Logic Bomb by entrusC
Do you have what it needs to disable logic bombs within 10 seconds?
Note: All levels are randomly generated! Only the difficulty increases over time.
=== POST MORTEM VERSION for Windows/OSX/Linux/Android/Web ===
http://logicbomb.lastdigitofpi.com
Note: All levels are randomly generated! Only the difficulty increases over time.
=== POST MORTEM VERSION for Windows/OSX/Linux/Android/Web ===
http://logicbomb.lastdigitofpi.com
Ratings
| Coolness | 55% | 3 |
| Overall | 3.15 | 459 |
| Audio | 2.08 | 785 |
| Fun | 2.90 | 580 |
| Graphics | 2.82 | 589 |
| Humor | 1.77 | 837 |
| Innovation | 3.85 | 70 |
| Mood | 2.81 | 489 |
| Theme | 3.51 | 233 |
Chips' led going on and off are awesome!
Until Level 10 I just had to cut all the cable between the two rows of logic connectors. It could have been interesting to replay the last level where one dies, instead of starting again at 0.
Some problems tho. I didn't quite get the logic at first, so I just randomly pressed cables and turns out I beat 13 levels in a row just spamming the cables along the center line and didnt loose once and eventually got bored. Also the beep sound was quite annoying.
Did somehow manage to get a glitch where I cut the right wires at the last second and managed to win as well set the bomb off!?
The challange and reward cycle of the game is not working properly.
You could limit the ammount of cuts, reduce complexity and do the 10 second limit for a part (one vertical gap between elements), give better feedback what is correct and what wrong, make more puzzles which punish cutting the 'wrong' wire and please don't let the player start at level one when failed.
Very nice work keep on improving it!
It would be nice if the actual logical gateway-function was written on the chips "AND", "OR", "NOT" and "XOR" is much easier to understand than some made up symbols by you (maybe you could make it optional to display the correct text on the chips). The levels need much more NOT and XOR gates as they actually give the levels some difficulty instead of "cut all the wires". The batteries that don't provide power are unnecessary, except that they add to the mess of wires (maybe that's the intention, but I don't like it). I know 10 seconds was the theme, but it would be much better if the time available would scale with the complexity of the level. And finally, give the player some lives, or unlimited retries on a level, as I think at the moment it can be too punishing having to restart and doing all the easy levels over again.
Having said that, I really would like to play an improved version of this (one not for android). So overall, really good job :D