Lurker by Plu
Due to an unfortunate miscalculating, the Lurker satelitte sent to explore the Spectral Belt has arrived with only 10 seconds worth of rocket fuel... can you maneauver it to collect as many research points as possible?
Remember! You are in a completely frictionless enviroment, controls might take a little getting used to. You will continue to move and rotate until you apply your thrusters to change your course. Move in close to a planet and then point the light-grey front of the satellite towards it to scan.
(Hit the space bar at the end of the game to play again)
Windows 64bit executable + .love file included. If you don't have Windows 64bit, download Love from love2d.org and double click the .love file to play.
If you install the Chrome plugin Loveliness, you can play the game straight from your browser by picking the "Web" link.
Remember! You are in a completely frictionless enviroment, controls might take a little getting used to. You will continue to move and rotate until you apply your thrusters to change your course. Move in close to a planet and then point the light-grey front of the satellite towards it to scan.
(Hit the space bar at the end of the game to play again)
Windows 64bit executable + .love file included. If you don't have Windows 64bit, download Love from love2d.org and double click the .love file to play.
If you install the Chrome plugin Loveliness, you can play the game straight from your browser by picking the "Web" link.
Ratings
| Coolness | 36% | 1477 |
| Overall | 2.70 | 891 |
| Fun | 2.52 | 879 |
| Graphics | 2.00 | 1051 |
| Innovation | 2.70 | 763 |
| Theme | 2.74 | 902 |
Nice job!
It's a shame though, I didn't hear any audio, the right music would have set the mood nicely. The controls feel pretty good, too. I also quite like the 'transmission lost' effect.
Let's each make a really good one next time, eh ? :)
This game has the unfortunate property of the optimal strategy being the least interesting one. If you barely use any fuel, and simply wait to arrive near a planet, not only do you guarantee that you'll have enough time to scan, but you'll have done so with minimal fuel usage.
A way I thought of to make the optimal strategy a more interesting one is to add gravity. Satellite trajectories are often plotted to use gravitational slingshots (https://en.wikipedia.org/wiki/Slingshot_effect). These allow for velocity changes without the use of external power supplies. This would nullify the old strategy, as drifting objects wouldn't have enough speed to take advantage of the slingshot effect, and would just be dragged towards to planet (or waste fuel escaping).
Enough rambling. Congrats on your first LD. Nice work.