Mirror's Face by OrangeeZ

[raw]
made by OrangeeZ for LD27 (JAM)
About the game:

Mirror's Face is a small game inspired by Mirror's Edge,
where you can climb, wallrun and even jump.


Controls:

WASD for movement
Space for jump

If you run along the wall press Space again to perform Wall Run

During the wall run you can perform Wall Jump by hitting Space

Mash Space to grab the ledge in air

Press T to restart the game

Good luck running!

Ratings

Coolness 17% 1806
Overall(Jam) 2.80 423
Graphics(Jam) 3.63 193
Innovation(Jam) 2.20 558

Feedback

Kurisu
27. Aug 2013 · 00:51 UTC
The controls felt clumsy. The theme was used in a too generic way for my taste.
oxysoft
27. Aug 2013 · 00:56 UTC
Controls are very sluggish
Anachron
27. Aug 2013 · 01:09 UTC
Good prototype for an extreme running game.
mamoniem
27. Aug 2013 · 04:28 UTC
it is hard to get the idea !
Baron B. Hunter
27. Aug 2013 · 07:43 UTC
You know what's the difference between a weak game and a game that has strength? A weak game you can play and still fap, a game that has strength you play and gamecoder's idea just absorbs all the space in your brain, and all the possible thoughts are "Oh God, Oh God, 10/10, Oh God dammit".

Outstanding.
torvik88
27. Aug 2013 · 14:41 UTC
Yes the controls are sluggish but nice work mate.
lordjosephdeburg
27. Aug 2013 · 16:38 UTC
Your right it really does feel like mirrors edge! I like the blur effect, controls are ok for me.
KevinZuhn
27. Aug 2013 · 18:03 UTC
I saw a countdown at the beginning, but it disappeared and it never seemed to come up again. What was it for?

I was very confused when gravity shifted without warning. I fell off the building and had to start all over again! If you're going to introduce a mechanic like that, create a signal of some sort and put it near the beginning. It looks like the red edges indicated that I could walk around the edge and shift gravity, so it would have helped to put something like that at the base of a wall and let me walk up it near the start.
CoffeeOnimal
28. Aug 2013 · 08:40 UTC
Not exactly sure how the theme fit into this, but maybe I didn't get far enough along into it.
Found the controls extremely frustrating.
Map design was nice.
Ravenous Games
04. Sep 2013 · 13:22 UTC
Motion blur + graphics were pretty sweet, controls could use some tightening though! Good job!
danhett
07. Sep 2013 · 15:21 UTC
Physics on this are bonkers!