Run with the Revolution by local minimum

[raw]
made by local minimum for LD27 (COMPO)
Wow I actually made it!

You run like crazy in a world that rotates. You have ten seconds per level before the world turns 90 degrees and throws you off. There are Power Ups that give you temporary speed boosts. Your score is calculated from the number of decaseconds you have left at the end of each level.

And there's an online highscore thing in it too! And I have the top position! (Maybe not that strange...).

Hope you enjoy it, I sure liked making it. My very first 3D-game, my very first game made in Unity, in C#... so be nice.

I haven't tried all version (only windows and web), but I pressed export and as far as I get it, they should work.

Cheers.

(A known bug is that you sometimes get power ups even though you are no way near colliding with them, but hey, freebees are nice.)

Ratings

Coolness 96% 2
Overall 2.96 660
Audio 2.50 579
Fun 2.98 508
Graphics 2.38 857
Humor 1.78 833
Innovation 3.39 265
Mood 2.50 726
Theme 2.98 726

Feedback

ananasblau
26. Aug 2013 路 07:46 UTC
yay, that's fun! Not so great controls (fell of a platform instead of jumping) that's just my opinion.
馃帳 local minimum
26. Aug 2013 路 09:51 UTC
Thanks, I know the controls are an issue but I didn't have time to figure out the built in character controller. If I would fix one thing, it would be controls. And more deliberately designed levels
joekinglake
26. Aug 2013 路 18:01 UTC
Reminds me of Super Monkey Ball. Nice, original idea and well implemented. I think some kind of confirmation that i'm jumping would improve it a lot; A sound or higher jump for example - at the minute it's very difficult to tell. The game also has a very nice feel to it.
Alex Shestakov
26. Aug 2013 路 18:01 UTC
I feel soooo dizzy! But it's cool, actually, thanks for the feeling I've never experienced playing FPS-games before :)
Beardbotnik
26. Aug 2013 路 18:04 UTC
That is a great game, the controls were a little floaty, but it worked pretty well overall. The concept is fantastic and works well, pretty addicting and it fits the theme well too. Great job!
ThirteenWB
26. Aug 2013 路 18:05 UTC
Interesting game, love the gravity shifting. Straight forward enough, I liked it! :)
Xaychru04
26. Aug 2013 路 18:06 UTC
Ithink the graphics can be improved a lot, but the game mechanism is original. Good job!
lazyeels
26. Aug 2013 路 18:14 UTC
I died so many times! But, once you get in to it, it was fun, reminded me of Monkey Ball on the Wii (if you don't mind me saying). Good effort for a first 3D game, I'm still stuck doing 2D (and not that well).
Ghostik
26. Aug 2013 路 18:18 UTC
Good concept!
馃帳 local minimum
26. Aug 2013 路 18:24 UTC
I never had a console in my life, but I guess I gotta check out that Monkey Ball thing then now that several of you have mentioned it!
autlos
26. Aug 2013 路 18:55 UTC
It's fun and I like the idea. But I felt the controls a little weird.

Nice graphics/music ^^
馃帳 local minimum
26. Aug 2013 路 20:21 UTC
Btw, if you didn't make it on to the in game high score, it's still a good chance you made the top 100... http://unknownincubator.com/local_minimum/RunWithTheRevolution/
f345an
26. Aug 2013 路 22:06 UTC
Interesting concept, I like it :)
Vavassor
28. Aug 2013 路 00:03 UTC
Had good fun with this game. It did remind me of super monkey ball and that's definitely not a bad thing! Physics were a little weird; it felt like your move speed changed a lot depending on the slope of the ground and the jumping is a little mushy. Didn't really cause me too much trouble, though, got to the end just fine.
kazukishida
28. Aug 2013 路 02:39 UTC
sweet mechanic, man, but the controls were a bit wonky for me -- I couldn't quite get the hang of how fast or slow you went, and I had difficulty judging when I'd fall or not. Still, though, the mechanics were nice, and the integration of a scoreboard was a welcome addition, as it made me strive to get the highest score (but couldn't :P) nice game! :D
KeithE.
28. Aug 2013 路 19:05 UTC
Cool Idea. I had trouble getting past sections that required precise platforming, I'm not skilled enough for your game. :) Still really well implemented. Great Job!
Nick Weihs
28. Aug 2013 路 20:00 UTC
Haven't seen such rotation as this yet! The game over screen is a little disorienting but the game's still there. Good work!
udo
28. Aug 2013 路 21:07 UTC
Power-Uppp! Great idea, like walking the branches of Yggdrasil :)
nddrylliog
28. Aug 2013 路 21:08 UTC
Same as the others :) I think better controls would really make the game a smoother experience. Otherwise, I like the concept. Well done!
mboaj
29. Aug 2013 路 17:32 UTC
I don't like unity controls for 3d they are very reactive. You should check the lighting in the menu since it seems that the frontal or environment light is missing. In addition, I would avoid such long scrolling and use more scenes.
RoyBatty
29. Aug 2013 路 17:37 UTC
Fun; I made the leaderboards! GO ME! \:-D/

-thatwhichis, team RoyBatty
Chinchilla
29. Aug 2013 路 17:47 UTC
Pretty good fun! I thought the platforming might be easier with a narrower FOV, its currently quite hard to work out your exact position. You could even give some lee-way by allowing jumps for a short period after the player has technically moved off of a platform. It sounds like cheating, but will feel fairer.

From a level design perspective it would be really cool to allow high-risk shortcut dives between the different levels. And having hard-to-reach powerups is more fun when they don't interrupt the flow of each level - (so less backtracking to get them and more tricky platforming).

Great work!
ellipticaldoor
29. Aug 2013 路 22:36 UTC
Nice idea and really fun to play!
xrm0
30. Aug 2013 路 11:48 UTC
Nice concept
tigerj
01. Sep 2013 路 04:12 UTC
Like super monkey ball on steroids. Really really fun entry. had me playing longer than most.

Good work!
mrspeaker
01. Sep 2013 路 15:59 UTC
Nice game - I felt like if you hit the 10 seconds, and the world rotated, you should have a chance to "fall" into the next level and continue - that'd be awesome!
馃帳 local minimum
03. Sep 2013 路 21:45 UTC
@mrspeaker my first reaction to your comment was that it won't be possible given the way the world rotates around its centre. But then you got me thinking and I realized I could just as well rotate around some other point (e.g. where the pad that activated the rotation is located). So we'll see, maybe I'll include it in the next version.

@Chinchilla thanks for the tips. Many of them already in the next version. I'll see what I'll do about alternative paths as it puts more requirements on level design planning and difficulty balancing (since everything centers on gaining points, simply skipping a level wouldn't benefit the player). It's still a nice idea. Maybe even more so if I add some parts of the world that stays put and don't rotate.

And every one else. Thanks for your comments.
ShellfishGames
07. Sep 2013 路 09:18 UTC
Interesting concept, I was quite surprised by the gravity shifting/rotation thing. :)
Almax27
08. Sep 2013 路 09:48 UTC
Cool idea, I felt the jump was too unresponsive to get into the rhythm of the game, got quite frustrated. That said it's a niggle and it's your first 3D game and pretty impressive.

Nice one :)
Martin_Monosys
13. Sep 2013 路 20:23 UTC
Very nice! I'm not quite sure what it is I'm running around on, but I like it...! :)
cardboard
16. Sep 2013 路 22:30 UTC
The concept is cool. It was tough to play on a laptop, but I still enjoyed it. The game is pleasant and the music is nice.