NodeNetOS by Zathalos
Hack quickly into the system and steal valuable resources. How many layers can you go?
Controls: Left click to hack nodes and select abilities.
Controls: Left click to hack nodes and select abilities.
Ratings
| Coolness | 46% | 1229 |
| Overall | 3.44 | 217 |
| Fun | 3.30 | 266 |
| Graphics | 3.52 | 218 |
| Innovation | 3.65 | 136 |
| Mood | 2.91 | 411 |
| Theme | 3.65 | 161 |
Perhaps a scroll-over tip tool on each node to say what they are? This would make the decisions a bit more easier and eventually allowing the player to remember the nodes them selves.
I'd have liked to see more use for the Breaker or Remote Hacking abilities; otherwise, the game was very dependent on chaining Free Rez grabs in the first few turns, and blocking off territory. Perhaps if the AI had abilities similar to your own, it would be more challenging. That said, very fun and interesting concept. I enjoyed it a great deal!
That said, I was lost for about the first 90 seconds (and slightly frustrated) because I did not understand the resource -> actions system, and also the initial placement of my home was not ever listed as a step, despite being quite an important part of the strategy. (Yes, I really somehow did not understand what was going on there. It boggles me too now that I know it.)
Overall, the concept and execution of this game is fantastic, well done.
Some hover tips would be nice during the game.
you got all my stars!
d(^________O
Innovation: slighty original but doesn't seem to be new.
Fun: Short, and AI seems to be simple. Gameplay was so simple that I didn't have to use abilities. I fell in love with the gameplay complexity, though.
Theme: five.
Graphics: neat, nice, purist, and clear.
Audio: N/A
Humor: N/A
Mood: well, I didn't really get the feeling of hacking. This is the weakest part of the game, but I can forgive it, actually.