Hexagon Battle by jerryzhao
Intro
Hexagon Battle is a casual PVP game.
In this game, you will control a hexagon which has 6 sides to move and rotate, each side could be absorb a weapon. The goal of the game is to hit the enemy body with you weapon, and be careful that those weapon are reinforced each other.
Control
Player1: WSAD to move then use V and B to rotate.
Player2:↑↓←→ to move then use < and > to rotate.
Weapon
Semicircle will restrained by Triangle.
Triangle will restrained by Rectangle.
Rectangle will restrained by Semicircle.
Credit:
Qiancheng Jin
Jiangyue Zhao
Hexagon Battle is a casual PVP game.
In this game, you will control a hexagon which has 6 sides to move and rotate, each side could be absorb a weapon. The goal of the game is to hit the enemy body with you weapon, and be careful that those weapon are reinforced each other.
Control
Player1: WSAD to move then use V and B to rotate.
Player2:↑↓←→ to move then use < and > to rotate.
Weapon
Semicircle will restrained by Triangle.
Triangle will restrained by Rectangle.
Rectangle will restrained by Semicircle.
Credit:
Qiancheng Jin
Jiangyue Zhao
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.68 | 166 |
| Audio(Jam) | 3.39 | 269 |
| Fun(Jam) | 3.55 | 189 |
| Graphics(Jam) | 3.26 | 574 |
| Humor(Jam) | 2.69 | 404 |
| Innovation(Jam) | 3.87 | 72 |
| Mood(Jam) | 3.16 | 496 |
| Theme(Jam) | 3.32 | 574 |
Good work.
One hit kill seems a bit angry for sake of pacing, perhaps a three hit system or something?
Otherwise having a key bound to restarting the game would be super helpful since we kept going back to the mouse for menus, but I'm nit-picking!
I dig the vibe, the tunes and the sound FX. V. cool, cheers!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
this LD just have seen another game similar like this,and you two have different pointcuts,and both cool enough! I love cool game which sample and have some Trance feeling!
btw,both player sometimes may Embed into each other!(but sometimes not be) i am not sure whether this is your particular design or just a bug! but anyhow i love it! and this is really cool,because under the circumstances,only let rotate can solve it and it will cause to duke it out! how flaming hot!(超燃短接战!) meanwhile,i also think if there are more external factors to cause players collide each other ,it must be more like a Duel!( Like two samurai!)
all in all,i will save it in my computer and will play it more with my little brother in next days,because i think it is already a nice toy currently~of course ,if there are some big level and more rich enviroment,it must be more cool!
Just hope to see more new update in future~ Cheers!