Block 1 by crazyrems
You play as a cube made by unknown substance. Organic or not, you should get out of this place.
Quickly you learn how to use your shape shifting skills and try to reach the highest peaks. But it seems there's other things made in this place.
It's basically a 2D plateformer with a square that squeezes and makes you jump high and sneak into mouseholes.
Download links are Google Drive items. To download files, click on the pointing down arrow on the top bar.
Post compo version fixes a few gameplay elements: you can quit the game by pressing escape, I put a brighter background so the level is more visible when in performance graphic level, and I changed the end of level 2 for more clarity on the puzzle.
Software used:
* Unity
* Blender
* Gimp
* Sunvox
Quickly you learn how to use your shape shifting skills and try to reach the highest peaks. But it seems there's other things made in this place.
It's basically a 2D plateformer with a square that squeezes and makes you jump high and sneak into mouseholes.
Download links are Google Drive items. To download files, click on the pointing down arrow on the top bar.
Post compo version fixes a few gameplay elements: you can quit the game by pressing escape, I put a brighter background so the level is more visible when in performance graphic level, and I changed the end of level 2 for more clarity on the puzzle.
Software used:
* Unity
* Blender
* Gimp
* Sunvox
| Windows 64bit | https://drive.google.com/open?id=0B_lJMCr0jTr5SWxLWlo5dXJTTEE |
| Windows 32bit | https://drive.google.com/open?id=0B_lJMCr0jTr5clVVbzVhQm43Q0U |
| Windows 64bit Postcompo | https://drive.google.com/open?id=0B_lJMCr0jTr5U1NOSk9uejBaX2M |
| Windows 32bit Postcompo | https://drive.google.com/open?id=0B_lJMCr0jTr5OE9NRVRXc3hIdDA |
| Source | https://github.com/rtauziac/LD35/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=26101 |
Ratings
| Coolness | 39% | 1579 |
| Overall | 3.82 | 81 |
| Audio | 2.25 | 571 |
| Fun | 3.77 | 90 |
| Graphics | 3.77 | 148 |
| Humor | 2.22 | 457 |
| Innovation | 3.77 | 121 |
| Mood | 3.00 | 401 |
| Theme | 4.09 | 58 |
But the game looks nice anyway, the bounces of the block are really cool.
Instead, it's more like you're bouncing a ball or making a swing go higher and higher. Up and down aren't so much jump and crouch as emulating pushing and pulling the thing. Basically it behaves like a spring, so you have to press up (and down) at just the right time for the right amount of time to see any higher jumps.
That said, while this is a nice, innovative mechanic tying in to the theme, it still seemed frustrating to me at times. Haven't tried the post-compo (yet?) so maybe that tweaks it?