North Exit by kazukishida
You need to escape.
You need to open that door.
You need to survive.
INSTRUCTIONS/DESCRIPTION
-----------
North Exit is a first person, suspense/thriller/horror-survival game. Instructions are in-game.
EDIT: You can hold the Shift key to sprint. It's a wonky implementation, so you'll still drain your sprint meter even if you just stand there while holding down the button. You can say the guy is hyperventilating or something I guess.
It's my first attempt at creating a game of this genre -- an attempt from someone who's never willingly played a suspense game in his life. It became an interesting experiment for me, though it meant I couldn't make it as scary or thrilling as someone who plays those types of games on a regular basis.
Still, the aim is simple -- open the door (yes, the panel with the three red lights is a door).
The game will display how long you took to open the door by the end, see if you can beat my record of 57 seconds! :D
KNOWN BUGS
----------
- the mouse becomes unresponsive on some plays, forcing the player to look at one direction (no, not the band).
This is not a feature --- please reload the page if it happens!
- the camera clips inside walls or objects when you go really near them, and look around.
This is a cosmetic bug, so I'm sorry if it gets confusing at times!
FREQUENTLY ASKED QUESTIONS
----------
Q: What door? Where is it?! You liar!
A: The door is the the wall with the three red lights. Yep, it's a door, and my 3D modeling skills are excellent. /end sarcasm
Q: Where's the 10 seconds in this thing?! You liar!
A: The flashlight duration and the sprint bar both last for 10 seconds. Yeah, it's pretty shoehorned in, but I didn't have the time to implement a better one, so yeah, sorry about that. :(
Q: Sprint bar? You can sprint?! You never said that, you liar!
A: Yeah, well, it was supposed to be a larger game with more rooms, but I suck at work estimation, so I left the other rooms out -- and those rooms have instructions on sprinting. So yeah.
You can sprint with Shift! Yeah!
Q: Your game was confusing! Please fix and/or improve it!
A: First of all, thank you for showing interest to my little game. <3 I had lots of fun doing this, and will definitely take into account any and all comments about it in further, post-Jam builds. I'll most likely share it in this page too! :D
Q: Hey, you said you'd rate the games of the people who commented?! You haven't rated mine! You liar!
A: Please wait a bit more, I'm sorry, I have acads from Monday to Saturday, so I have little time to check games out, especially if it doesn't have a Web version. BUTBUTBUT I'll get to them all, I promise! :D
Q: Why is your entry description so long? You liar!
A: I like writing! And I didn't lie what is this even a question
TOOLS AND THANKS
----------
Created in Unity3D Pro Trial, mostly to achieve the image effects (bloom, noise).
Used Audacity and FL Studio 10 to edit sounds and ambience.
Most, if not all, sounds courtesy of freesound.org! Thank you! I'll a list of assets up here as soon as I can!
Used Paint.NET for the few textures.
Post-mortem to come soon!
CLOSING REMARKS
---------------
To everyone who'll take a stab at playing my game, thank you very much! I look forward to playing everyone else's games!
Oh, and if you take the time to rate and comment on my game, I'll make doubly sure to do the same to yours as gratitude. :D
Here's to making games! *cheers*
You need to open that door.
You need to survive.
INSTRUCTIONS/DESCRIPTION
-----------
North Exit is a first person, suspense/thriller/horror-survival game. Instructions are in-game.
EDIT: You can hold the Shift key to sprint. It's a wonky implementation, so you'll still drain your sprint meter even if you just stand there while holding down the button. You can say the guy is hyperventilating or something I guess.
It's my first attempt at creating a game of this genre -- an attempt from someone who's never willingly played a suspense game in his life. It became an interesting experiment for me, though it meant I couldn't make it as scary or thrilling as someone who plays those types of games on a regular basis.
Still, the aim is simple -- open the door (yes, the panel with the three red lights is a door).
The game will display how long you took to open the door by the end, see if you can beat my record of 57 seconds! :D
KNOWN BUGS
----------
- the mouse becomes unresponsive on some plays, forcing the player to look at one direction (no, not the band).
This is not a feature --- please reload the page if it happens!
- the camera clips inside walls or objects when you go really near them, and look around.
This is a cosmetic bug, so I'm sorry if it gets confusing at times!
FREQUENTLY ASKED QUESTIONS
----------
Q: What door? Where is it?! You liar!
A: The door is the the wall with the three red lights. Yep, it's a door, and my 3D modeling skills are excellent. /end sarcasm
Q: Where's the 10 seconds in this thing?! You liar!
A: The flashlight duration and the sprint bar both last for 10 seconds. Yeah, it's pretty shoehorned in, but I didn't have the time to implement a better one, so yeah, sorry about that. :(
Q: Sprint bar? You can sprint?! You never said that, you liar!
A: Yeah, well, it was supposed to be a larger game with more rooms, but I suck at work estimation, so I left the other rooms out -- and those rooms have instructions on sprinting. So yeah.
You can sprint with Shift! Yeah!
Q: Your game was confusing! Please fix and/or improve it!
A: First of all, thank you for showing interest to my little game. <3 I had lots of fun doing this, and will definitely take into account any and all comments about it in further, post-Jam builds. I'll most likely share it in this page too! :D
Q: Hey, you said you'd rate the games of the people who commented?! You haven't rated mine! You liar!
A: Please wait a bit more, I'm sorry, I have acads from Monday to Saturday, so I have little time to check games out, especially if it doesn't have a Web version. BUTBUTBUT I'll get to them all, I promise! :D
Q: Why is your entry description so long? You liar!
A: I like writing! And I didn't lie what is this even a question
TOOLS AND THANKS
----------
Created in Unity3D Pro Trial, mostly to achieve the image effects (bloom, noise).
Used Audacity and FL Studio 10 to edit sounds and ambience.
Most, if not all, sounds courtesy of freesound.org! Thank you! I'll a list of assets up here as soon as I can!
Used Paint.NET for the few textures.
Post-mortem to come soon!
CLOSING REMARKS
---------------
To everyone who'll take a stab at playing my game, thank you very much! I look forward to playing everyone else's games!
Oh, and if you take the time to rate and comment on my game, I'll make doubly sure to do the same to yours as gratitude. :D
Here's to making games! *cheers*
| Web (Unity | 4MB) | https://dl.dropboxusercontent.com/u/13248825/LD27/north-exit-v1/north-exit-v1.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22582 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.37 | 180 |
| Audio(Jam) | 3.94 | 19 |
| Fun(Jam) | 3.11 | 210 |
| Graphics(Jam) | 3.53 | 222 |
| Humor(Jam) | 1.64 | 464 |
| Innovation(Jam) | 2.80 | 358 |
| Mood(Jam) | 4.29 | 6 |
| Theme(Jam) | 2.83 | 418 |
@local minimum, thank you! :D That pad puzzle wasn't supposed to be the first puzzle you'll encounter -- I just ran out of time so I had to make do with what was already there. :( Also, the voice/growl would only go closer to you when you stay still, so that means you did a good job in trying to keep moving! :D
@triforcespark, thank you! \:D/ haha, well, the theme was a bit shoehorned into my game -- the flashlight and your sprint endurance last 10 seconds max. There was supposed to be a mechanic involving the creatures and 10 seconds, but I didn't have enough time to implement it, so yeah :( Next time! ;D
@dlowe, thank you! <3 I'll be playing your game as well, so watch out for my rate and comment, haha! :D
@Tifu, thank you! :D there was supposed to be a physical threat, but due to time constraints, I lowered it to a psychological threat -- which is a smartass way of saying that there's really no threat, haha! But still, you can 'die' and have to restart the game if you stand too still in the dark. :) ... but I have to test this out further, it seems I somehow omitted that feature in this build. D:
I think the game stopped responding to mouse input soon after the first platform though, and my character was stuck looking in one direction. Aside from that, really neat game.
@Split82, thank you! :D Your game is much, much more impressive, man, on so many levels! I'd love to be able to do something like you did in the future! Thank you again! :D
@Epiphane, thank you! :D Haha, yay! I'm glad someone appreciated that weird puzzle! I like puns and puzzles, haha! :D I was able to reproduce the bug on the camera, and it doesn't seem to be limited on that area. I'm not sure what causes it yet, but thank you for pointing it out! :D
@Darien, thank you! Ahh, I'm sorry, I think that was my misplacement of the viewport in the player -- it somehow gets inside things! This will be fixed in the post-Jam version. Thank you again! :D
@Mironix, thank you! Sadly, I was unable to implement the bad guy model in time, so yeah :( In the post-Jam, though, I'll definitely make one haha! :D
@Spotline, thank you! :D Your game looks wicked sick, too, looking forward to trying it out! :D
@BlackBulletIV, aw man, I'm sorry if it was that confusing! D:
<puzzle spoiler I guess? haha>
You simply press the keyboard key 'c' when you're standing on the pad, and you crouch on it. :D
Hope you'll retry the game, haha! I'll try yours out too when the weekend comes so I can download it! Thanks! :D
Oh wow, I never thought of that. Good lord, definitely the most scary LD game thus far. Playing it late(ish) at night doesn't help.
But anyway, nice job on the graphics, mood, and audio, even if it is short and doesn't fit the theme too well.
I look forward to hearing your feedback on mine.
Nice work on the sound too.
Keep at it!
I wish it was longer :)
Pretty cool that you had that effect with sound and darkness alone.