Hungry People With Swords That Are Too Big by Norgg
Online multi-player sword-flailing.
You've got 10 seconds to live and a sword which is much too big.
Grab a friend to play with.
Let me know on irc/Twitter (@Norgg) if there's server problems.
To connect to a custom server, add #hostname:port to the end of the url (default port is 42424). The server should run in neko 2.0.0, you'll need to host a flash crossdomain file/service too.
You've got 10 seconds to live and a sword which is much too big.
Grab a friend to play with.
Let me know on irc/Twitter (@Norgg) if there's server problems.
To connect to a custom server, add #hostname:port to the end of the url (default port is 42424). The server should run in neko 2.0.0, you'll need to host a flash crossdomain file/service too.
Ratings
| Coolness | 64% | 3 |
| Overall | 2.86 | 758 |
| Fun | 3.11 | 393 |
| Graphics | 2.47 | 813 |
| Humor | 2.71 | 306 |
| Innovation | 3.17 | 403 |
| Mood | 2.59 | 662 |
| Theme | 2.76 | 890 |
Guess it's a bit to much luck for me.
If the collision detection seems off it's probably due to that being handled server-side for fairness and you getting some lag (the server is in Europe), it's not doing client-side prediction of hits.
I'm not totally happy with the collisions not being spot on because it can make the awkward controls tend towards frustrating rather than comedic, if I re-did this I'd probably do them client side for the beasts at least.