Entropy by Steven Miller
Created by Steven Miller for LD 35.
When an experimental shapeshifting cube gets into the wrong hands, the labs are filled with demonic creatures shaped from the cube. Take control of the second sample, who must take down the monsters and save the world.
Features:
12 Enemy types
24 Levels
3 Boss Fights
4 Difficulty settings
A save file that stores your settings and progress
A super awesome pause menu that you should take a moment to admire
A somewhat botched intro that runs on forever (it was supposed to have segments of gameplay mixed in, but there wasn't enough time)
Tools Used:
GameMaker: Studio
Audacity
Hydrogen
When an experimental shapeshifting cube gets into the wrong hands, the labs are filled with demonic creatures shaped from the cube. Take control of the second sample, who must take down the monsters and save the world.
Features:
12 Enemy types
24 Levels
3 Boss Fights
4 Difficulty settings
A save file that stores your settings and progress
A super awesome pause menu that you should take a moment to admire
A somewhat botched intro that runs on forever (it was supposed to have segments of gameplay mixed in, but there wasn't enough time)
Tools Used:
GameMaker: Studio
Audacity
Hydrogen
| itch.io | https://steven-miller.itch.io/entropy |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=57518 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.71 | 129 |
| Audio | 2.85 | 396 |
| Fun | 3.60 | 158 |
| Graphics | 3.30 | 353 |
| Humor | 3.31 | 105 |
| Innovation | 3.26 | 364 |
| Mood | 3.22 | 272 |
| Theme | 3.69 | 250 |
I feel the level design could use some more work, fighting around pits could be a lot more interesting.
Enemy design is good and varied, first boss was great.
Graphics are neat.
And UNEXPECTED pew-pew game then xD.
You add really a lot of content.. but it's looks like three REALLY GOOD separated game parts: visual novell, gunfight dungeon crawler and shapeshift puzzle - and all tare very separated of each other, and don't work together
To give some criticism, I'd say that the bullet could have a bit more visual "oomph" when it hits something. The sound it makes is very satisfying, but it doesn't look very powerful.
That said, the shapeshifting mechanic is amazing. I'm inspired to make something like it myself, though I doubt I could do it as good as this game does it. It just feels so good to load it up and launch somewhere. The gifs don't really look like it, but it feels super tight.
Verdict: The game's great.
Really impressive that you created this much content at this quality. Great job!
I wish you put more puzzles with the gun mechanic.
Nice entry!
1. The textures
2. The mood and narrative you're able to create by setting up the characters and dialogue, and giving us little plays
3. All the animations and styles of each monster
4. The satisfaction of turning into a gun and slamming into the nearest monster
Thanks so much for making this!
In my opinion, I feel like the bullets could have been slowed down a bit and have done more damage, the game felt very frantic at times and less dodge-based bullet-hellish because of the amount of things on the screen. I think one of the most important parts of a game like this is when a player dies, they know it's their fault. That part of the game feedback cycle wasn't really there for me. But again, all just balance opinions.
Game felt very polished overall, and despite the intro being a little long-winded as you mentioned, it was a really great touch. I like games with balance and trade-offs, and the mobility vs damage vs positioning trade-offs coming from the primary mechanic were wonderful.