Hungry People With Swords That Are Too Big by Norgg

[raw]
made by Norgg for LD27 (COMPO)
Online multi-player sword-flailing.

You've got 10 seconds to live and a sword which is much too big.

Grab a friend to play with.

Let me know on irc/Twitter (@Norgg) if there's server problems.

To connect to a custom server, add #hostname:port to the end of the url (default port is 42424). The server should run in neko 2.0.0, you'll need to host a flash crossdomain file/service too.

Ratings

Coolness 64% 3
Overall 2.86 758
Fun 3.11 393
Graphics 2.47 813
Humor 2.71 306
Innovation 3.17 403
Mood 2.59 662
Theme 2.76 890

Feedback

justi
26. Aug 2013 · 18:28 UTC
Flash wolud be a little bigger, so hitting will be more preciseious. Sometimes user is spawned over enemies so was immediately killed. Nice stuff with multiplayer options:)
LegacyCrono
26. Aug 2013 · 20:30 UTC
Interesting concept. Fighting the beasts proved to be much harder than I expected. Moving around is a bit weird, and dying by just touching the beasts feels a bit cheap...
ObscenelyTrue
26. Aug 2013 · 20:45 UTC
What kind of small beasts are so greedy :)
Gaspard_
27. Aug 2013 · 10:56 UTC
Small eats fast...Oh noes! small fry approching! arghhhhhhh....
Guess it's a bit to much luck for me.
TheDreik
27. Aug 2013 · 12:38 UTC
Thats was fun. And multiplayer was a big surprise for me. Not sure I understand the control of the sword as I always die. :)
mrspeaker
27. Aug 2013 · 12:44 UTC
But they look soooo cute.... why do they kill you so?! This game is minimalism embodied: so simple, but still rich - I couldn't stop! Wish there were some more players - I stuck around for quite some time hoping to dual.
gre
27. Aug 2013 · 20:08 UTC
Indeed manipulating a big sword is hard!
pighead10
27. Aug 2013 · 23:03 UTC
Quick bit a fun. Very difficult!
Fireblend
27. Aug 2013 · 23:33 UTC
Manipulating the sword seems pretty hard, and I guess I didn't have much fun because there was no one on the server at the time I played it? Still, it was alright.
LordHellMaX
28. Aug 2013 · 02:43 UTC
Really nice simple game! Only thing I didn't like is when you land on a beast... But you restart so fast it's really not that noticeable. Controls are quite hard, but I'm starting to get the hang of it. Overall, nice job!
angrygeometry
28. Aug 2013 · 16:15 UTC
i thought this was wonderful, so much fun!
Jiggawatt
28. Aug 2013 · 16:23 UTC
Pretty awkward controls. Must be more fun with other players but sadly none connected.
mrspeaker
28. Aug 2013 · 18:04 UTC
Awkward controls ARE THE BEST BIT! Don't change ANYTHING! Don't make it bigger. It's perfect. I keep sneaking back for another round - it's so cool when there are two or three other peeps.
hoqjed
28. Aug 2013 · 23:43 UTC
MULTIPLAYER?!?! AWESOME!!!! Oh, collision detection is off. Dayum.
BradleySmith
28. Aug 2013 · 23:44 UTC
This is chaos, I like it. xD
andwhatnot
28. Aug 2013 · 23:46 UTC
KILL TO SURVIVE AAHHH!!! Nope I'm dead :) Fun and frenzied game.
Zekyon
29. Aug 2013 · 00:01 UTC
I hate die constantly but there is nothing to do when a bad gamer as me play this type of games. I liked the multiplayer, very good job on it :).
proc
29. Aug 2013 · 00:24 UTC
I loved it. I didn't bother reading so I thought it was only jumping that swung the sword which was fine by me. With other player it was a laugh. Spawning on things was a bit annoying however. Pretty cool little game. Also the world doesn't appear to loop which might be a good idea but I might be wrong on that.
goyal
29. Aug 2013 · 01:49 UTC
I just keep dying and keep enjoying the game. I think the beasts are equally hungry as me :D
zillix
29. Aug 2013 · 05:46 UTC
loved the minimal look to it! those little critters aren't scared enough of my giant sword... if only I could learn how to swing it properly!
🎤 Norgg
29. Aug 2013 · 11:35 UTC
Thanks for all the feedback everyone! For people finding the controls awkward, that is pretty intentional, but it's possible to get quite smooth with them.

If the collision detection seems off it's probably due to that being handled server-side for fairness and you getting some lag (the server is in Europe), it's not doing client-side prediction of hits.

I'm not totally happy with the collisions not being spot on because it can make the awkward controls tend towards frustrating rather than comedic, if I re-did this I'd probably do them client side for the beasts at least.
almightyzentaco
31. Aug 2013 · 16:17 UTC
I liked that it's multiplayer. That was a good touch. I died on spawn a lot though, and the swinging of the sword was hard to get right.
Literal Games
31. Aug 2013 · 16:19 UTC
Got a few of my friends playing it with me, it was great. The awkward controls... I know what you were going for, and it kind of works, but with a bit of tweaking I feel it could be both awkward but usable, if that makes sense.
PaperBlurt
31. Aug 2013 · 17:01 UTC
I don't really get it, but I like (as many others) the minimalistic look.
Jarcas Studios
07. Sep 2013 · 01:48 UTC
I thought this was going to be one of those games that ends up being clever and fun because of the awkward controls... but it just ends up being frustrated because touching a beast makes you die. I think it'd be a much better game w/o that.