The Run by GagaPete
*Story*
You're a small, sticky slime without a clue where you come from. All you knwo is that you need to run. You have to leave the rooms before the alert gets triggered (every room will detect you after *10 seconds*) or deadly traps will be activated. You can also collect pointless collectibles. :)
*Enviroment*
I developed this game in Google Chrome, but it works in Firefox with some graphic glitches. I'll do the Bugfixes for Firefox and other browsers in the next days.
*Controls*
Movement Arrow Keys
Jump Space
Use Enter
Return/Exit ESC
*Nerdy HTML5 gimmick*
If you have a XBox 360 gamepad and a recent Google Chrome you can enable an experiment control scheme. First press a button on the gamepad while the tab has focus, then open the debugger and execute "app.controlsMode = 'gamepad'".
You're a small, sticky slime without a clue where you come from. All you knwo is that you need to run. You have to leave the rooms before the alert gets triggered (every room will detect you after *10 seconds*) or deadly traps will be activated. You can also collect pointless collectibles. :)
*Enviroment*
I developed this game in Google Chrome, but it works in Firefox with some graphic glitches. I'll do the Bugfixes for Firefox and other browsers in the next days.
*Controls*
Movement Arrow Keys
Jump Space
Use Enter
Return/Exit ESC
*Nerdy HTML5 gimmick*
If you have a XBox 360 gamepad and a recent Google Chrome you can enable an experiment control scheme. First press a button on the gamepad while the tab has focus, then open the debugger and execute "app.controlsMode = 'gamepad'".
| Web (HTML5) | http://sebastian-joseph.de/ld48-27/ |
| Source | http://download.sebastian-joseph.de/ld48-27.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16147 |
Ratings
| Coolness | 75% | 2 |
| Overall | 2.86 | 758 |
| Fun | 2.70 | 737 |
| Graphics | 2.53 | 781 |
| Humor | 1.91 | 768 |
| Innovation | 2.79 | 683 |
| Mood | 2.50 | 726 |
| Theme | 2.35 | 1088 |
@SmudgedCat: You mean this, "stick to ceiling when leaving there is no ground below" behavior in one height tunnels? That bugs me as well but I ran out of time before I could fix it.
Controls are a little rough but I add a good time playing this.
It's a neat game though, but the controls are a bit weird.
@Jupiter_Hadley: May I'll use your fuse idea for hard levels :D
@davidwparker: Comparing my small game to these two masterpieces is a huge compliment. Thank you.
@Pinktreeleaf: SPOILER: Stand right on the platform, jump left. :)
@Diventurer: The only level that is you can not fully comple after the spikes are out is the third one where you have to get the bottle in time. The other levels can be beaten after 10 seconds fully (tried myself). Sadly there is no restart at this point. May coming releases will completely reset the room on death.
The bottles are sadly more decoration since I haven't finished their use. More in a blog post later.
@Zerot: I know, I'm kicking myself for not taking time doing any sort of soundtrack. The countdown was displayed in the left corner of the screen first but got lost while making the menu and help screens. When I got aware, I thought making these little displays would be nice.
Just because I'm curious, to those who played trough, what was your time?
Sticking to walls was really fun, this game is really great.
Oh, and my time was 115 seconds.
@klianc09: I've seen this bug in the IE as well. I'll look into it later. The game is probably initalised twice by accident. Thank you for telling me. Oh, and your time is nice. Happy to see that it is beatable for others as well. :)
The aptitude of the slime to move on every walls disregarding gravity gives an excellent gameplay.
The game is now working in my opera and I'll test IE soon. The only downside in this browser is that graphics are scaled smooth there for now.
The jumping mechanics felt a bit off. For example, when your momentum was going right, and you hit left, I wouldn't expect to immediately have all momentum move int he left direction.
As others have said, this could definitely use some polish, but it's quite fun, and I enjoyed it.
I see now what the problems with the controls are and will use this information for the post-compo version.