Ten Second Samurai by Mclogenog
Ten Second Samurai is by Andrew Yoder and Barnaby Smith
Eliminate waves of attacking samurai as quickly as possible to achieve a high score.
Eliminate waves of attacking samurai as quickly as possible to achieve a high score.
| Windows | https://www.dropbox.com/s/padjdjtzoct33qu/Ten%20Second%20Samurai.zip |
| Video | http://youtu.be/BSA77J-0ntc |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14996 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.46 | 137 |
| Audio(Jam) | 3.36 | 123 |
| Fun(Jam) | 3.63 | 47 |
| Graphics(Jam) | 3.68 | 179 |
| Humor(Jam) | 2.42 | 285 |
| Innovation(Jam) | 3.20 | 196 |
| Mood(Jam) | 3.50 | 94 |
| Theme(Jam) | 3.30 | 208 |
Now if only you'd introduce a more steady wave of enemies... They all come at you at once now so you get a big challenge for a moment and then some time to spare.
I think the graphics and sound on this game are fantastic. The colour palette is very pleasant to look at and consistant.
So what I noticed is that a few strategy elements gradually start to show themselves. Firstly you can turn quickly by following the character around with the mouse, or if you plan to face in one direction you can put the mouse near the border of the window.
I love the smoothness of animation here c:
Great execution on the game though, well done.
The player death can be more detailed though. I want to see the sword cutting me down... An abrupt game over is not as satisfying!