Stellar Countdown by Khopa
Hi !
This is my very first entry for the Ludum Dare.
It's a little "Shoot'Em Up Scoring Game", where you only have 10 seconds of firepower to take down as many ennemies as possible. (It means that your ship can only fire during 10 seconds). Every wasted ammo lower your score, so you'll also need to aim accuratly.
I tried to make something original with sounds effects, but i'm not sure that it really works. You'll be judge.
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Controls : Arrow key to move, Space to shoot
Technology : Java + LibGDX
Instruction :
Just double-click the .jar file.
You may need a JRE (Java Runtime Environment) to run the game (Pre-installed on most system as far as i know)
Please report any problems and have fun !
Don't forget to submit your best score in the comments below. Mine is 36270 pts.
This is my very first entry for the Ludum Dare.
It's a little "Shoot'Em Up Scoring Game", where you only have 10 seconds of firepower to take down as many ennemies as possible. (It means that your ship can only fire during 10 seconds). Every wasted ammo lower your score, so you'll also need to aim accuratly.
I tried to make something original with sounds effects, but i'm not sure that it really works. You'll be judge.
------------------------
Controls : Arrow key to move, Space to shoot
Technology : Java + LibGDX
Instruction :
Just double-click the .jar file.
You may need a JRE (Java Runtime Environment) to run the game (Pre-installed on most system as far as i know)
Please report any problems and have fun !
Don't forget to submit your best score in the comments below. Mine is 36270 pts.
Ratings
| Coolness | 93% | 2 |
| Overall | 2.71 | 878 |
| Audio | 2.83 | 389 |
| Fun | 2.69 | 752 |
| Graphics | 2.88 | 556 |
| Humor | 1.85 | 795 |
| Innovation | 2.20 | 1043 |
| Mood | 2.75 | 536 |
| Theme | 3.27 | 467 |
It's an interesting idea - take points for misses.
Don't understand how the girl on the title screen related with the game.
She's probably the pilot of the ship though.
Thanks for playing.
Some way of extending the time and being more difficult over time would keep my engagement for longer :)
Like the strategic element, i.e. trying to line the shots up so you can take out more than one. The evolving background graphics are a cool touch too.
I'm sorry but i can't do anything about it, i don't have a mac to test and fix the problem. I just assumed it would have work as any java application. I removed the link for OSX. Thanks for reporting it.
Hell, that was pretty addicting for something so simple, liked the concept, you could improve it into something bigger, but didn't like the music so much
P.S.: What's with the girl?
Thanks for playing and for your comments.
I know the game lacks diversity, i wasn't able to implement more on this very busy week-end. I'd like to add a combo system that i originally planned, and improve ennemies' behaviour and spawning as soon as i'll get time to do it.