BombUniverse by Lidfrid

[raw]
made by Lidfrid for LD27 (COMPO)
Hard Entry as always!
You have to defuse a Bomb, no matter what. People count on you.

This game needs only a mouse, and stubbornness.. a lot of stubborness.

Ask me anything at @Lidfrid on Twitter :)

Ratings

Coolness 71% 3
Overall 3.02 596
Audio 2.95 323
Fun 2.57 842
Graphics 3.44 253
Humor 2.36 488
Innovation 2.77 702
Mood 3.06 313
Theme 2.82 851

Feedback

Capro
26. Aug 2013 · 10:08 UTC
Pretty original. The "Trial & Error" mechanics are interesting.
Andrio
26. Aug 2013 · 10:11 UTC
I got it straight way? Woops. :P Pretty gradients.
Sergey Mohov
26. Aug 2013 · 10:14 UTC
I like the audio, and the way that terminal responded to my actions, but I had a pretty hard time actually reading the text. Maybe it's just the sleepless night, but I think the text is too small there. Anyway, I like the concept and it reminded me of Papers, Please in a way.
netguy204
26. Aug 2013 · 11:35 UTC
it was hard to see certain "controls" because of the lighting and i gave up before I discovered any sort of progress-toward-the-goal mechanic. Without having that mechanic, the game feels binary. Either you're perfect or your dead with no guidance towards how to be more perfect.
optimality
26. Aug 2013 · 16:52 UTC
Too frustrating with no feedback on what I did right or wrong.
🎤 Lidfrid
26. Aug 2013 · 18:19 UTC
I hate to say this... but the feedback is in the little display on the right... T_T
mboaj
27. Aug 2013 · 00:41 UTC
Really nice
larb
27. Aug 2013 · 01:33 UTC
I have been trying for 15 minutes. No clue... Need feedback or something.
Adjotur
27. Aug 2013 · 04:48 UTC
Great sound and great game. Best of the bomb defusing games I've played so far for this LD
tamy
27. Aug 2013 · 05:32 UTC
indeed the best of the bomb defusing games this ld
Alexander Ponomariov
27. Aug 2013 · 08:20 UTC
Takes some time to understand what to do, but then...oh, 5/5 man! Great game!)
rujo
27. Aug 2013 · 08:32 UTC
loved the graphics and the thrilling atmosphere. managed to win but couldnt understand how :V
SamuelDivinium
27. Aug 2013 · 08:46 UTC
Okay i don't know how the game works even if i beat it somehow :D Like the "think outside the box" feeling of it, but a little more guidenance would be great. (E.g. after every 10 death the panel would be more and more helpful)
🎤 Lidfrid
27. Aug 2013 · 09:49 UTC
Indeed Samuel, i wish i could spend more time on the little display on the right, i would use that to give some important hint to the player, instead of just putting random stupid sentences :)

Thanks all, i really appreciate :)
01101101
27. Aug 2013 · 10:00 UTC
I didn't find out how to progress in the defusing, if it's in several steps or just a matter of finding the right action...
As said earlier, a bit of helpful feedback would be great.
Nezzhil
27. Aug 2013 · 10:18 UTC
I will wait to rate your game because I want to try it more times. Promising!
Jupiter_Hadley
27. Aug 2013 · 11:33 UTC
I have no idea how to win, but I did like the idea of the game, and those little comments on the control box are funny. I included this game in my video compilation of LD27 games, if you wanna check it out :) http://www.youtube.com/watch?v=jQmE1DEkQd4
RennFarnell
27. Aug 2013 · 12:18 UTC
lol! that was silly!
Starspell
27. Aug 2013 · 12:21 UTC
I have a feeling I'm going to be playing hundreds of bomb diffuser games this LD.

The graphics however are very good, the way the screws and plates slide off the device is fantastic. The audio is good, though repetitive, but with a play cycle time of 10 seconds that's to be expected. I didn't manage to find the way to diffuse it. Different things worked at different times and I assume there is some big trick to it. Not bad overall, probably the best diffuser I'll play today.
Mythalore
27. Aug 2013 · 13:21 UTC
Wow, very interesting art work! With very strong, if repetitive gameplay!
kbm0
27. Aug 2013 · 14:50 UTC
Hey, besides the game, I want to compliment you for this great logo-idea! Nice one! :-)
Atmospherium
27. Aug 2013 · 16:16 UTC
Cool idea, I just wish the feedback was a bit clearer to the player.
Reverend Speed
27. Aug 2013 · 17:39 UTC
GAHHH. A game of red herrings, despite a fun theme, is not a fun game. Can now reliably defuse the bomb, though I'm unsure how the solution is supposed to be logical ('genius'?) or enjoyable or even interesting. Not even sure how this game fits the theme of ten seconds... BEAUTIFUL setting, however, with very attractive graphics and animation - fast scene setting, very atmospheric. Sound is great too.
esayitch
27. Aug 2013 · 17:56 UTC
This was a very well-made game mechanically for me, but it just didn't click with me... great aesthetics, good sound effects, nice touch with the text... but I got frustrated before too long...

Still a solid entry :P good luck!
SneManden
27. Aug 2013 · 18:58 UTC
Great game, but too damn hard! Especially because the "model" changes every time, and thus what didn't trigger the bomb last time, maybe does now..
ravine
27. Aug 2013 · 22:06 UTC
Great idea, but I had no idea how I was supposed to be progressing.
zlowrance
27. Aug 2013 · 23:20 UTC
Great job. Looked great and played well
Nick Weihs
28. Aug 2013 · 07:03 UTC
Strange, I don't think I quite understood how the game worked. I like the logo though, it's pretty sweet.
ArcturusDeluxe
28. Aug 2013 · 16:19 UTC
Cool. Love the graphics and atmosphere in this. Took me a while to figure out what to do, but it seems like there could have been a bit more to it. Nice logo too.
Lubial
28. Aug 2013 · 16:55 UTC
get too long to go into game (xhat you say at first don't serve the game) and not quite obvious to understand the first mechanics. So the worst thing for a game, borring, sorry... But intentions are good, so, little points for that
Venturelli
29. Aug 2013 · 13:23 UTC
Really dig the style of this!
CarbonCoder
29. Aug 2013 · 20:28 UTC
Very difficult at first but once you figure it out you feel like a genius. Nice game!
tigerj
30. Aug 2013 · 02:55 UTC
nailed mood. the rest of the game is really cool too. I like the concept a lot and probably would throw money at a bomb ops sim game.

nice work and a refreshing entry.
asc3nsion
30. Aug 2013 · 03:32 UTC
Cool use of the theme. I only wish I could figure out a strategy on how to defuse the bombs. :)
timmahh
30. Aug 2013 · 12:51 UTC
Quite challenging, I too wish I could find out the strategy to defuse the bomb but it is probably a game I would like to come back to when it has been touched up post LD! Great work keep it up!
haxpor
30. Aug 2013 · 15:28 UTC
Awesome! I guess I will come back later and try to win this. Right now, I can't seem to find the solution or pattern to defuse it, it's pure brute force for me. Nice work!
PS. This game reminds me of Surgeon Simulator 2013 :)
Brassawiking
30. Aug 2013 · 20:00 UTC
You got the feeling down with all the ambient going on at the scene. Didn't manage to diffuse the bomb, realize that it is random, but have no idea what type of clues I should be looking for. Only the model name gives me a hint, but no idea on how to use it. Really good game none the less, well done!
Hayawi
30. Aug 2013 · 23:28 UTC
this is so stressful yet fun.the one flaw is that you don't know where the cursors exact spot is
moomoo112
01. Sep 2013 · 04:46 UTC
Nice graphics, but it's a static game, and easy to beat.
superfrog
01. Sep 2013 · 11:42 UTC
Really a good game :)
psychomonster
01. Sep 2013 · 13:54 UTC
Okay 1000 tries... 1000 explosions... good enough :D Enjoyed!
DanteZack93
01. Sep 2013 · 17:05 UTC
i liked it a lot, it's kind of hard to understand at first but it's really well done :)
Emilien Gorisse
01. Sep 2013 · 18:21 UTC
Very neat! Once you've get the idea, the puzzle is really interesting. Plus cool sound: GG!
iiechapman
02. Sep 2013 · 17:19 UTC
Lighting does hide some of the controls. And is it not obvious that you need to turn the display on to see some feedback. I like the concept and the panel design. Sound is good too. I never beat it. Not stubborn enough.
Zap
03. Sep 2013 · 00:52 UTC
Didn't solve it - my dreams of being in the bomb disposal unit destroyed!
Really sweet presentation and mood.
sP0CkEr2
04. Sep 2013 · 03:19 UTC
okay i never solved it but i tried fifty times -- nice job
fferro234
04. Sep 2013 · 22:24 UTC
I don't really get it. Is it just Trial And Error until I get it right? Tough game.
superfoonly
05. Sep 2013 · 04:15 UTC
I couldn't figure it out, I kept dying but it looks very nice
Blooperly
07. Sep 2013 · 07:24 UTC
Very polished, and actually pretty hard. Nice job.
ChrisGaudino
07. Sep 2013 · 20:39 UTC
The lighting looks really cool, but for me it made it almost impossible to read the text on the little display.
naufr4g0
16. Sep 2013 · 17:24 UTC
I can't complete the game, but it looks great! :)