell is amazing.
Amazing entry :D
It's ways too easy, though.
Great game though :)
Great little game, love to see it with vs. Player in the future.
Concept is fresh too. Very short though.
The theme seems a bit loosely interpreted, but the 10 paces vs. 10 seconds actually feels fresh after playing so many 'finish the level in 10 seconds' games.
The sound effects are great, but the atmosphere could be greatly enhanced with a couple of short music loops - a title theme, a round end theme (possibly with win, lose,e and draw variations) and a game over victory/defeat theme would add a lot of character to the game.
If you have no musical inclination, I may try to whip something up for you in the next couple days, as I really like what you've got so far and would be happy to collaborate, if you're interested.
Well done!
A bit repetitive after some duels.
To make it a little harder, I only count a win if the opponent got his shot off before being killed.
I don't think I've seen this duel game mechanic anywhere before, did you come up with it?
@theholychicken: it's not copying anything that I'm aware of (there may well be something similar I've missed, or something I've played in the past that I've since forgotten about, but I think it's fairly original).
I'm taking on board the criticism here for the next release version. It's too easy to cheese the duels at the moment, so I'll definitely be adjusting that a bit. Players can't currently misfire, but I think I'll re-jig that so they have a moderate chance to with a red crosshair, diminishing as the crosshair narrows. Return fire needs to be a bit more random as well.
Planned additions include a betting system and "skill shots". With the betting system, you can pay to have enemies miss their shot, or take a bribe to throw matches yourself. You'll also be able to wager money on the outcome of each round. Skill shots will let you earn a 2x cash bonus for making a specific non-lethal shot on your opponent (randomized each round), at the risk of leaving your duellist open to return fire. I want to try and encourage a bit more strategy in the gameplay rather than just aiming "centre mass" and hoping for the best.
The new main gameplay mode will probably be an endless duel mode with character permadeath, where the objective is to reach a set cash target with at least one character left standing, still using a starting team of five.
Other features possible down the line include a light upgrade/levelling system, a roster of duellists to hire from and persistent injuries from non-lethal wounds that can heal with cash or time.
Anyway I loved every bit of it, it's very well polished for such a short development period, I hope you can expand this into something even better! Have you considered a mobile version?
check out our Roguelike Game
The graphism are top
My only suggestion is to add an indicator other than sound for when to move the cursor out of the box.
Fun game thanks for making!
The sounds are perfect. It's a pity there's no music though! If you can't make some yourself or if you're in a hurry, you could use a generator like http://abundant-music.com. It's super-easy to use (after a few minutes of reading the tutorial) and has a surprisingly high quality.
The gameplay is fun too! It took me a while to understand that my aim gets steadier over time, but then I won a lot more - I was wondering why I shot the ground when I was aiming perfectly.
I love it that you actually made a "Round tied - both duelists fallen" condition. I was like WHAT HAPPENED there, haha :D
Superb job! And: Congratulations on finishing your first LD entry!
Really cute graphics, good job!
But other than that, this is an excellent entry, really polished! Graphics is amazing!
A well made game, great grafix, simple but addictive i have to say :)
The next version should be designed to give quite a bit more challenge. Not faster necessarily, but there should be a better balance of risk/reward with the new scoring systems and a longer-form game where permadeath of a team member is a much bigger deal.
With the all the attention this has been getting I've decided to go ahead and develop this one as far as I can take it and see how it goes. There should be a new non-comp version within the next few days with a lot more game to it.
The idea is similar to mine. But this game was polished very well unlike mine. :)
Great job!
Very well made.
Oh, and I need music :(
This is such an awesome gem of a game!
Top marks all around.
++++extra marks for including women, I'm so tired of games revolving around only guys.
Thanks for this!
So much fun :D
Cheers and congrats :)
Next version will be live this Sunday with a bunch of new stuff, you can find details and a comparison screen of the old and new versions at http://farfromsleep.com/?p=1238
I also like how each duelist has his/her own name :)
Very solid, polished work here. Congratulations on an amazing game! :D
I need this on mobile! Right now! DO IT. :)
Nice and well polished game!
And the graphics ares great!
Nice and well polished game!
And the graphics are great!
I liked the game mechanics when I figured it out :)
The graphics was great.
Excellent Job!
Audio didn't work for me :-/
great job with the audio too!
pretty tough to beat the game with a trackpad, will try again with mouse
What I don't get so far is why I have to put the mouse into the '!'-Icon before shooting and when the cross hairs is green and yellow. There is very much around a game, that would be otherwise even more simple and pure.
The cursor narrowing and becoming more accurate as you wait is to introduce an element of gambling into the mix. You can shoot first and risk misfiring or your shot going wide, or hold your fire as long as you can for a more certain shot. The whole design is built around the idea of taking an educated risk at the right time, and it's something later versions of the game will build on even more.
I liked the use of a mouse gesture to cock the gun, that had a nice feel to it.