Time Surge by Solifuge
Controls:
Mouse + Click
Overview:
A Puzzle RPG set aboard an Orbital Research Station which, over the next 10 Seconds, will be destroyed by a mysterious Spacetime Disaster. Luckily, the player (the Station Janitor) has somehow been unstuck in time by the disaster, and can use their newfound powers to try and prevent it!
...if, of course, they can figure out what went wrong, and how to fix it. A lot can go wrong in 10 seconds!
Gameplay and Hints:
If you feel like cheating, here are the solutions for each room: http://imgur.com/a/ZPtkJ
1) Wire Puzzles: With the forcefields sealed, the player must rotate wires to route Charged Tachyons across the ship. Connecting the wires to the bottom node opens the forcefield to the next room, and unsticks it in time so it remains open. Connecting them to the top node passes the charge to the next room. Click on the Time Surge to resume time, and test your solution!
2) Once time resumes, other obstacles will stand in the player's way. You can thwart them by using items found around the ship. Some wire puzzles may need special Fuse Items to be placed in item slots in order to complete them too. Computer consoles contain further tips. Good luck!
Credits:
Hitchh1k3r: Lead programmer - http://hitchh1k3rsguide.com/
Naali: Director, assistant programmer, puzzle design
Solifuge: Art, game design, puzzle design - http://mrsolifuge.deviantart.com/
Tlynn: Writing, themeing, puzzle transcription
Willfor: Music - http://willfor.bandcamp.com/
Special Thanks:
MysticStv: Puzzle transcription, and snarky commentary
Mrs. Hik3r: Puzzle transcription, and nap-enforcement
LWJGL, and Java in general. Thanks for being a thing!
Mouse + Click
Overview:
A Puzzle RPG set aboard an Orbital Research Station which, over the next 10 Seconds, will be destroyed by a mysterious Spacetime Disaster. Luckily, the player (the Station Janitor) has somehow been unstuck in time by the disaster, and can use their newfound powers to try and prevent it!
...if, of course, they can figure out what went wrong, and how to fix it. A lot can go wrong in 10 seconds!
Gameplay and Hints:
If you feel like cheating, here are the solutions for each room: http://imgur.com/a/ZPtkJ
1) Wire Puzzles: With the forcefields sealed, the player must rotate wires to route Charged Tachyons across the ship. Connecting the wires to the bottom node opens the forcefield to the next room, and unsticks it in time so it remains open. Connecting them to the top node passes the charge to the next room. Click on the Time Surge to resume time, and test your solution!
2) Once time resumes, other obstacles will stand in the player's way. You can thwart them by using items found around the ship. Some wire puzzles may need special Fuse Items to be placed in item slots in order to complete them too. Computer consoles contain further tips. Good luck!
Credits:
Hitchh1k3r: Lead programmer - http://hitchh1k3rsguide.com/
Naali: Director, assistant programmer, puzzle design
Solifuge: Art, game design, puzzle design - http://mrsolifuge.deviantart.com/
Tlynn: Writing, themeing, puzzle transcription
Willfor: Music - http://willfor.bandcamp.com/
Special Thanks:
MysticStv: Puzzle transcription, and snarky commentary
Mrs. Hik3r: Puzzle transcription, and nap-enforcement
LWJGL, and Java in general. Thanks for being a thing!
| Itch.io (Win/MacOS/Linux) | https://hitchh1k3r.itch.io/time-surge |
| Source Code | https://github.com/hitchh1k3r/LudumDare27 |
| Post-Mortem | http://ludumdare.com/compo/2013/08/31/time-surge-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22357 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.96 | 17 |
| Audio(Jam) | 3.92 | 21 |
| Fun(Jam) | 3.62 | 50 |
| Graphics(Jam) | 4.23 | 57 |
| Humor(Jam) | 3.37 | 87 |
| Innovation(Jam) | 3.75 | 45 |
| Mood(Jam) | 3.67 | 57 |
| Theme(Jam) | 4.12 | 6 |
I like the mix of more straightforward pipe dream puzzles and silly adventure game puzzles. The final puzzle was quite tricky once I realized I needed to open the door (wasted a few runs confused when routing power to the time device didn't work)
Traveling between rooms got pretty tedious as the game went on. I wish I could've just jumped instantly to the room I wanted (time is stopped, no need to be realistic). Watching the guy run while time was moving was fine, but given how much backtracking I had to do during puzzle time, waiting for room transitions became irritating.
Still, an excellent and very complete game! Super good looking and sounding, and funny, too!
Too hard for me too! It was hard to understand what tiles were available at every point and so very hard to plan ahead, but fun!
Still this game was incredible, I am very impressed and had a lot of fun with it.
My only nitpicking grip is that the puzzles were kind of hit and miss. As I tried different combinations for some of the puzzles when my first guess didn't work, I had to watch the janitor run slow (walk fast?) through the rooms multiple times. If anything, I would say to speed up his travels up after the initial try.
Very well done guys! Keep up the awesome games!
well polished and very complex and fun, congratulations! =)
The hugging robot tho!
Neat game btw.
But, for 72 hours it's an amazing work! You'll be in top places for sure.