Glitch by Sam Oates Games
Glitch is a 2d platform game.
The idea is to escape from under the regime of the 'Master System'.
The player can heed their escape by 'Glitching' the system, revealing different parts of their environment.
However, glitches can only last so long as the Master System will patch the glitch within 10 seconds.
Entering portals allows the player to switch to a different component withing the Master System.
Be wary of water and fire, they are not your friends.
-- Controls --
A - Move Left
D - Move Right
W - Jump
S - Glitch (You must jump first)
::Xbox controller is also supported in game, but can not be used to navigate the menu system.
The idea is to escape from under the regime of the 'Master System'.
The player can heed their escape by 'Glitching' the system, revealing different parts of their environment.
However, glitches can only last so long as the Master System will patch the glitch within 10 seconds.
Entering portals allows the player to switch to a different component withing the Master System.
Be wary of water and fire, they are not your friends.
-- Controls --
A - Move Left
D - Move Right
W - Jump
S - Glitch (You must jump first)
::Xbox controller is also supported in game, but can not be used to navigate the menu system.
Ratings
| Coolness | 49% | 1129 |
| Overall | 2.89 | 732 |
| Audio | 2.75 | 436 |
| Fun | 2.55 | 858 |
| Graphics | 2.75 | 641 |
| Humor | 2.84 | 254 |
| Innovation | 3.31 | 316 |
| Mood | 2.84 | 465 |
| Theme | 2.89 | 800 |
That said, it was a neat idea.
Like the glitch effect
Nice work, though as others have mentioned, controls are a bit difficult to get the hang of.
the player was a bit hard to control (especially jump & the slide effect)
Sounds was fun :)
That being said, the only criticism I hold against this are the controls, which could stand to be tighter, and the lives system, which I would leave up to you to decide the best course. Going back to the first level in a puzzler feels counter-intuitive, but I appreciate the tension lives build. Perhaps a more forgiving death system?
None the less, the mood is well set and glitching is cool. Hazards are apparent and challenge is interesting. By far though, the themeing is the coolest part of this game. Having the score display as a pointer address, having bits of menu glitch out, very cool.
Trying to jump standing besides a wall doesnt work
I feel frustrated by character's inertia.
And it would be nice to have a way to restart the game.