The Core by Syldarion
Made With:
Unity w/ C#
Paint.NET
BFXR
[IMPORTANT: If you provide any feedback that isn't related to bug, I will definitely still take note of it. I'm going to be building a Post-LD version to post on this page (please don't vote on that one though)]
[ALSO IMPORTANT: Sometimes Chrome won't like handling the memory of this game. If you can't run it because of an error that says something along the lines of "Invalid Typed Array Length", just use the Windows build on the Itch.IO page]
[SO MANY IMPORTANT EDITS: After watching some people play, it seems like not everyone knows you can scroll on the workshop build menu. Yes, there are more than 5 attachments to build in there, so sorry for not making that obvious]
[I see a lot of comments about it being a bit too hard. If you want to progress further, and actually be able to get parts and build stuff, I left key press activation in the game for the powerups; Shift-T for attack, Shift-Y for defense, Shift-U for utility. Hopefully that helps you guys get further, I did make the enemies a bit too good.]
CHANGELOG
---------
v0.1
- Initial LD submission
v0.1.1
- Fixed bug where enemies and workshops from previous level weren't being cleaned up
v0.1.2
- Fixed bug where you could build attachments that didn't actually exist
- Fixed bug where you couldn't go to level 4 because the game thought there weren't any free platforms available
v0.1.3 (CURRENT)
- Reduced the cost of attachments so people can actually get them in a reasonable amount of time
- WebGL fullscreen will capture the escape key instead of my game, so I added X's to the UI so you can close them when playing fullscreen
As Ludum Dare 35 approached, developers were presented with the final 20 themes. One among them spoke to me: Companion. Despite the fact that it was not the theme that was selected, I could not get it out of my head, and so I went against the theme, sacrificing points in the hopes of having more fun developing for the last 48 hours.
And so The Core was born. The vision I had for The Core was an isometric dungeon crawler, in which you would fight against hordes of enemies, collecting parts to improve your robot companion that bestows many benefits upon you. The goal was to protect The Core, the birthplace of all robots.
Given the 48 hours I had, I was not able to really implement the story side of the game, but I plan to in the future. Also, very obviously, these screenshots do not show an isometric game. As another time-saving measure, this initial build is using a procedural platformer generator that I made in the first hour.
The features currently available in the game are as follows:
ATTACHMENTS
Attachments are how you modify the composition of your robot companion. Attachments can be equipped from the attachment manager by dragging them from the inventory to an available slot. Attachments can also be unequipped by dragging them off of the slot and back into the player's inventory. The following attachments are available in the game:
Gun, Sword, AOE Damage, Heal, Shield, Thorns, Jump Jet, Booster, Gatherer
The effects of these attachments can be seen from the attachment manager menu in-game.
WORKSHOP
Workshops can be found in the game on random platforms. When at a workshop, you can press the interact key to open the workshop. In the workshop, you can select an attachment from the left side, and use the Build button to create a new one, if you have the parts needed. You can also select one of your own attachments from the right side, and either disassemble it, granting the player a permanent stat boost, or level it up, granting your robot bonuses while the attachment is equipped. Leveling up an attachment costs the same as creating a new one.
PARTS
All enemies drop parts. Parts are used to build and level up attachments. Keep your eyes open for the green part drops as your kill your enemies.
POWERUPS
If you equip your robot companion with three attachments of the same type, you will activate a temporary powerup based on the class. Once the powerup has finished, the attachments on your robot will be destroyed.
Attack Powerup - Increased fire rate and damge
Defense Powerup - Increased armor
Utility Powerup - Increased speed and jumping power
Unity w/ C#
Paint.NET
BFXR
[IMPORTANT: If you provide any feedback that isn't related to bug, I will definitely still take note of it. I'm going to be building a Post-LD version to post on this page (please don't vote on that one though)]
[ALSO IMPORTANT: Sometimes Chrome won't like handling the memory of this game. If you can't run it because of an error that says something along the lines of "Invalid Typed Array Length", just use the Windows build on the Itch.IO page]
[SO MANY IMPORTANT EDITS: After watching some people play, it seems like not everyone knows you can scroll on the workshop build menu. Yes, there are more than 5 attachments to build in there, so sorry for not making that obvious]
[I see a lot of comments about it being a bit too hard. If you want to progress further, and actually be able to get parts and build stuff, I left key press activation in the game for the powerups; Shift-T for attack, Shift-Y for defense, Shift-U for utility. Hopefully that helps you guys get further, I did make the enemies a bit too good.]
CHANGELOG
---------
v0.1
- Initial LD submission
v0.1.1
- Fixed bug where enemies and workshops from previous level weren't being cleaned up
v0.1.2
- Fixed bug where you could build attachments that didn't actually exist
- Fixed bug where you couldn't go to level 4 because the game thought there weren't any free platforms available
v0.1.3 (CURRENT)
- Reduced the cost of attachments so people can actually get them in a reasonable amount of time
- WebGL fullscreen will capture the escape key instead of my game, so I added X's to the UI so you can close them when playing fullscreen
As Ludum Dare 35 approached, developers were presented with the final 20 themes. One among them spoke to me: Companion. Despite the fact that it was not the theme that was selected, I could not get it out of my head, and so I went against the theme, sacrificing points in the hopes of having more fun developing for the last 48 hours.
And so The Core was born. The vision I had for The Core was an isometric dungeon crawler, in which you would fight against hordes of enemies, collecting parts to improve your robot companion that bestows many benefits upon you. The goal was to protect The Core, the birthplace of all robots.
Given the 48 hours I had, I was not able to really implement the story side of the game, but I plan to in the future. Also, very obviously, these screenshots do not show an isometric game. As another time-saving measure, this initial build is using a procedural platformer generator that I made in the first hour.
The features currently available in the game are as follows:
ATTACHMENTS
Attachments are how you modify the composition of your robot companion. Attachments can be equipped from the attachment manager by dragging them from the inventory to an available slot. Attachments can also be unequipped by dragging them off of the slot and back into the player's inventory. The following attachments are available in the game:
Gun, Sword, AOE Damage, Heal, Shield, Thorns, Jump Jet, Booster, Gatherer
The effects of these attachments can be seen from the attachment manager menu in-game.
WORKSHOP
Workshops can be found in the game on random platforms. When at a workshop, you can press the interact key to open the workshop. In the workshop, you can select an attachment from the left side, and use the Build button to create a new one, if you have the parts needed. You can also select one of your own attachments from the right side, and either disassemble it, granting the player a permanent stat boost, or level it up, granting your robot bonuses while the attachment is equipped. Leveling up an attachment costs the same as creating a new one.
PARTS
All enemies drop parts. Parts are used to build and level up attachments. Keep your eyes open for the green part drops as your kill your enemies.
POWERUPS
If you equip your robot companion with three attachments of the same type, you will activate a temporary powerup based on the class. Once the powerup has finished, the attachments on your robot will be destroyed.
Attack Powerup - Increased fire rate and damge
Defense Powerup - Increased armor
Utility Powerup - Increased speed and jumping power
| Itch.io (Web, Windows) | https://syldarion.itch.io/the-core |
| Source | https://github.com/Syldarion/LD35-Syldarion |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20279 |
Ratings
| Coolness | 93% | 2 |
| Overall | 2.96 | 673 |
| Audio | 2.07 | 596 |
| Fun | 2.82 | 675 |
| Graphics | 2.04 | 866 |
| Humor | 1.90 | 565 |
| Innovation | 2.59 | 767 |
| Mood | 2.44 | 723 |
On the downside, the controls seem a bit sluggish, but pretty good nonetheless
Could had put more effort on main character and enemies tho.
Lacks a soundtrack.
Overall it's good.
Great job!
Unfortunately, game balance crowds out most interesting choices. Self-directed play reveals a lot of interesting potential, though. Power up stacks creating a temporary boost is cool. Deconstruction perks need to be buffed to make this worthwhile, but it's an interesting choice.
Keeping an eye on this. :3
Shield seemed to work constantly, but healing stopped working at some point. I'm sure you can do a lot with this if you keep working on it!
The random levels felt a bit too random to be honest. I think that generally, it's easier to create good levels instead of generating them in a short time like this. Because then you just have to figure out how to make a couple, instead of figuring out what makes a level good in general.
Great job as your first LD entry!
Thought the controls felt a little off, the jump was a little too floaty, maybe reducing the time to the apex would help and I had a few issues sliding off the platforms after I had stopped pressing the a or d keys.
Anyway, keep it up! It's a great start!