Warped by Catmoo
I present to you Warped, my take on the theme of 10 seconds. Warped was created in game maker and I also used sfxr and musagi for the sound and music.
All instructions are stated in the game, however just to clarify here you can use W,A,S,D or the arrow keys to move and the spacebar to fire.
Warped is the story of a guy who just happened to be in the wrong place at the wrong time, something seems to have malfunctioned, changing his surroundings, himself and many other things every 10 seconds.
For reference there are five environments, five enemy types, five players as well as 5 weapons types for yourself and the enemies. They've all been created as if they were from a set.
At heart it's an ever changing shooter and I had a lot of fun working on it. I did miss the compo entry which is what I was aiming for, but the game demanded more assets than I could create in the designated time-sleep and I decided not to cut any (what was I thinking!). I ended up using an extra 10 hours from the jam to get everything else sorted, although I probably could have done the work in 5 hours extra. Either way I didn't make the compo and that makes me angry, but I hope you enjoy my game!
Enjoy,
Catherine Woolley
All instructions are stated in the game, however just to clarify here you can use W,A,S,D or the arrow keys to move and the spacebar to fire.
Warped is the story of a guy who just happened to be in the wrong place at the wrong time, something seems to have malfunctioned, changing his surroundings, himself and many other things every 10 seconds.
For reference there are five environments, five enemy types, five players as well as 5 weapons types for yourself and the enemies. They've all been created as if they were from a set.
At heart it's an ever changing shooter and I had a lot of fun working on it. I did miss the compo entry which is what I was aiming for, but the game demanded more assets than I could create in the designated time-sleep and I decided not to cut any (what was I thinking!). I ended up using an extra 10 hours from the jam to get everything else sorted, although I probably could have done the work in 5 hours extra. Either way I didn't make the compo and that makes me angry, but I hope you enjoy my game!
Enjoy,
Catherine Woolley
Ratings
| Coolness | 37% | 1452 |
| Overall(Jam) | 3.31 | 201 |
| Audio(Jam) | 2.52 | 382 |
| Fun(Jam) | 3.48 | 88 |
| Graphics(Jam) | 3.28 | 287 |
| Humor(Jam) | 3.52 | 61 |
| Innovation(Jam) | 2.52 | 461 |
| Mood(Jam) | 3.00 | 257 |
| Theme(Jam) | 3.32 | 198 |
great backgrounds too. Also, bonus points for space! :D
favorite anomaly was when the ships turned into cyclists
Love all the details that are in there. The parallaxing background, the ship catching fire, the sound-effects.
The bugs are cool system :D