Distress Signal by Kohijin
So in this game you have one of the worst jobs ever:
Use an ancient Drone on a distant planet to search for the missing crew inside their space lab.
The best part: it actually takes 10 seconds to transmit an image back to you...
oh and you can also "die"... have fun finding out how.
Also, pay attention to every little detail around you, like static noises, interference and the drone's gyroscope.
CONTROLS:
==========================================================================================
Refresh Screen: [SPACE]
Takes 10 seconds and gets you visual feedback.
Because it's intentionally slow, you actually have to trigger the screen refresh by yourself. Think of it like a mars rover mission, where you don't get a live feed and have to assess the situtation based on snapshots of your surroundings.
The game also introduces you to the controls.
==========================================================================================
Movement: [ARROWKEYS] / [WASD]
Moves the drone like a tank.
The blue gyroscope will give you a slightly delayed feedback on your orientation.
You wont actually see the movement.
Proceed in small steps and use "Refresh Screen" frequently.
==========================================================================================
Back to Title / Quit Game: [ESCAPE]
-------------------------------------------------------------------------------------------
This is actually first Jam. Originally planned for the Compo, but I kinda broke my ankle in between, so I lost some time in the hospital.
Code, Music, SFX and GFX are all done by myself. The wonky english texts too ;) (there's no time to proof read)
-------------------------------------------------------------------------------------------
hotfix 1.1:
- needed to move one block a little to make the game winnable
- added a linebreak to the 'game over' message
hotfix 1.2:
- added a few simple shapes to guide new players
- increased the drone's horsepower a little bit, so it wont struggle as much when going up slopes
hotfix 1.3:
- adressed a bug where some mac users would not get any screen updates
- mac version now runs in fullscreen window without dock
- wrong soundsettings for certain entities inside the lab were fixed
Use an ancient Drone on a distant planet to search for the missing crew inside their space lab.
The best part: it actually takes 10 seconds to transmit an image back to you...
oh and you can also "die"... have fun finding out how.
Also, pay attention to every little detail around you, like static noises, interference and the drone's gyroscope.
CONTROLS:
==========================================================================================
Refresh Screen: [SPACE]
Takes 10 seconds and gets you visual feedback.
Because it's intentionally slow, you actually have to trigger the screen refresh by yourself. Think of it like a mars rover mission, where you don't get a live feed and have to assess the situtation based on snapshots of your surroundings.
The game also introduces you to the controls.
==========================================================================================
Movement: [ARROWKEYS] / [WASD]
Moves the drone like a tank.
The blue gyroscope will give you a slightly delayed feedback on your orientation.
You wont actually see the movement.
Proceed in small steps and use "Refresh Screen" frequently.
==========================================================================================
Back to Title / Quit Game: [ESCAPE]
-------------------------------------------------------------------------------------------
This is actually first Jam. Originally planned for the Compo, but I kinda broke my ankle in between, so I lost some time in the hospital.
Code, Music, SFX and GFX are all done by myself. The wonky english texts too ;) (there's no time to proof read)
-------------------------------------------------------------------------------------------
hotfix 1.1:
- needed to move one block a little to make the game winnable
- added a linebreak to the 'game over' message
hotfix 1.2:
- added a few simple shapes to guide new players
- increased the drone's horsepower a little bit, so it wont struggle as much when going up slopes
hotfix 1.3:
- adressed a bug where some mac users would not get any screen updates
- mac version now runs in fullscreen window without dock
- wrong soundsettings for certain entities inside the lab were fixed
Ratings
| Coolness | 65% | 3 |
| Overall(Jam) | 2.84 | 411 |
| Audio(Jam) | 2.57 | 369 |
| Fun(Jam) | 1.87 | 591 |
| Graphics(Jam) | 3.08 | 340 |
| Humor(Jam) | 1.67 | 460 |
| Innovation(Jam) | 3.92 | 18 |
| Mood(Jam) | 3.40 | 117 |
| Theme(Jam) | 3.42 | 148 |
A really fun game and the delayed signal actually helps with immersion.
I think you stumbled on a really innovative idea there though, one that I would really like to see expanded upon and turned into a more approachable form. Good job in any case!
Also, "Signal Quality: 1%" would've been an amazing title for this :)
Oh, and I hope you will restore you to health soon. :/
Still a very atmospheric game with a great idea, even if it got me frustrated relatively fast :P
Good luck!
I loved the music / sound ambiance and the graphics. Well done!
Navigation/orientation was too hard, though. I could never really form an image of my surroundings in my head, because most things seemed to look the same.
Please keep working on this in the future! You're on to something here and I would love to play the finished game! :)