Stache Of Glory 2: Shavin' Through Dimensions by Royal Railway
This is a time-based action platformer where you navigate through three(!) different dimensions to find three shaving tools in order to s(h)ave yourself, before the ANTI-MOUSTACHE MILITANT GROUP catches you!
Once you pick up a shaving tool, bring it back home to the house at which you started.
Controls: WASD or ARROW KEYS to walk and jump. Pick up and/or drop items with SPACE.
NOTES: WALL-JUMP by jumping against a wall! YELOW ZONES are SAFE ZONES. You must stand in one before the time runs out.
Credits:
PROGRAMMING
Ava Skoog
Carl Lenngren
GRAPHICS
Ava Skoog
Erik Schroder
Mehdi Forozandeh
SOUND EFFECTS AND MUSIC
Erik Schroder
SPECIAL THANKS TO
Marcus "KB" Blomqvist
Thank you so much for playing our game!
Once you pick up a shaving tool, bring it back home to the house at which you started.
Controls: WASD or ARROW KEYS to walk and jump. Pick up and/or drop items with SPACE.
NOTES: WALL-JUMP by jumping against a wall! YELOW ZONES are SAFE ZONES. You must stand in one before the time runs out.
Credits:
PROGRAMMING
Ava Skoog
Carl Lenngren
GRAPHICS
Ava Skoog
Erik Schroder
Mehdi Forozandeh
SOUND EFFECTS AND MUSIC
Erik Schroder
SPECIAL THANKS TO
Marcus "KB" Blomqvist
Thank you so much for playing our game!
I would only change the gameOver screen, it's pretty, but you die a lot and it's boring to see over and over, I think.
Top marks for graphics and humor too! Bravo guys
And I also must say that I love the game mechanic you made here. Never seen anything like that. A+ for innovation.
The downsides:
* It took me a while to figure out that I should've wall jump (mention that in the notes).
* I also didn't understand why, out of the blue would I die. You should explain that you are SAFE when you are in the "cheese thingy". Also, one suggestion to this: you can give the player a game over screen if under 10s the player fails to reach a "safe zone", instead of praying to not lose. This would reduce player's frustration.
* Jumping is a little weird at first, and so is the camera. But this is not game breaking stuff.
* Adding more levels, like intro levels explaining the game mechanics (no need for text) would improve the game substantially.
Good game, rated 8/10. Would play again.
Updated the description with notes about the wall-jumps and safe zones. Also added a link to the soundtrack on Bandcamp at the top!
The agents' placements in their set course are randomized, so if an agent just turned around in front of you, you probably won't make it to the next safe zone, so be patient and wait for the next turn.
I hope this helps and that you might try again.
But at some points, I seem to be teeported to the next level before the game over screen comes.
In any case, great job on the game. :)