Jack of All Trades by sudorossy
Made for the game jam.
You've got 10 seconds to diffuse a bomb. The components are randomly generated. Either look at the ticker, or team up with a friend and have him relay the instructions to you.
Multiplayer basically relies on good-will, as it's easy to cheat.
But it's fun, and gives off a spaceteam vibe!
Cross-platform play technically!
You've got 10 seconds to diffuse a bomb. The components are randomly generated. Either look at the ticker, or team up with a friend and have him relay the instructions to you.
Multiplayer basically relies on good-will, as it's easy to cheat.
But it's fun, and gives off a spaceteam vibe!
Cross-platform play technically!
This is like Simon on Crack!
I originally wanted to put in a difficulty mode. There's one that just gives you every possible item. Even I couldn't complete it. Never had time to reliably implement though
Small bugs aside, I really like this; it's one of my favorite games so far. Are the sequences procedurally generated? I would definitely play an expanded version of this game!
Funny thing, the display reading 88, flashing 12, going blank or random is actually a feature. I wanted it to seem like you broke the display by cutting a wire.
It is procedurally generated. In the sense that a seed determines the order you need to do certain actions (and which actions are available). Try the multiplayer, as it makes it a bit more transparent :)
Overall a very good, interesting game, and I am impressed that you managed to include cross-platform multiplayer!