10Shots by JALgames
Kill all the zombies and destroy the tanks in this platformer-shooter. Walk with WASD or with the arrow keys. When the red bar on the top of the screen fills, you will shoot one time and the bar will slowly (10 seconds) fill up again.
To kill a zombie, you have to hit him one time. Tanks (appear in level 2) are more difficult to kill: they take 2 shots.
But you can die as well: as soon as a zombie intersects you, you will loose 5 hearts per second. If your last heart is gone, you will die of course. Tanks aren't that dangerous. You can intersect in them without loosing health. But tanks are like you and will emit a bullet every ten seconds.
If one hits you, you will loose 5 hearts.
The game uses MonoGame for rendering (so it is written in C# and you will need the .NET-framework). The graphics are created with inkscape or (the ones, that look bad) with paint:) For inkscape, I used the amazing tutorials from http://2dgameartforprogrammers.blogspot.de/. Make sure to visit that blog as well.
To kill a zombie, you have to hit him one time. Tanks (appear in level 2) are more difficult to kill: they take 2 shots.
But you can die as well: as soon as a zombie intersects you, you will loose 5 hearts per second. If your last heart is gone, you will die of course. Tanks aren't that dangerous. You can intersect in them without loosing health. But tanks are like you and will emit a bullet every ten seconds.
If one hits you, you will loose 5 hearts.
The game uses MonoGame for rendering (so it is written in C# and you will need the .NET-framework). The graphics are created with inkscape or (the ones, that look bad) with paint:) For inkscape, I used the amazing tutorials from http://2dgameartforprogrammers.blogspot.de/. Make sure to visit that blog as well.
Ratings
| Coolness | 28% | 1640 |
| Overall | 2.50 | 1027 |
| Fun | 2.06 | 1096 |
| Graphics | 2.31 | 894 |
| Innovation | 2.13 | 1077 |
| Theme | 3.00 | 700 |
The controls could really be worked over, it feels way too floaty.
About porting, Monogame should be possible to run on Mac actually. And with JSIL you also might port it to Web.
I just quickly googled JSIL and it looks really nice. I'm going to try it out later (tomorrow).
@doonay21: I hadn't time to add it (it was my first Ludum dare so I wasn't prepared good enough and I just ran out of time). For the same reaspn, I used text files. But you can edit them quite well when you activate the "overwrite"-mode. And, you can also create new stages named Stage2.txt etc. If you do so, you can send them to me per e-mail: jal(at)jalfm(dot)de