Ten Seconds To Live by 5ants team

[raw]
made by 5ants team for LD27 (JAM)
Game created by Xavi Terris, Marc Terris, Albert Badosa, Luis Miguel Blanco and Miguel Santirso.
Music by Alex Rodríguez Flaqué

Ratings

Coolness 62% 3
Overall(Jam) 4.13 6
Audio(Jam) 3.45 103
Fun(Jam) 3.73 31
Graphics(Jam) 4.67 9
Humor(Jam) 2.94 155
Innovation(Jam) 3.71 48
Mood(Jam) 4.07 15
Theme(Jam) 4.19 3

Feedback

DanHayesGamer
27. Aug 2013 · 00:25 UTC
Really nice game, good design
Mclogenog
27. Aug 2013 · 00:30 UTC
It's a very pretty game, but I found there just wasn't enough time to actually explore, and certainly not enough time to solve several of the puzzles in a row in 10 seconds. Re-solving the same puzzles each time also didn't help. It would be really interesting to play if there wasn't a time limit, though.
shohs
27. Aug 2013 · 00:35 UTC
This is pretty interesting. I especially liked the art style, so good job on that. On minor thing that could be improved is possibly continuing to play the music while investigating things. Good job!
Shugor
27. Aug 2013 · 02:02 UTC
The game is pretty nice, but it doesn't really fit with the theme and all. A game where you explore + a 10 second timelimit isn't a good combination. Other than that, the art style and music is pretty nice. Also, I haven't really found any glitches. Not important, but using both the spacebar and ctrl button seemed redundant and could have been combined into one button. (Only important when you gotta go fest)
nathanhoffer
27. Aug 2013 · 04:10 UTC
Beautiful looking game. I couldn't make something this nice looking over time let alone 72 hours.
miguelSantirso
27. Aug 2013 · 07:33 UTC
Hint to people getting stuck and without time to progress: Explore the bathroom first ;)
GSM Productions
27. Aug 2013 · 10:33 UTC
I got everything quickly except how to actually open the door of the room XD But the game was fun, though a bit short (but then, LD ^_-). And I really like the design!
SaintHeiser
27. Aug 2013 · 11:48 UTC
It's incredibly awesome, man! Really enjoyed with it!
HD408
27. Aug 2013 · 13:02 UTC
Nicely done, also fits the theme.
torvik88
27. Aug 2013 · 15:05 UTC
Wonderful game and great design.
wccrawford
27. Aug 2013 · 15:09 UTC
That was a great game!
zkenshin
27. Aug 2013 · 16:24 UTC
This was a really fun entry with nice, non-obtrusive audio and a gorgeous art style.
I thought it fit the theme quite nicely.
Would be interested in an expansion of sorts.
Great job, guys!
lordjosephdeburg
27. Aug 2013 · 20:40 UTC
Fits the theme well and really well designed. I enjoyed it a lot!
gre
27. Aug 2013 · 20:40 UTC
OMG the graphics are so terrific!!!
The game story is also good.
Cheers.
PaperBlurt
27. Aug 2013 · 20:42 UTC
Wow..
Best game so far, I like the idea, the setup and graphics, even the theme ties in well.
Great job..

A bit hard, but that's the idea I guess.. just it doesn't get to repetative.
stenol
27. Aug 2013 · 20:43 UTC
Funny game. Good design !
rezoner
27. Aug 2013 · 20:44 UTC
Brilliant palette!
Yoni
27. Aug 2013 · 20:47 UTC
Really intriguing, though I didn't manage to finish it even after getting the pills. Is there a walkthrough somewhere?
Blizzil
27. Aug 2013 · 20:47 UTC
Cool take on the theme, i liked the idea of reliving 10 seconds over and over again and having to piece together where the antidote is hidden.

Art, Music & Game Design are great. I really had fun playing it (and I also liked the ending ^^).
Entity2D
27. Aug 2013 · 20:51 UTC
Very good game, I love the graphic style.
boneloaf
27. Aug 2013 · 20:53 UTC
We like the game, got the Olives, but died alone before finding the antidote.
bvanschooten
27. Aug 2013 · 20:56 UTC
You turned the theme into a very nice plot! Altogether very well presented. I'd prefer to have just the spacebar instead of spacebar and ctrl. Also I seem to lose keyboard focus sometimes, so I have to click on the scenery to be able to move the character again.
Neil
27. Aug 2013 · 20:59 UTC
I really liked this! It fit the theme very well, was fun to figure out and the art was fantastic!
sev_inf
27. Aug 2013 · 21:39 UTC
Really great game! Only the highest rates for you. Because of 10 seconds theme and time limitation I died a lot of times to fully explore the house. Game art is stunning. Level design is well planned. Game mechanic is smoth.

I think, if you'll make story line more detailed and increase time limit - it will be excellent game! Thank you!
ellipticaldoor
27. Aug 2013 · 22:20 UTC
Thanks for making this game.
KevinZuhn
28. Aug 2013 · 01:57 UTC
The art is stunningly good! I also enjoyed exploring the house and solving puzzles and mysteries.

I don't know if this is a bug, but the audio cut out every time I interacted with an object, and it was really jarring!
futuristteletex
29. Aug 2013 · 05:17 UTC
enjoyed the art mucho.. interesting idea.. could see this evolving into something cool if you played around a bit more with how the time works..
Orni
31. Aug 2013 · 14:21 UTC
wow - I'm blown away by how polished this is
very well done
drkrunk
02. Sep 2013 · 04:45 UTC
I couldn't run:

Problem Event Name: CLR20r3
Problem Signature 01: tensecondhero.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 521df73d
Problem Signature 04: TenSecondHero
Problem Signature 05: 1.0.0.0
Problem Signature 06: 521df73d
Problem Signature 07: 81
Problem Signature 08: 2d
Problem Signature 09: System.IO.FileLoadException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 93dc
Additional Information 2: 93dc5102dc487fd12658226153db25f9
Additional Information 3: 0636
Additional Information 4: 06367b88ce1fd2879529443ee7b37c90
drkrunk
02. Sep 2013 · 04:47 UTC
Omg, wrong post LMAO ^^^^ That's what I get for having 5 Ludum Dare pages opened. Sorry about that.
bombjack
02. Sep 2013 · 11:11 UTC
very fun game idea!
sP0CkEr2
02. Sep 2013 · 20:48 UTC
great just not enuf time to finish -- nice artwork
N0_Named_Guy
03. Sep 2013 · 15:19 UTC
Will post video review when ready.
Lokarunith
03. Sep 2013 · 23:40 UTC
Baah! After all the work I had to save him, he was just as ruthless (or worse) as the person who poisoned him. I really enjoyed this game.
TeamWithoutLegs
06. Sep 2013 · 09:39 UTC
That was an amazing goog game, loved the art, and the gameplay
BadgerPriest
06. Sep 2013 · 11:09 UTC
Really well-done mystery. It was tricky at times, but I think the pacing of the game was perfect.

One small issue I noticed though: after the ending scene, you're back in the house again, but with no objective. There should probably be some sort of end-game screen.
blackotus
06. Sep 2013 · 13:28 UTC
I really like the way the theme is integrated in the game! Having ten seconds to cure yourself, and gradually finding new clues on how to do so is really neat.

I also like the narrative, told by the scenery.

The game looks really really good, too.

Top notch work!
blackotus
06. Sep 2013 · 13:41 UTC
As an addendum to the previous comment, we identify ourselves with your graphical style and love your use of colors!

Again, great job :)
Dining Philosopher
06. Sep 2013 · 14:31 UTC
Wow, great game!
SecondDimension
06. Sep 2013 · 15:18 UTC
Great art style, and it did genuinely feel like a mystery that I wanted to solve, nice work
Colapsydo
06. Sep 2013 · 15:38 UTC
I like the "Memento" structure of the story.
This game has a real tension during the whole adventure.
I had some trouble with the music, it's stopping every time I watch an item, is it intended ?
Zerkruemler
06. Sep 2013 · 18:03 UTC
This is a very cool game. The mood was very intense and I was motivated to find all the hints to help the poor guy.
The ending is however a little bit strange
withoutpillow
07. Sep 2013 · 10:57 UTC
great entry! fantastic visuals and good use of the theme for the story and gameplay. but i didn't like using ctrl and space, used space would have sufficed. also, the music stops every time i interact, which i found quite frustrating. the music is good though, sets the mood.
megashroom
07. Sep 2013 · 17:56 UTC
Wonderful graphics, nice music, and it fits the theme perfectly.
(Thanks for the hint about the bathroom).
EggDestroyer
09. Sep 2013 · 11:25 UTC
The game looks nice and the idea is interesting. However, two major issues prevented me to have fun while playing it :
- The music pausing each time you investigate an item;
- The awkward "CTRL + SPACE" controls I keep mixing - why not only one button ?
permanente1600
10. Sep 2013 · 02:36 UTC
very outstanding art. i particularly love your color palette.