QuickHunt by MvdLaar
In QuickHunt, you play the fastest hunter alive. For every animal you must hunt down, you get a mere 10 seconds. Try to stay within these 10 seconds, or you will have to make up for it when hunting for a next target!
Think fast, throw fast and hunt fast in this exciting topdown shooter, or rather stone-throwing game! Can you get the world's best?
In the bottom left is your hitlist: it says what animal you need to hunt next. Be quick and shoot as many animals as you can before nightfall.
QuickHunt is a topdown stone-throwing game with a clean, geometrical artstyle. The game was made by Marc Peyre, Timo van Hugten and Matthijs van de Laar. We form Twirlbound, a Dutch game development company.
-- As a bonus, and due to popular demand, we added 9 wallpapers to the zip file! --
Think fast, throw fast and hunt fast in this exciting topdown shooter, or rather stone-throwing game! Can you get the world's best?
In the bottom left is your hitlist: it says what animal you need to hunt next. Be quick and shoot as many animals as you can before nightfall.
QuickHunt is a topdown stone-throwing game with a clean, geometrical artstyle. The game was made by Marc Peyre, Timo van Hugten and Matthijs van de Laar. We form Twirlbound, a Dutch game development company.
-- As a bonus, and due to popular demand, we added 9 wallpapers to the zip file! --
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.78 | 48 |
| Audio(Jam) | 3.20 | 169 |
| Fun(Jam) | 3.35 | 123 |
| Graphics(Jam) | 4.66 | 10 |
| Humor(Jam) | 2.83 | 187 |
| Innovation(Jam) | 3.21 | 191 |
| Mood(Jam) | 3.63 | 66 |
| Theme(Jam) | 3.15 | 263 |
I just love those graphics; simple but so damn cool! This game really made me want to download blender and unity and give it a try! Running around and scrolling is amazingly smooth! The animals looked just great and the frogs even jump around! It's those details that make a game awesome like this one. The whole art fits perfectly together.
I didn't like that the AI made the fox run into the building and not even turn around, or make them stuck in the trees all the time, but I loved how the animals were smart enough to run away, when I didn't hit them with the first try...
So the graphics is a 5/5. The theme, well, nothing amazingly original, but well executed 4/5. The audio is missing music completely, but other than that: georgeus; 3/5. Innovation, I would say that's a very innovative classic hunting game 4/5. Humor, the cartoony graphics and the whole cute and funny look of the player, etc. make it a 4/5. Mood is nothing deep, but cheerful and bright 4/5.
Now, about the fun, mhh, gets repetetive too fast, could need some changes like things to buy, different stages, maybe enemies? Something more than just shooting at animals with stones, although that's also fun for a while: 3/5. And why does it take as many rocks to kill a boar that it does to knockout a tiny froggy?
That makes a 4/5! Thanks for sharing and congrats to the team! :)
@Schulles: thank you for your kind words! It is basically hide and seek combined with tag, if you strip it down to a very basic level. We wanted to keep this simplicity, also regarding the art style, so there is no difference in strength or anything. And of course we didn't have enough time for a lot of depth.
Thanks again!
Rather daring to put it up on Kongregate already btw ;)
I fell in love in this style of graphics, you did well on this side...and, well..you did well and on the other side to))
Love death animations, it looks like slow-mo, especially with the rabbits)
Great job!
STUNNING! I've no words, i love the art vrey stylish, the theme,... It remembers the classic Ecstatica and Alone in the Dark.
@TehLulzinator: that's kind of the idea of the game - the frustration you get when you don't find the right animal. It's the balance between the euphoric hunting streak and the frustrating 'shit-I-had-50-seconds-now-I-cant-find-any-frogs'-feeling. Thanks for playing!
@Nezzhil: thanks so much!!
@juaxix: the terrain is made with a perlin noise generation, as well as the mountains; it's procedurally generated, the level is never twice the same. As for the environment: we made some props, put them together in prefabricated sets and the code spreads them over the level. Works like a charm!
Cannot critizise anything about this really. Stunning job.
good job.
such a lovely game - very well done :)
The art is gorgoeus. Gameplay too. You can't just kill things, you have to be careful not to kill too much. Paired with the exploration this is great.
Nice Work!, is what I'm trying to say :P
i love the sounds aswell very calm
great mood
great job!
@madk: hmmm, we have never heard about that problem before. Could you try the Kongregate mirror?
@Amnoon: our first version of the terrain and props had shadows and some ambient occlusion in them, but we didn't want that; we therefore flat-shaded them. Now, every face is just one single color, apart from the faces around the point lights. We used a simple directional light (and two directional lights from different sides to get some more depth in it) and an ambient light to get the colors going. But the shaders, Unity-wise, are all just diffuse shaders or transparant shaders. No special shader we wrote to make it more flat. :)
The controls, the graphics, the gameplay. It all adds together really well. Great game.
sometimes collisions/animations were a bit off
too bad I had to animals :(
Controls was a little slippery, but other than that, great game!
Good job!
Really enjoyed this!
@RedHot: first of all, we had the extreme luck that everything just... Worked. The first time. No time was spent revising things (apart from gameplay), we didn't have to discuss much and when we did it was while working. We were able to work 55 hours, our artist even more, so we could do a lot.
As for the art specifics: as you can imagine, the trees, bushes, rocks and grass al take less than 5 minutes, certainly when you keep in mind that I, a designer, can color them easily in Unity: we don't have to UV Map or texture anything.
The terrain and mountains are generated and the environment props we put together in small sets to be randomly placed by the code.
Which leaves a hell lot of time for the characters. To be honest, we were shocked as well: our single artist, Timo van Hugten, modelled (low-poly), rigged and animated 6 living creatures in three days. I colored them for the bigger part, so he didn't have to do that, but that is just plain amazing.
Things like the cabin were done in an hour... The 2D art was done by me... And a sick amount of mechanics and code by Marc. So it is very possible but I just got to admit that we worked very, very hard!
Thanks again everyone!
Thanks guys!
I just miss a little bit more feedback and pace. Maybe fleeing animals or particles when you strike them.
What ever, nice one!!!
Brilliantly fun game.
Thanks for playing guys!
Have you tried playing it with headphones? :) The 3D sounds add a lot to the atmosphere!
The game was interesting (though laggy on my pc), and I found funny that I was able to kill a friggin' boar with a small rock. xD
I like the gameplay a lot, although sometimes it seems to be a bit unbalanced. Hunting 4 boars in a row when I already had problems finding the second? Hum hum. I REALLY like your choice about just throwing stones at the animals instead of shooting them.
Some music couldn't have hurt! If you can't make it yourself or you just don't have enough time, try out a generator like http://abundant-music.com. It has pretty good results.
Press Kit? Wallpapers? In Ludum Dare? Somebody took polish to the next level :D
Congratulations on finishing your first (and super-polished) LD entry!
@sP0CkEr2: what would you have liked to see to make it a game, then? :) We went for a small game with one mechanic only, to polish that up as much as we could. What elements of a game are missing? :)
Also, when i had to submit my score, there were a "loading.." text written under "name submit". I waited a bit but nothing showed up, i think it's a bug or something. (played the Web link)
The 10 second theme could have been picked up abit stronger, it merely becomes a simple timer, but overall this is a very fun and well done game :) Kudos!
The collision felt slightly clunky at times though, ex: getting stuck on small rocks.
http://youtu.be/22a69FA3B80