Richard Was Afraid Of The Dark by Atmospherium
Hey,
Thanks for the feedback so far guys. This is my first time attempting to create a game, so I'm glad that the response has been this positive so far.
A few notes:
1) Concerning glitches - It sounds as though a few people are falling through the floors on a couple of the levels with larger drops. I've added the ability to reset a level (simply press the R key). This should minimize the impact of the bug while not altering gameplay in any significant way.
2) Concerning the theme (10 Seconds) - I ran out of time during development and was unable to integrate the parts of gameplay that tied into the theme. I'm as disappointed as you guys that I relegated the theme to just a passing reference in the text. I'll do better next time, I promise. ;)
3) Postmortem - I posted a postmortem blog on the game, and I'd genuinely like to hear people's perspective on what worked and what didn't. You can check it out here: http://www.ludumdare.com/compo/2013/08/27/richard-was-afraid-of-the-dark-postmortem/
Thanks for the feedback so far. I'm liking most of the other games so far and I'm hoping to give feedback on as many games as possible over the next couple weeks.
-John
Controls:
WASD or Arrows to move;
R to reset level (in case of emergency)
Thanks for the feedback so far guys. This is my first time attempting to create a game, so I'm glad that the response has been this positive so far.
A few notes:
1) Concerning glitches - It sounds as though a few people are falling through the floors on a couple of the levels with larger drops. I've added the ability to reset a level (simply press the R key). This should minimize the impact of the bug while not altering gameplay in any significant way.
2) Concerning the theme (10 Seconds) - I ran out of time during development and was unable to integrate the parts of gameplay that tied into the theme. I'm as disappointed as you guys that I relegated the theme to just a passing reference in the text. I'll do better next time, I promise. ;)
3) Postmortem - I posted a postmortem blog on the game, and I'd genuinely like to hear people's perspective on what worked and what didn't. You can check it out here: http://www.ludumdare.com/compo/2013/08/27/richard-was-afraid-of-the-dark-postmortem/
Thanks for the feedback so far. I'm liking most of the other games so far and I'm hoping to give feedback on as many games as possible over the next couple weeks.
-John
Controls:
WASD or Arrows to move;
R to reset level (in case of emergency)
| Web (Unity) | http://bit.ly/19TurzC |
| Windows | http://bit.ly/17YEo9i |
| Mac | http://bit.ly/17oO4O2 |
| Linux | http://bit.ly/1fhiZuL |
| Source | http://bit.ly/14yceDs |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24518 |
Ratings
| Coolness | 88% | 2 |
| Overall | 3.02 | 596 |
| Audio | 3.34 | 140 |
| Fun | 2.85 | 617 |
| Graphics | 2.98 | 495 |
| Humor | 2.06 | 660 |
| Innovation | 2.41 | 940 |
| Mood | 3.65 | 72 |
| Theme | 1.39 | 1188 |
i also liked the visual effect
Sound was cool, building up tension, so I expected something awful to happen in the end. Well, everything went better than expected! ;)
The text coming down was a nice touch too, actually excited me/worried me when something bad was written (such as being scared of something ahead or knowing it was the last room).
The art style and music worked very well for the narrative. I agree that the controls were a bit floaty. It was only a problem in the open spaces though. In the narrow passages it felt fine. Music fit like a glove.
I was honestly expecting an ending where Cthulhu would eat Richard, so was good to see a happy ending. Or was it? ;)
For being your first game, this is a strong showing. Great job! :-)
I found the jumping a bit too floaty. And it would have been nice to have a sprint or something for the longer passage ways.
Great job on the game. I enjoyed it. :)
Otherwise, enjoyed playing it through, it was a relaxing experience. Thanks, and keep it coming!
The metallic cave looks weird, but give the game an interesting visual effect.
I really appreciated live narrative.
Richard needs better controls.