Run with the Revolution by local minimum
Wow I actually made it!
You run like crazy in a world that rotates. You have ten seconds per level before the world turns 90 degrees and throws you off. There are Power Ups that give you temporary speed boosts. Your score is calculated from the number of decaseconds you have left at the end of each level.
And there's an online highscore thing in it too! And I have the top position! (Maybe not that strange...).
Hope you enjoy it, I sure liked making it. My very first 3D-game, my very first game made in Unity, in C#... so be nice.
I haven't tried all version (only windows and web), but I pressed export and as far as I get it, they should work.
Cheers.
(A known bug is that you sometimes get power ups even though you are no way near colliding with them, but hey, freebees are nice.)
You run like crazy in a world that rotates. You have ten seconds per level before the world turns 90 degrees and throws you off. There are Power Ups that give you temporary speed boosts. Your score is calculated from the number of decaseconds you have left at the end of each level.
And there's an online highscore thing in it too! And I have the top position! (Maybe not that strange...).
Hope you enjoy it, I sure liked making it. My very first 3D-game, my very first game made in Unity, in C#... so be nice.
I haven't tried all version (only windows and web), but I pressed export and as far as I get it, they should work.
Cheers.
(A known bug is that you sometimes get power ups even though you are no way near colliding with them, but hey, freebees are nice.)
Ratings
| Coolness | 96% | 2 |
| Overall | 2.96 | 660 |
| Audio | 2.50 | 579 |
| Fun | 2.98 | 508 |
| Graphics | 2.38 | 857 |
| Humor | 1.78 | 833 |
| Innovation | 3.39 | 265 |
| Mood | 2.50 | 726 |
| Theme | 2.98 | 726 |
Nice graphics/music ^^
-thatwhichis, team RoyBatty
From a level design perspective it would be really cool to allow high-risk shortcut dives between the different levels. And having hard-to-reach powerups is more fun when they don't interrupt the flow of each level - (so less backtracking to get them and more tricky platforming).
Great work!
Good work!
@Chinchilla thanks for the tips. Many of them already in the next version. I'll see what I'll do about alternative paths as it puts more requirements on level design planning and difficulty balancing (since everything centers on gaining points, simply skipping a level wouldn't benefit the player). It's still a nice idea. Maybe even more so if I add some parts of the world that stays put and don't rotate.
And every one else. Thanks for your comments.
Nice one :)