fastDefense by little-automaton
It's very simple. Choose a ball and throw it before 10 seconds are over.
I forgot to add an exit button. You can just leave when you are dead.
The game becomes gradually faster. I thought it would be to difficult at the beginning.
I forgot to add an exit button. You can just leave when you are dead.
The game becomes gradually faster. I thought it would be to difficult at the beginning.
Ratings
| Coolness | 53% | 3 |
| Overall | 2.79 | 814 |
| Audio | 2.41 | 629 |
| Fun | 2.79 | 666 |
| Graphics | 2.20 | 955 |
| Humor | 2.05 | 668 |
| Innovation | 2.93 | 574 |
| Mood | 2.29 | 875 |
| Theme | 2.11 | 1132 |
The Program doesn't react if the game is in progress. If you are dead you can close.
-Sling shotting the ball seems to be pretty unreliable and with some balls they would fly miles even with the slightest touch.
-The sounds were unrealistic, and annoying. (At least you add them. More than I can say for my games. Ha.) Consider adding background music.
-The only way to close the program is to kill the process (add a quit even. :c)
Nice work! Keep it up! 7/10 Might play again.
Error window pops out when I press enter to start the game.
I like the different types of balls but I was really disappointed by the holemaker ball than did nothing (and no hole!) :(
Also I wish the enemies were moving faster and there were more of them because they are very hard to hit when they are at the other side of the map. By the way, nice level generator.
Good job.
The idea was that you should not wait until the enemies stand befor you and you can shot them easily. If you shot an enemie he starts again behind the map. To reach the next level you have to kill the enemies when they enter the map.
But some cool bomb ideas and nice throwing mechanic.
I am sad as this game looked to be awesome!
Like enemies are coming in from the bottom and get teleported up on the hills after they are fully visible.
You don't redrow the upper row of pixels so junk stays when ball goes out of the screen.
...things like these.
I would let the gamer abandon the current ball and choose another instead. Also it's very oring at first as enemies are slow.