Entropy by Steven Miller

[raw]
made by Steven Miller for LD35 (COMPO)
Created by Steven Miller for LD 35.

When an experimental shapeshifting cube gets into the wrong hands, the labs are filled with demonic creatures shaped from the cube. Take control of the second sample, who must take down the monsters and save the world.

Features:
12 Enemy types
24 Levels
3 Boss Fights
4 Difficulty settings
A save file that stores your settings and progress
A super awesome pause menu that you should take a moment to admire
A somewhat botched intro that runs on forever (it was supposed to have segments of gameplay mixed in, but there wasn't enough time)

Tools Used:
GameMaker: Studio
Audacity
Hydrogen

Ratings

Coolness 100% 1
Overall 3.71 129
Audio 2.85 396
Fun 3.60 158
Graphics 3.30 353
Humor 3.31 105
Innovation 3.26 364
Mood 3.22 272
Theme 3.69 250

Feedback

adamprack
18. Apr 2016 · 04:29 UTC
This is a really impressive entry! The writing was nice, though a little long-winded (and some leaps in logic, of course), and I'm impressed you made a full intro cutscene! The gameplay was well-done and speedy. I liked the enemy types, though many of them seemed pretty similar. There was a lot of content, solid controls, a consistent and pretty nice visual style, and really good sound effects. The music seemed fine for the intro, but it didn't fit the gameplay all that well. I liked the shapeshifting mechanic to turn into a gun, and that animation for the change is lovely. Very nice work overall! Great job!
Dia6lo
18. Apr 2016 · 05:02 UTC
Great gameplay and graphics, but IMO inro is a bit too long. GJ!
CarlsonAndPeeters
18. Apr 2016 · 06:20 UTC
Really good stuff! Great visuals and solid gameplay. The shapeshifting was super cool but felt a little underutilized; I found it was usually better just to run around shooting. Agree that the intro was too long, but really impressive work!
hijomo
18. Apr 2016 · 06:51 UTC
I really liked the cheesy intro. there is a lot of content here. The controls are good.
rosden shadow
18. Apr 2016 · 06:55 UTC
Great game!
Souperstrawer
18. Apr 2016 · 06:56 UTC
I didn't really feel like the bullet mechanic was used as much as it should have been. Combat was a bit tedious. Intro was a really nice addition though.
timeshapers
18. Apr 2016 · 07:02 UTC
Intro was really funny, gameplay is amazing, actually the longest I played.
I feel the level design could use some more work, fighting around pits could be a lot more interesting.
Enemy design is good and varied, first boss was great.
Graphics are neat.
Saladon
18. Apr 2016 · 07:18 UTC
Very good game
shohs
18. Apr 2016 · 07:18 UTC
Wow, nice job. I was impressed that you managed to get an introduction made within the time constraints. Besides that, the gameplay was solid, and I thought the mechanic was really cool. The art seemed very well done too. The final boss was pretty tough, but I managed to beat it :)
jollyserpent
18. Apr 2016 · 07:53 UTC
Funny intro, great enemy variety, absolutely cool shapeshift idea. I could easily see myself paying for a game like this!
Linver
18. Apr 2016 · 13:46 UTC
Am.. I thinked that it's a text quest or visual novell, and read dialogs. Dialogs are really good, but long..
And UNEXPECTED pew-pew game then xD.
You add really a lot of content.. but it's looks like three REALLY GOOD separated game parts: visual novell, gunfight dungeon crawler and shapeshift puzzle - and all tare very separated of each other, and don't work together
andreymust19
18. Apr 2016 · 15:24 UTC
Made Win32-build, please
cabezotta
18. Apr 2016 · 16:34 UTC
Great game! Very funny and entertaining! :D
doombrowski
18. Apr 2016 · 17:49 UTC
Sweet game. I really liked it. The intro made me chuckle. I didn't realize that you could shoot as a dude and not only as the gun until about 4 levels in. Very nice work overall though.
matiasbontempo
19. Apr 2016 · 01:16 UTC
Sadly, I couln't finish this game but I'm hoping to do it soon. I really liked this. It was fun and good looking. Also the idea was really good. My only critic is that the intro was a bit long.
JALgames
19. Apr 2016 · 20:18 UTC
I really liked the idea of transforming into a bullet. The intro was also quite nice, especially because you managed to do this all in 48 hours. I think that the levels got hard a little too quick, but perhaps I am just not very good at this game...
Jordan
19. Apr 2016 · 22:46 UTC
Really fun to play, and nice amount of content
CarlosPidox
19. Apr 2016 · 22:54 UTC
This is so great! The game feels so good, awesome job.
Ironhead
20. Apr 2016 · 00:06 UTC
Awesome. Really cool and fun and a bit humorous. I havent tried it on easy difficulty yet but the med difficulty is pretty hard. Ill definitely be playing this one a bit more post rating.
Drusilla
20. Apr 2016 · 00:09 UTC
I forgot about my laundry while playing this. I also didn't realize the shapeshifter could shoot without turning into a gun. Discovering that made things a lot easier, haha.
sP0CkEr2
20. Apr 2016 · 05:34 UTC
this was really nice - loved the intro and the bullet mechanic was top notch - great job
Sixteen
20. Apr 2016 · 06:33 UTC
Incredible! Only problem I could find was when playing it not fullscreen I'd often click off the screen and minimize the game. Other than that, loved absolutely everything
ranmaru90
20. Apr 2016 · 08:06 UTC
Pretty fun!!
Jeasonfire
20. Apr 2016 · 16:53 UTC
​First of all, what an amazing game. The graphics look very good, the controls are tight, and the game was just very ​fun.

To give some criticism, I'd say that the bullet could have a bit more visual "oomph" when it hits something. The sound it makes is very satisfying, but it doesn't look very powerful.

That said, the shapeshifting mechanic is amazing. I'm inspired to make something like it myself, though I doubt I could do it as good as this game does it. It just feels so good to load it up and launch somewhere. The gifs don't really look like it, but it feels super tight.

Verdict: The game's great.
Thirsty
21. Apr 2016 · 00:19 UTC
Very awesome game! Loved the graphics and it was very fun to play.
TheMeorch
21. Apr 2016 · 04:11 UTC
Wow, this is fantastic! I love the chunky pixel art, and you've got super solid shooter gameplay at the core. The gun ability didn't seem very viable to me, given how long it takes to wind up and that it leaves you vulnerable when it lands (but the animation for it is great).

Really impressive that you created this much content at this quality. Great job!
Mieeh
21. Apr 2016 · 18:02 UTC
Hey this is an awesome entry. Amazing! Loved it. Maybe the story was a little boring. And it took a while to get me going. Other than that this is one of the best and funniest entriest I've played yet.(I've played over 50 by now)
managore
22. Apr 2016 · 07:40 UTC
This was a really great game, with a massive amount of content and enemy types! Congratulations! I agree with most of the other comments so I'll try to cover things that other people haven't said yet. The sound effect when you shoot is PERFECT, and makes shooting feel really, really good. The big, chunky bullets you fire are great, too. The cursor was a bit hard to see sometimes, especially when the background was also green or when lots of stuff was on screen at once. Like others have said, turning into a gun looked great but didn't feel powerful enough. I would have liked if you pierced through enemies until you hit a wall, so you could attack multiple enemies at once if you lined it up well. Landing face to face with a massive enemy as your transformation ends meant it was a very risky attack!
Khaoz_Fang
23. Apr 2016 · 02:06 UTC
Very nice shooting game!
batmanasb
23. Apr 2016 · 08:42 UTC
Oh my gawd man, that review caught me off guard! I freaken love you! And sorry Gamemaker hates my OS :(
MementoGames
23. Apr 2016 · 18:48 UTC
So much content! Intro, 3 bosses, plenty of rooms. Very impressive!
I wish you put more puzzles with the gun mechanic.
Nice entry!
Wefiends
24. Apr 2016 · 22:36 UTC
I really liked this and would've played it for much longer if I wasn't streaming. A really cool idea that felt great to play. Obviously, some level design, more animations, and overall polish could've been great, but the fact that it works without those things is impressive. Great job.
emmelineprufrock
02. May 2016 · 01:10 UTC
Really impressive. I'm always greatly impressed by how much you manage to swing into a weekend. Solid gameplay, lots of interesting levels that are successfully gooey.
OnlySlightly
02. May 2016 · 01:16 UTC
I really liked....
1. The textures
2. The mood and narrative you're able to create by setting up the characters and dialogue, and giving us little plays
3. All the animations and styles of each monster
4. The satisfaction of turning into a gun and slamming into the nearest monster

Thanks so much for making this!
Rscar
09. May 2016 · 01:32 UTC
Just finished playing through, that last boss was super tough! All-in-all really excellent work though, the mechanic was really fun, and the enemy/bullet types were all great, definitely had that Gungeon feel, which is a positive (though possibly a little aggravating, thought I was done with the bouncing pillar things...they haunt me)

In my opinion, I feel like the bullets could have been slowed down a bit and have done more damage, the game felt very frantic at times and less dodge-based bullet-hellish because of the amount of things on the screen. I think one of the most important parts of a game like this is when a player dies, they know it's their fault. That part of the game feedback cycle wasn't really there for me. But again, all just balance opinions.

Game felt very polished overall, and despite the intro being a little long-winded as you mentioned, it was a really great touch. I like games with balance and trade-offs, and the mobility vs damage vs positioning trade-offs coming from the primary mechanic were wonderful.