Capitall by the.vaber
Goal of the game is to gain as much score as possible by navigating the level as fast as possible in order to reach required target locations (green platforms) in a tense 10 seconds time limit.
Made in 3 days by Vaclav "thevaber" Patejdl (code and graphics) and Lukas Patejdl (sound effects). Made using Unity engine, BFXR, Spacescape (skybox), GIMP, Audacity. Some assets sampled and modified from freesounds.com, cgtextures.com, dafonts.com ("Venus Rising" font).
Development was very tough towards the end, but we luckily made it. Any feedback is welcome! :-)
TIP: Try to exploit the Blue boost pads on your way towards the Green pad as much as possible; you don't need to land on the pads to activate their effect, just fly through the glow above them. Jetpack can help you to maintain a good altitude in order to maximize the boosts.
Made in 3 days by Vaclav "thevaber" Patejdl (code and graphics) and Lukas Patejdl (sound effects). Made using Unity engine, BFXR, Spacescape (skybox), GIMP, Audacity. Some assets sampled and modified from freesounds.com, cgtextures.com, dafonts.com ("Venus Rising" font).
Development was very tough towards the end, but we luckily made it. Any feedback is welcome! :-)
TIP: Try to exploit the Blue boost pads on your way towards the Green pad as much as possible; you don't need to land on the pads to activate their effect, just fly through the glow above them. Jetpack can help you to maintain a good altitude in order to maximize the boosts.
Ratings
| Coolness | 26% | 1672 |
| Overall(Jam) | 3.19 | 256 |
| Audio(Jam) | 2.78 | 306 |
| Fun(Jam) | 3.00 | 255 |
| Graphics(Jam) | 4.05 | 94 |
| Humor(Jam) | 1.64 | 464 |
| Innovation(Jam) | 2.97 | 298 |
| Mood(Jam) | 3.06 | 242 |
| Theme(Jam) | 3.05 | 301 |
Stunning visual!
I had a good time playing. I think I can to better at my house later tonight. I will be coming back for more!
The idea and implementation was nice.
The gameplay is nice, but sometimes it feels like the green platforms spawn so far away that it's impossible to get to them.
I also feel like it could have been a better game if the theme hadn't been applied to it, or maybe if some further sense of progression had been added.
The gameplay was a tad too challenging, especially since it was relatively difficult to see holes when you have so little time to reach the platform. It felt like a game of luck most of the time. But great work nonetheless!
great concept and game - love the minor aesthetic touches (moving platforms and those yellow snake thingies). the gameplay is solid as well. nicely done :)