Sparkling by joelrobichaud
Ratings
| Coolness | 20% | 1773 |
| Overall | 3.20 | 409 |
| Fun | 2.53 | 872 |
| Graphics | 3.27 | 344 |
| Innovation | 2.93 | 574 |
| Theme | 3.67 | 145 |
| Coolness | 20% | 1773 |
| Overall | 3.20 | 409 |
| Fun | 2.53 | 872 |
| Graphics | 3.27 | 344 |
| Innovation | 2.93 | 574 |
| Theme | 3.67 | 145 |
Is that normal that I was not able to move horizontally?
I think you matched the theme perfectly. Instead of cluttering the interface with a timer you found a way to cleverly communicate to the player how much time he has left.
The only thing that really bothers me is the collision detection which feels a bit unfair.
You should definately keep working on this and refine some of the elements (especially the collision detection).
But for a 48 hour compo this is really great :)