Nelumbo by Darklotus
Play as a small flame with the ability to illuminate the area brightly for only 10 seconds total. Find your way to the end of the maze before running out of time.
Fall off the path at your own demise.
Levels are randomly generated.
Started the idea very late, so not a huge amount of detail is in place, first LD I've managed to get something submitted though.
UI Could do with allot of work, and the game could do with a menu plus a way to choose which maze to spawn as well as access to the maze generator properties.
Fall off the path at your own demise.
Levels are randomly generated.
Started the idea very late, so not a huge amount of detail is in place, first LD I've managed to get something submitted though.
UI Could do with allot of work, and the game could do with a menu plus a way to choose which maze to spawn as well as access to the maze generator properties.
Ratings
| Coolness | 28% | 1640 |
| Overall | 2.76 | 841 |
| Audio | 2.25 | 706 |
| Fun | 2.50 | 890 |
| Graphics | 2.59 | 735 |
| Innovation | 2.88 | 612 |
| Mood | 2.07 | 981 |
| Theme | 2.94 | 752 |
Also, if it's supposed to function as a memory game (i.e. - see the level, then navigate it in the dark), then I think it might work better if the camera were stationary rather than following the player. With the camera moving it's very hard to tell how far or fast you are moving
I think what I enjoyed most was illuminating the entire screen by holding down space; even though it's a really simple scene, the few seconds spent watching darkness subside felt really awesome.
I think the biggest flaw is how quickly the light disappears when you let go of space. It's so jarring, especially when compared to the smoothness in the movement and illumination mechanics. I really do think this was a missed opportunity, because seeing the light fade away slowly would probably be as cool as watching it flare up.